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Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
I'm having a problem when I duplicate an object - the duplicate goes to
0,0,0 and resets the scale and everything else. Is there some option I
checked that I shouldn't have?
--
+----------------------------------------------------------------------+
|Colin Scott McDonald Metro Link, Inc.|
| veni, vici, volo in dominum redirre |
|sco### [at] metrolinkcom www.metrolink.com|
+----------------------------------------------------------------------+
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Scott McDonald wrote:
>
> Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
> I'm having a problem when I duplicate an object - the duplicate goes to
> 0,0,0 and resets the scale and everything else. Is there some option I
> checked that I shouldn't have?
Note - this doesn't happen with all objects. It's a scene file I
created with Moray 3.0, and only seems to happen with one Taper Sweep
object I created. If I select the object by itself, the duplicate goes
to 0,0,0 - if I select the group the object belongs to, that duplicates
normally. This is very confusing.
--
+----------------------------------------------------------------------+
|Colin Scott McDonald Metro Link, Inc.|
| veni, vici, volo in dominum redirre |
|sco### [at] metrolinkcom www.metrolink.com|
+----------------------------------------------------------------------+
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I have a similiar problem with adding patches, sweeps, and lofts to CSG's..
even though they're checked to leave in current position, they'll wind up
WAY out (sometimes as much as 20000+ units out).
Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
>Scott McDonald wrote:
>>
>> Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
>> I'm having a problem when I duplicate an object - the duplicate goes to
>> 0,0,0 and resets the scale and everything else. Is there some option I
>> checked that I shouldn't have?
>
>Note - this doesn't happen with all objects. It's a scene file I
>created with Moray 3.0, and only seems to happen with one Taper Sweep
>object I created. If I select the object by itself, the duplicate goes
>to 0,0,0 - if I select the group the object belongs to, that duplicates
>normally. This is very confusing.
>
>--
>+----------------------------------------------------------------------+
>|Colin Scott McDonald Metro Link, Inc.|
>| veni, vici, volo in dominum redirre |
>|sco### [at] metrolinkcom www.metrolink.com|
>+----------------------------------------------------------------------+
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Lofts? What do you mean by that?
Lue Ebra wrote:
> I have a similiar problem with adding patches, sweeps, and lofts to CSG's..
> even though they're checked to leave in current position, they'll wind up
> WAY out (sometimes as much as 20000+ units out).
>
> Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
> >Scott McDonald wrote:
> >>
> >> Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
> >> I'm having a problem when I duplicate an object - the duplicate goes to
> >> 0,0,0 and resets the scale and everything else. Is there some option I
> >> checked that I shouldn't have?
> >
> >Note - this doesn't happen with all objects. It's a scene file I
> >created with Moray 3.0, and only seems to happen with one Taper Sweep
> >object I created. If I select the object by itself, the duplicate goes
> >to 0,0,0 - if I select the group the object belongs to, that duplicates
> >normally. This is very confusing.
> >
> >--
> >+----------------------------------------------------------------------+
> >|Colin Scott McDonald Metro Link, Inc.|
> >| veni, vici, volo in dominum redirre |
> >|sco### [at] metrolinkcom www.metrolink.com|
> >+----------------------------------------------------------------------+
--
Only I can prevent narcissism!
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Hi Lue Ebra, you recently wrote in moray.win:
> I have a similiar problem with adding patches, sweeps, and lofts to CSG's..
> even though they're checked to leave in current position, they'll wind up
> WAY out (sometimes as much as 20000+ units out).
If the checkbox 'Leave in current position' is checked, then that
means that the object should remain where it was in world space when
added. It does not mean 'do not change the transformations'. If you
uncheck it, then the transformations of the opbject to be added remain
unchanged, but the object will move if the parent you're adding it to
is not at the origin.
If you are seeing different behaviour, it may be a bug and I'd like
more details.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Hi Scott McDonald, you recently wrote in moray.win:
> Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
> I'm having a problem when I duplicate an object - the duplicate goes to
> 0,0,0 and resets the scale and everything else.
How exactly are you duplicating it?
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Lutz Kretzschmar wrote:
>
> Hi Scott McDonald, you recently wrote in moray.win:
>
> > Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
> > I'm having a problem when I duplicate an object - the duplicate goes to
> > 0,0,0 and resets the scale and everything else.
> How exactly are you duplicating it?
pressing 'CTRL-D' and leaving the default values - no translation, no
scaling, etc. This is very peculiar because it only happens on
occasional objects (a trans-sweep in this case) and I can't figure out
any similarities between objects that copy correctly and ones that
don't. I may be checking off something that I shouldn't be somewhere,
but the same values in the duplicate dialog work correctly on other
objects.
