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5 May 2024 02:13:10 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Clothed in light.
Date: 15 Nov 2017 02:54:48
Message: <5a0bf2c8$1@news.povray.org>
On 15-11-2017 1:00, Stephen wrote:
> On 14/11/2017 22:40, Stephen wrote:
>>
>> So you want that I give my machine a stress test? ;)
>>
> Not so bad. Less than 6 minutes
> 
> 
>> Of course I'll give it a go. :)
> 
> No AA nor photons. Max Level 53/64


Oh! That is good!

-- 
Thomas


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From: Stephen
Subject: Re: Clothed in light.
Date: 15 Nov 2017 04:08:52
Message: <5a0c0424$1@news.povray.org>
On 15/11/2017 07:54, Thomas de Groot wrote:
>>
>> Hmm! has anyone told you that you have an evil mind, recently?
>> As if I haven't enough to do. ;-)
> 
> No. Nobody dares to. ;-)
> 

No one living. I'm sure. ;-)


>>
>> It is an interesting challenge though. First I have to find out why 
>> when I create the df3s there is a problem with the handiness. Or more 
>> likely with my set up. Then unless I wanted to make a df3 that coveres 
>> the whole playing area. I would need to work out a method of tracking 
>> the mesh to move the slicing rig there.
>> On the brighter side. jr is working on a set of utilities for df3s. So 
>> it might be possible in the future.
>>
> 
> I knew it was a difficult question, but I am confident in the results :-)

:-)

It is an interesting problem and a long term one too. Just looking at 
the sums. A five second animation @ 25 fps will produce about 180 Gigs 
of data in tga and df3s. I reckon that if I can automate the process it 
would take about a hundred hours to produce them. So not a project for 
the faint hearted.

* Note the correct usage of the at sign. :-)


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Clothed in light.
Date: 15 Nov 2017 07:10:57
Message: <5a0c2ed1$1@news.povray.org>
On 15-11-2017 10:08, Stephen wrote:
> On 15/11/2017 07:54, Thomas de Groot wrote:
>>>
>>> Hmm! has anyone told you that you have an evil mind, recently?
>>> As if I haven't enough to do. ;-)
>>
>> No. Nobody dares to. ;-)
>>
> 
> No one living. I'm sure. ;-)
> 
> 
>>>
>>> It is an interesting challenge though. First I have to find out why 
>>> when I create the df3s there is a problem with the handiness. Or more 
>>> likely with my set up. Then unless I wanted to make a df3 that 
>>> coveres the whole playing area. I would need to work out a method of 
>>> tracking the mesh to move the slicing rig there.
>>> On the brighter side. jr is working on a set of utilities for df3s. 
>>> So it might be possible in the future.
>>>
>>
>> I knew it was a difficult question, but I am confident in the results :-)
> 
> :-)
> 
> It is an interesting problem and a long term one too. Just looking at 
> the sums. A five second animation @ 25 fps will produce about 180 Gigs 
> of data in tga and df3s. I reckon that if I can automate the process it 
> would take about a hundred hours to produce them. So not a project for 
> the faint hearted.
> 
> * Note the correct usage of the at sign. :-)
> 

Dear me, yes, I had not really realised this.


-- 
Thomas


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From: Bald Eagle
Subject: Re: Clothed in light.
Date: 15 Nov 2017 21:25:00
Message: <web.5a0cf6b553fdf9055cafe28e0@news.povray.org>
This is coming along very nicely :)
I like this second version a lot - the camera position just works better I
think.

Enhancements:

Maybe someone can contribute a proximity pattern to add some depth to the skin
texture.   It also looks to me like either she has no pupils, or her eyelids are
closed, depending upon the size of the image...

I'm sure some of us have some slightly richer looking wood floor macros lying
about. ;)

Is there a way to light the room with HDRI?
Maybe just surround the room with one and add no_shadow?

Just throwing out ideas before turning in for the night.


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From: Stephen
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 05:24:28
Message: <5a0d675c@news.povray.org>
On 16/11/2017 02:23, Bald Eagle wrote:
> This is coming along very nicely :)

Thanks but you are not seeing it from this side of the screen. *

> I like this second version a lot - the camera position just works better I
> think.
> 

That was just because Kenneth wanted a hall of mirrors.

Remember that this is not an exhibition image but a test image for the 
df3s. I placed it in my studio because of the flack I got for Lanya's 
dress. ;-)
I'm thinking of using the studio for my test environment because of 
getting three additional views of the subject.


