On 15/11/2017 07:54, Thomas de Groot wrote:
>>
>> Hmm! has anyone told you that you have an evil mind, recently?
>> As if I haven't enough to do. ;-)
>
> No. Nobody dares to. ;-)
>
No one living. I'm sure. ;-)
>>
>> It is an interesting challenge though. First I have to find out why
>> when I create the df3s there is a problem with the handiness. Or more
>> likely with my set up. Then unless I wanted to make a df3 that coveres
>> the whole playing area. I would need to work out a method of tracking
>> the mesh to move the slicing rig there.
>> On the brighter side. jr is working on a set of utilities for df3s. So
>> it might be possible in the future.
>>
>
> I knew it was a difficult question, but I am confident in the results :-)
:-)
It is an interesting problem and a long term one too. Just looking at
the sums. A five second animation @ 25 fps will produce about 180 Gigs
of data in tga and df3s. I reckon that if I can automate the process it
would take about a hundred hours to produce them. So not a project for
the faint hearted.
* Note the correct usage of the at sign. :-)
--
Regards
Stephen
Post a reply to this message
|