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Hi Lue Ebra, you recently wrote in moray.win:
> I have a similiar problem with adding patches, sweeps, and lofts to CSG's..
> even though they're checked to leave in current position, they'll wind up
> WAY out (sometimes as much as 20000+ units out).
If the checkbox 'Leave in current position' is checked, then that
means that the object should remain where it was in world space when
added. It does not mean 'do not change the transformations'. If you
uncheck it, then the transformations of the opbject to be added remain
unchanged, but the object will move if the parent you're adding it to
is not at the origin.
If you are seeing different behaviour, it may be a bug and I'd like
more details.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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