POV-Ray : Newsgroups : povray.binaries.images : Clothed in light. : Re: Clothed in light. Server Time
18 May 2024 11:30:37 EDT (-0400)
  Re: Clothed in light.  
From: Stephen
Date: 15 Nov 2017 04:08:52
Message: <5a0c0424$1@news.povray.org>
On 15/11/2017 07:54, Thomas de Groot wrote:
>>
>> Hmm! has anyone told you that you have an evil mind, recently?
>> As if I haven't enough to do. ;-)
> 
> No. Nobody dares to. ;-)
> 

No one living. I'm sure. ;-)


>>
>> It is an interesting challenge though. First I have to find out why 
>> when I create the df3s there is a problem with the handiness. Or more 
>> likely with my set up. Then unless I wanted to make a df3 that coveres 
>> the whole playing area. I would need to work out a method of tracking 
>> the mesh to move the slicing rig there.
>> On the brighter side. jr is working on a set of utilities for df3s. So 
>> it might be possible in the future.
>>
> 
> I knew it was a difficult question, but I am confident in the results :-)

:-)

It is an interesting problem and a long term one too. Just looking at 
the sums. A five second animation @ 25 fps will produce about 180 Gigs 
of data in tga and df3s. I reckon that if I can automate the process it 
would take about a hundred hours to produce them. So not a project for 
the faint hearted.

* Note the correct usage of the at sign. :-)


-- 

Regards
     Stephen


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