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From: ross litscher
Subject: Re: REALLY complex images for inspiration ...
Date: 1 Jun 2000 22:54:33
Message: <39372304.9F787704@osu.edu>
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> [SGI 550 Workstation]
>
>
>
> Brendan Orr
and for a moment today i was happy because I had $500 saved up so far
which is going towards a laptop in the once hopefull future. that laptop
doesn't look so glorious anymore.
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From: Mick Hazelgrove
Subject: Re: REALLY complex images for inspiration ...
Date: 2 Jun 2000 04:37:13
Message: <39377239$1@news.povray.org>
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To recreate all the complexity of even a simple scene would require IBM's
latest and greatest ice computer capable of trillions of instructions pers
econd and about as much memory as all the atoms in the known universe!!!!
allright I'm exagerating...slightly}
I know I've tried it...
Mick
>If you were to recreate the world(with tree include files that have many
branches, radiosity, media, plus >any isosurface) it would take a tremendous
amount of time to parse and render. I'm talking about >scenes that would
probably require a better computer (at least better that my worthless
Compaq). Such >computers as those nice $20,000 SGI's (a little out of my
price range
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> Brendan Orr wrote:
>
> The thing to remember is that they are probably mixing actual footage(w/
> pyrotechnics and whatnot) with CG. An example would be in Dinosaurs with
> the background bieng actual and the dinosaur and other objects being
> digital.
>
> If you were to recreate the world(with tree include files that have many
> branches, radiosity, media, plus any isosurface) it would take a tremendous
> amount of time to parse and render. I'm talking about scenes that would
> probably require a better computer (at least better that my worthless
> Compaq). Such computers as those nice $20,000 SGI's (a little out of my
> price range)
>
> [SGI 550 Workstation]
>
>
>
> Brendan Orr
The problem on my end is not the horsepower ( see image of my lab below ) but
the talent. I have made a model of a roman column, or at least what I think
is a roman column. I think that I rather start with the rock formation and
use terragen for the background. What bothers me about terragen is that
animation is a real problem. The opening sequence for MI2 uses a low level
fly-by of these rock walls. I keep thinking that it would be fun to render an
animation that looks like the GENESIS sequence from STAR TREK II The Wrath of
Khan.
In any case I have been playing with blob animations but seem to have grown
tired of them ...
see http://www.interlog.com/~dclarke/povray/animate/fluid.mov
http://www.interlog.com/~dclarke/povray/animate/glob.mov
http://www.interlog.com/~dclarke/povray/povray.html <-- old and crusty
...
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Attachments:
Download 'roman.jpg' (48 KB)
Download 'lab_101.gif' (364 KB)
Preview of image 'roman.jpg'
Preview of image 'lab_101.gif'
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On Fri, 02 Jun 2000 10:33:41 -0400, Dennis Clarke
<dcl### [at] interlogcom> wrote:
>The problem on my end is not the horsepower ( see image of my lab below )
It doesn't seem like bandwidth is a problem for you either... <hint
hint>
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Peter Popov wrote:
>
> On Fri, 02 Jun 2000 10:33:41 -0400, Dennis Clarke
> <dcl### [at] interlogcom> wrote:
>
> >The problem on my end is not the horsepower ( see image of my lab below )
>
> It doesn't seem like bandwidth is a problem for you either... <hint
> hint>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usanet
> TAG e-mail : pet### [at] tagpovrayorg
oops ... yeah ... I'll refrain from posting anymore junk until I have
something reasonable.
I guess the next thing on my mind is that the quality of renders here is very
high. I'm at a loss where to start but I think that I'll post intermediate
images regardless of the quality and simply hope for constructive feedback ...
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On Fri, 02 Jun 2000 16:05:22 -0400, Dennis Clarke
<dcl### [at] interlogcom> wrote:
>oops ... yeah ... I'll refrain from posting anymore junk until I have
>something reasonable.