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In Moray, it's called a Translational or a Tapered Sweep.. some other
programs (TruSpace comes to mind) refer to them as sweeps.
Likewise, Moray's equivelent to a spline is a Rotational Sweep.
Alex Magidow wrote in message <36F84ADD.4989084D@mninter.net>...
>Lofts? What do you mean by that?
>
>Lue Ebra wrote:
>
>> I have a similiar problem with adding patches, sweeps, and lofts to
CSG's..
>> even though they're checked to leave in current position, they'll wind up
>> WAY out (sometimes as much as 20000+ units out).
>>
>> Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
>> >Scott McDonald wrote:
>> >>
>> >> Hi, I'm using the most current build of Moray 3.1 (downloaded today)
and
>> >> I'm having a problem when I duplicate an object - the duplicate goes
to
>> >> 0,0,0 and resets the scale and everything else. Is there some option
I
>> >> checked that I shouldn't have?
>> >
>> >Note - this doesn't happen with all objects. It's a scene file I
>> >created with Moray 3.0, and only seems to happen with one Taper Sweep
>> >object I created. If I select the object by itself, the duplicate goes
>> >to 0,0,0 - if I select the group the object belongs to, that duplicates
>> >normally. This is very confusing.
>> >
>> >--
>> >+----------------------------------------------------------------------+
>> >|Colin Scott McDonald Metro Link, Inc.|
>> >| veni, vici, volo in dominum redirre |
>> >|sco### [at] metrolinkcom www.metrolink.com|
>> >+----------------------------------------------------------------------+
>
>
>
>--
>Only I can prevent narcissism!
>
>
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Lue Ebra wrote:
> In Moray, it's called a Translational or a Tapered Sweep.. some other
> programs (TruSpace comes to mind) refer to them as sweeps.
> Likewise, Moray's equivelent to a spline is a Rotational Sweep
hmm, you obviously haven't used splines very often...the only freeware/shareware
program that comes to mind that REALLY does splines, spline extrudes, and
loft/skinning- all NURB related functions...a translational sweep, in most
programs, is simply called an extrusion. A tapered sweep is an extrusion to a
point...but not a loft. A loft, AFAIK, is connecting twosplines to create a NURB
cage.
> .
> Alex Magidow wrote in message <36F84ADD.4989084D@mninter.net>...
> >Lofts? What do you mean by that?
> >
> >Lue Ebra wrote:
> >
> >> I have a similiar problem with adding patches, sweeps, and lofts to
> CSG's..
> >> even though they're checked to leave in current position, they'll wind up
> >> WAY out (sometimes as much as 20000+ units out).
> >>
> >> Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
> >> >Scott McDonald wrote:
> >> >>
> >> >> Hi, I'm using the most current build of Moray 3.1 (downloaded today)
> and
> >> >> I'm having a problem when I duplicate an object - the duplicate goes
> to
> >> >> 0,0,0 and resets the scale and everything else. Is there some option
> I
> >> >> checked that I shouldn't have?
> >> >
> >> >Note - this doesn't happen with all objects. It's a scene file I
> >> >created with Moray 3.0, and only seems to happen with one Taper Sweep
> >> >object I created. If I select the object by itself, the duplicate goes
> >> >to 0,0,0 - if I select the group the object belongs to, that duplicates
> >> >normally. This is very confusing.
> >> >
> >> >--
> >> >+----------------------------------------------------------------------+
> >> >|Colin Scott McDonald Metro Link, Inc.|
> >> >| veni, vici, volo in dominum redirre |
> >> >|sco### [at] metrolinkcom www.metrolink.com|
> >> >+----------------------------------------------------------------------+
> >
> >
> >
> >--
> >Only I can prevent narcissism!
> >
> >
--
Only I can prevent narcissism!
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Hi Scott McDonald, you recently wrote in moray.win:
> pressing 'CTRL-D' and leaving the default values - no translation, no
> scaling, etc. This is very peculiar because it only happens on
> occasional objects (a trans-sweep in this case) and I can't figure out
> any similarities between objects that copy correctly and ones that
> don't.
I just tried this:
New Scene
Create | TransSweep
Translate, Scale, Rotate as desired
Ctrl-D
Reset to Defaults
OK
The copy appears exactly at the same place the other one was.
Is the one you're trying to copy in a group? Does it happen with any
other objects?
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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