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In Moray, it's called a Translational or a Tapered Sweep.. some other
programs (TruSpace comes to mind) refer to them as sweeps.
Likewise, Moray's equivelent to a spline is a Rotational Sweep.
Alex Magidow wrote in message <36F84ADD.4989084D@mninter.net>...
>Lofts? What do you mean by that?
>
>Lue Ebra wrote:
>
>> I have a similiar problem with adding patches, sweeps, and lofts to
CSG's..
>> even though they're checked to leave in current position, they'll wind up
>> WAY out (sometimes as much as 20000+ units out).
>>
>> Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
>> >Scott McDonald wrote:
>> >>
>> >> Hi, I'm using the most current build of Moray 3.1 (downloaded today)
and
>> >> I'm having a problem when I duplicate an object - the duplicate goes
to
>> >> 0,0,0 and resets the scale and everything else. Is there some option
I
>> >> checked that I shouldn't have?
>> >
>> >Note - this doesn't happen with all objects. It's a scene file I
>> >created with Moray 3.0, and only seems to happen with one Taper Sweep
>> >object I created. If I select the object by itself, the duplicate goes
>> >to 0,0,0 - if I select the group the object belongs to, that duplicates
>> >normally. This is very confusing.
>> >
>> >--
>> >+----------------------------------------------------------------------+
>> >|Colin Scott McDonald Metro Link, Inc.|
>> >| veni, vici, volo in dominum redirre |
>> >|sco### [at] metrolink com www.metrolink.com|
>> >+----------------------------------------------------------------------+
>
>
>
>--
>Only I can prevent narcissism!
>
>
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