> Enhancements:
> 
> Maybe someone can contribute a proximity pattern to add some depth to the skin
> texture.   It also looks to me like either she has no pupils, or her eyelids are
> closed, depending upon the size of the image...
> 
Here is a close up as changing the eyes in Poser was the only change I 
made there.
FYI the female model is a low res one. I don't think it even uses an 
image map for the body. So if I wanted more detail I would change it in 
Poser. Besides I don't want to get distracted by looking at the model. ;-)


> I'm sure some of us have some slightly richer looking wood floor macros lying
> about. ;)
> 
As I implied to Thomas. The studio is a very old scene. At least ten 
years old if I made it in Moray. So any contributions are welcome. :-)


> Is there a way to light the room with HDRI?
> Maybe just surround the room with one and add no_shadow?
>

I'm not too keen on that idea. I don't think it would work with three 
walls of mirrors. I'm aware of the need for some sort of background. 
That is why there are a couple of old chairs and a stack of mats. At one 
time I had a table with a stereo and a mop and bucket. Just for interest.



> Just throwing out ideas before turning in for the night.
> 
> 

Thanks. I'm flattered over a test image.

* I have no idea why in this image the wings and clothes did not show. 
With the render time they should have been there.
But at least you can see that the model is low res and the eyes.

I had two other unexpected results yesterday that has set me back a bit. :-(

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 06:45:01
Message: <web.5a0d79d4967568795cafe28e0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> Thanks but you are not seeing it from this side of the screen. *

Our hidden cameras see EVERYTHING.
Now get back to desk and continue laboring.


> Here is a close up as changing the eyes in Poser was the only change I
> made there.
> FYI the female model is a low res one. I don't think it even uses an
> image map for the body. So if I wanted more detail I would change it in
> Poser. Besides I don't want to get distracted by looking at the model. ;-)

And the tip of the sword has disappeared - obviously a green screen.
"GIRL WITH WINGS BRANDISHED SWORD IN DANCE STUDIO"
Fake news to forward the agenda to disarm scantily clad females.


> > I'm sure some of us have some slightly richer looking wood floor macros lying
> > about. ;)
> >
> As I implied to Thomas. The studio is a very old scene. At least ten
> years old if I made it in Moray. So any contributions are welcome. :-)

I'll see what I can isolate from the Secret Passage scene.
You'd think there would be a well developed wood floor macro or include file -
and having had to write the code to make an acceptable wood floor, I can see why
there might not be one.

> > Is there a way to light the room with HDRI?
> > Maybe just surround the room with one and add no_shadow?
>
> I'm not too keen on that idea. I don't think it would work with three
> walls of mirrors.

I think you miss my point -
I was thinking about using the HDR _only_ as a light source - the image wouldn't
be visible in the scene at all (unless you had windows).
I have very little experience with HDR, so perhaps someone could comment on how
that might best be implemented, if at all.


> * I have no idea why in this image the wings and clothes did not show.
> With the render time they should have been there.

Because media.
That's why media drives me crazy.

> I had two other unexpected results yesterday that has set me back a bit.

And that's always the case, isn't it - there's always _something_ to start a
cascade of stumbling blocks.


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From: Thomas de Groot
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 07:32:02
Message: <5a0d8542$1@news.povray.org>
On 16-11-2017 11:24, Stephen wrote:
> On 16/11/2017 02:23, Bald Eagle wrote:
>> This is coming along very nicely :)
> 
> Thanks but you are not seeing it from this side of the screen. *
> 
>> I like this second version a lot - the camera position just works 
>> better I
>> think.
>>
> 
> That was just because Kenneth wanted a hall of mirrors.
> 
> Remember that this is not an exhibition image but a test image for the 
> df3s. I placed it in my studio because of the flack I got for Lanya's 
> dress. ;-)
> I'm thinking of using the studio for my test environment because of 
> getting three additional views of the subject.

In itself, that is a good idea. However, you may come across situations 
where mirrors are not really appropriate for a testing environment. 
Personally, I am currently working on a "studio lighting" test scene for 
objects like sculptures, with three light sources (and a dim hdri).

To be sure, the object/texture determines what kind of environment it 
needs best for testing.

> 
> 
>> Enhancements:
[snip]
>> I'm sure some of us have some slightly richer looking wood floor 
>> macros lying
>> about. ;)
>>
> As I implied to Thomas. The studio is a very old scene. At least ten 
> years old if I made it in Moray. So any contributions are welcome. :-)

I have a macro, modified from work by Dan Hentschel in 2004. I shall put 
it in p.b.utilities.

> 
> 
>> Is there a way to light the room with HDRI?
>> Maybe just surround the room with one and add no_shadow?
>>
> 
> I'm not too keen on that idea. I don't think it would work with three 
> walls of mirrors. I'm aware of the need for some sort of background. 
> That is why there are a couple of old chairs and a stack of mats. At one 
> time I had a table with a stereo and a mop and bucket. Just for interest.
> 
> 
> 
>> Just throwing out ideas before turning in for the night.
>>
>>
> 
> Thanks. I'm flattered over a test image.
> 
> * I have no idea why in this image the wings and clothes did not show. 
> With the render time they should have been there.
> But at least you can see that the model is low res and the eyes.

