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I have a similiar problem with adding patches, sweeps, and lofts to CSG's..
even though they're checked to leave in current position, they'll wind up
WAY out (sometimes as much as 20000+ units out).
Scott McDonald wrote in message <36F6B869.D6AB726B@metrolink.com>...
>Scott McDonald wrote:
>>
>> Hi, I'm using the most current build of Moray 3.1 (downloaded today) and
>> I'm having a problem when I duplicate an object - the duplicate goes to
>> 0,0,0 and resets the scale and everything else. Is there some option I
>> checked that I shouldn't have?
>
>Note - this doesn't happen with all objects. It's a scene file I
>created with Moray 3.0, and only seems to happen with one Taper Sweep
>object I created. If I select the object by itself, the duplicate goes
>to 0,0,0 - if I select the group the object belongs to, that duplicates
>normally. This is very confusing.
>
>--
>+----------------------------------------------------------------------+
>|Colin Scott McDonald Metro Link, Inc.|
>| veni, vici, volo in dominum redirre |
>|sco### [at] metrolink com www.metrolink.com|
>+----------------------------------------------------------------------+
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