> Brendan Orr wrote:
>
> The thing to remember is that they are probably mixing actual footage(w/
> pyrotechnics and whatnot) with CG. An example would be in Dinosaurs with
> the background bieng actual and the dinosaur and other objects being
> digital.
>
> If you were to recreate the world(with tree include files that have many
> branches, radiosity, media, plus any isosurface) it would take a tremendous
> amount of time to parse and render. I'm talking about scenes that would
> probably require a better computer (at least better that my worthless
> Compaq). Such computers as those nice $20,000 SGI's (a little out of my
> price range)
>
> [SGI 550 Workstation]
>
>
>
> Brendan Orr
The problem on my end is not the horsepower ( see image of my lab below ) but
the talent. I have made a model of a roman column, or at least what I think
is a roman column. I think that I rather start with the rock formation and
use terragen for the background. What bothers me about terragen is that
animation is a real problem. The opening sequence for MI2 uses a low level
fly-by of these rock walls. I keep thinking that it would be fun to render an
animation that looks like the GENESIS sequence from STAR TREK II The Wrath of
Khan.
In any case I have been playing with blob animations but seem to have grown
tired of them ...
see http://www.interlog.com/~dclarke/povray/animate/fluid.mov
http://www.interlog.com/~dclarke/povray/animate/glob.mov
http://www.interlog.com/~dclarke/povray/povray.html <-- old and crusty
...
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