Hm... is the camera very close to the model? maybe there is some 
interference...

> 
> I had two other unexpected results yesterday that has set me back a bit. 
> :-(
> 


-- 
Thomas


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From: Stephen
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 08:21:17
Message: <5a0d90cd$1@news.povray.org>
On 16/11/2017 11:43, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
> 
>> Thanks but you are not seeing it from this side of the screen. *
> 
> Our hidden cameras see EVERYTHING.
> Now get back to desk and continue laboring.
> 

How did you know that I'm a card carrying member of the Labour party? :-P



>> Here is a close up as changing the eyes in Poser was the only change I
>> made there.
>> FYI the female model is a low res one. I don't think it even uses an
>> image map for the body. So if I wanted more detail I would change it in
>> Poser. Besides I don't want to get distracted by looking at the model. ;-)
> 
> And the tip of the sword has disappeared 

White out I assume.

- obviously a green screen.
> "GIRL WITH WINGS BRANDISHED SWORD IN DANCE STUDIO"

A variation on the traditional "Dirk Dance, for the Elder Races".
She is actually facing down a Kelpie.

> Fake news to forward the agenda to disarm scantily clad females.
> 
> 

There is a lot of talk about that in the news atm. I am aware of it and 
approve, if the truth be told. But since we have become a gentleman's 
club again. I don't suppose anyone will notice.



>>> I'm sure some of us have some slightly richer looking wood floor macros lying
>>> about. ;)
>>>
>> As I implied to Thomas. The studio is a very old scene. At least ten
>> years old if I made it in Moray. So any contributions are welcome. :-)
> 
> I'll see what I can isolate from the Secret Passage scene.
> You'd think there would be a well developed wood floor macro or include file -
> and having had to write the code to make an acceptable wood floor, I can see why
> there might not be one.
> 

There is one to lay cobblestones/bricks in regular patterns but not for 
floors. As far as I know.

I think I would want parquet flooring for my dance studio. None of those 
big planks with gaps and splinters. :P

"Stand up for your feet and your feet will stand up for you." One of my 
maxims in life. :)

>>> Is there a way to light the room with HDRI?
>>> Maybe just surround the room with one and add no_shadow?
>>
>> I'm not too keen on that idea. I don't think it would work with three
>> walls of mirrors.
> 
> I think you miss my point -
> I was thinking about using the HDR _only_ as a light source - the image wouldn't
> be visible in the scene at all (unless you had windows).

I still don't see it for an inside scene. Not going from the HDR images 
I've seen. But if you can find what looks like a suitable one. I'll give 
it a go.

Since you gave me the idea for my next masterpiece. ;) I will use HDR in 
"Dirk Dance, for the Elder Races". I have a couple of ideas for the Kelpie.


> I have very little experience with HDR, so perhaps someone could comment on how
> that might best be implemented, if at all.
>
> 
>> * I have no idea why in this image the wings and clothes did not show.
>> With the render time they should have been there.
> 
> Because media.
> That's why media drives me crazy.
> 

I have to relearn it every time I stop using it. It will stick one of 
these days.

>> I had two other unexpected results yesterday that has set me back a bit.
> 
> And that's always the case, isn't it - there's always _something_ to start a
> cascade of stumbling blocks.
> 
> 

This is making me doubt my sanity. I'll strip the scene down to it's 
essentials and see what's going on.


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 09:13:41
Message: <5a0d9d15$1@news.povray.org>
Am 16.11.2017 um 12:43 schrieb Bald Eagle:

> I think you miss my point -
> I was thinking about using the HDR _only_ as a light source - the image wouldn't
> be visible in the scene at all (unless you had windows).
> I have very little experience with HDR, so perhaps someone could comment on how
> that might best be implemented, if at all.

HDRI illumination is just a poor man's substitute for a proper scene. So
if you already have a complete room, there's no point in using HDRI for
illumination. (As a matter of fact it would be counter-productive, as it
would illuminate the objects in a way that wouldn't match the scenes.)


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From: Bald Eagle
Subject: Re: Not Clothed in light. So partial nudity
Date: 16 Nov 2017 10:10:00
Message: <web.5a0daa1896756879c437ac910@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> HDRI illumination is just a poor man's substitute for a proper scene.

Indeed - but so many of us are poor - we have pockets empty of silver, jingling
round-tuits.

> So
> if you already have a complete room, there's no point in using HDRI for
> illumination.

Well...
I might not go that far - I thought that the whole idea with a light probe was
the high dynamic range.
Perhaps there's a way to achieve the same effect with a "proper scene" - but I'd
probably need a tutorial.

> (As a matter of fact it would be counter-productive, as it
> would illuminate the objects in a way that wouldn't match the scenes.)

True, but I was thinking that there were warehouse HDRI's out there that might
be roughly equivalent to the dance studio.

Also - some of the best images are often the least "realistic".


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