POV-Ray : Newsgroups : povray.binaries.images : Clothed in light. : Re: Clothed in light. Server Time
18 May 2024 10:32:52 EDT (-0400)
  Re: Clothed in light.  
From: Thomas de Groot
Date: 15 Nov 2017 07:10:57
Message: <5a0c2ed1$1@news.povray.org>
On 15-11-2017 10:08, Stephen wrote:
> On 15/11/2017 07:54, Thomas de Groot wrote:
>>>
>>> Hmm! has anyone told you that you have an evil mind, recently?
>>> As if I haven't enough to do. ;-)
>>
>> No. Nobody dares to. ;-)
>>
> 
> No one living. I'm sure. ;-)
> 
> 
>>>
>>> It is an interesting challenge though. First I have to find out why 
>>> when I create the df3s there is a problem with the handiness. Or more 
>>> likely with my set up. Then unless I wanted to make a df3 that 
>>> coveres the whole playing area. I would need to work out a method of 
>>> tracking the mesh to move the slicing rig there.
>>> On the brighter side. jr is working on a set of utilities for df3s. 
>>> So it might be possible in the future.
>>>
>>
>> I knew it was a difficult question, but I am confident in the results :-)
> 
> :-)
> 
> It is an interesting problem and a long term one too. Just looking at 
> the sums. A five second animation @ 25 fps will produce about 180 Gigs 
> of data in tga and df3s. I reckon that if I can automate the process it 
> would take about a hundred hours to produce them. So not a project for 
> the faint hearted.
> 
> * Note the correct usage of the at sign. :-)
> 

Dear me, yes, I had not really realised this.


-- 
Thomas


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