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On 15-11-2017 10:08, Stephen wrote:
> On 15/11/2017 07:54, Thomas de Groot wrote:
>>>
>>> Hmm! has anyone told you that you have an evil mind, recently?
>>> As if I haven't enough to do. ;-)
>>
>> No. Nobody dares to. ;-)
>>
>
> No one living. I'm sure. ;-)
>
>
>>>
>>> It is an interesting challenge though. First I have to find out why
>>> when I create the df3s there is a problem with the handiness. Or more
>>> likely with my set up. Then unless I wanted to make a df3 that
>>> coveres the whole playing area. I would need to work out a method of
>>> tracking the mesh to move the slicing rig there.
>>> On the brighter side. jr is working on a set of utilities for df3s.
>>> So it might be possible in the future.
>>>
>>
>> I knew it was a difficult question, but I am confident in the results :-)
>
> :-)
>
> It is an interesting problem and a long term one too. Just looking at
> the sums. A five second animation @ 25 fps will produce about 180 Gigs
> of data in tga and df3s. I reckon that if I can automate the process it
> would take about a hundred hours to produce them. So not a project for
> the faint hearted.
>
> * Note the correct usage of the at sign. :-)
>
Dear me, yes, I had not really realised this.
--
Thomas
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