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Stephen <mca### [at] aolcom> wrote:
> Thanks but you are not seeing it from this side of the screen. *
Our hidden cameras see EVERYTHING.
Now get back to desk and continue laboring.
> Here is a close up as changing the eyes in Poser was the only change I
> made there.
> FYI the female model is a low res one. I don't think it even uses an
> image map for the body. So if I wanted more detail I would change it in
> Poser. Besides I don't want to get distracted by looking at the model. ;-)
And the tip of the sword has disappeared - obviously a green screen.
"GIRL WITH WINGS BRANDISHED SWORD IN DANCE STUDIO"
Fake news to forward the agenda to disarm scantily clad females.
> > I'm sure some of us have some slightly richer looking wood floor macros lying
> > about. ;)
> >
> As I implied to Thomas. The studio is a very old scene. At least ten
> years old if I made it in Moray. So any contributions are welcome. :-)
I'll see what I can isolate from the Secret Passage scene.
You'd think there would be a well developed wood floor macro or include file -
and having had to write the code to make an acceptable wood floor, I can see why
there might not be one.
> > Is there a way to light the room with HDRI?
> > Maybe just surround the room with one and add no_shadow?
>
> I'm not too keen on that idea. I don't think it would work with three
> walls of mirrors.
I think you miss my point -
I was thinking about using the HDR _only_ as a light source - the image wouldn't
be visible in the scene at all (unless you had windows).
I have very little experience with HDR, so perhaps someone could comment on how
that might best be implemented, if at all.
> * I have no idea why in this image the wings and clothes did not show.
> With the render time they should have been there.
Because media.
That's why media drives me crazy.
> I had two other unexpected results yesterday that has set me back a bit.
And that's always the case, isn't it - there's always _something_ to start a
cascade of stumbling blocks.
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