Please forgive me if I sounded like disregarding your work. I only
wanted to point out that you could have jpeged that lab photo (or not
post it at all, now I am sooooo jealous!!! :)) ).
>I guess the next thing on my mind is that the quality of renders here is very
>high.
It has to do with me not posting in a long time. I'll take care to
bring the average level down to where it once was :)
>I'm at a loss where to start but I think that I'll post intermediate
>images regardless of the quality and simply hope for constructive feedback ...
Constructive feedback... not having seen any of the movies you
mention, I don't think I will make a good advisor.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Dennis Clarke wrote:
>
> oops ... yeah ... I'll refrain from posting anymore junk until I have
> something reasonable.
>
I'd say the best course of action in this case would be to put these images on a
webpage somewhere and provide a link to them here. This group is, after all, for
POV-Ray images. While small example photos might be fine, your examples are by
definition large and detailed.
On another note, it is really not fair to say that these images are difficult to
do in POV. I've said it before and I'll say it again: POV is, first and
foremost, a renderer not a modeller. So, while it might be difficult to
hand-code, let's say, the dino scene, you could quite easily achieve a quality
render provided you have used a more suitable tool to create the models.
Hand-coding can be very powerful - even the Big Boys use it in their tools - but
it is not suited for every job.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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Peter Popov wrote:
>
> On Fri, 02 Jun 2000 16:05:22 -0400, Dennis Clarke
> <dcl### [at] interlogcom> wrote:
>
> >oops ... yeah ... I'll refrain from posting anymore junk until I have
> >something reasonable.
>
> Please forgive me if I sounded like disregarding your work. I only
> wanted to point out that you could have jpeged that lab photo (or not
> post it at all, now I am sooooo jealous!!! :)) ).
>
> >I guess the next thing on my mind is that the quality of renders here is very
> >high.
>
> It has to do with me not posting in a long time. I'll take care to
> bring the average level down to where it once was :)
>
No problem ... I should really stick to where my talent lies and simply get a
version of POV-Ray tweaked to within a hair of self-destruction and get it
scripted to run across multiple systems with some degree of ease. I find that
PVM is a pain and I just downloaded the source to Mark Gordons MegaPov
project. I will probable get my site www.blastwave.com up and running later
today and then begin moving my POV-Ray stuff over there. I just need to
figure out what machine I will use for the next little while. I have a small
Sun Ultra 1 here that fits the bill nicely and maybe I can build MegaPov on
that. What ever the case, I'll go back to getting POV to operate across
multiple CPUs and maybe multiple systems.
What are your thoughts on TerraGen and do you know any way to get it
registered these days?
Dennis
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On Tue, 06 Jun 2000 11:03:57 -0400, Dennis Clarke
<dcl### [at] interlogcom> wrote:
-- 8< ----
>What are your thoughts on TerraGen and do you know any way to get it
>registered these days?
I've only seen a few landscapes made with it. Impressive but still CG
looking. I don't think it has a very realistic lighting system but
rather it's been hacked and tweaked to produce stunning landscapes in
reasonable time. As of registering it, I can't help any, sorry. Maybe
someone else knows.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Peter Popov wrote:
>
> On Tue, 06 Jun 2000 11:03:57 -0400, Dennis Clarke
> <dcl### [at] interlogcom> wrote:
>
> -- 8< ----
>
> >What are your thoughts on TerraGen and do you know any way to get it
> >registered these days?
>
> I've only seen a few landscapes made with it. Impressive but still CG
> looking. I don't think it has a very realistic lighting system but
> rather it's been hacked and tweaked to produce stunning landscapes in
> reasonable time. As of registering it, I can't help any, sorry. Maybe
> someone else knows.
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usanet
> TAG e-mail : pet### [at] tagpovrayorg
This is a terrain that I just made ... not too bad looking and lots of dark
area in the foreground for some POV stuff to be overlaid ontop...
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Attachments:
Download 'water_world.jpg' (177 KB)
Preview of image 'water_world.jpg'
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