POV-Ray : Newsgroups : povray.off-topic : Graphic design Server Time
26 Sep 2024 23:35:51 EDT (-0400)
  Graphic design (Message 51 to 60 of 77)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Jim Henderson
Subject: Re: Graphic design
Date: 1 Dec 2011 20:06:44
Message: <4ed824a4$1@news.povray.org>
On Thu, 01 Dec 2011 20:53:07 +0000, Orchid XP v8 wrote:

> On 01/12/2011 08:43 PM, Jim Henderson wrote:
>> On Thu, 01 Dec 2011 16:06:12 +0000, Invisible wrote:
>>
>>>> is this more challenging than writing a Haskell monad?
>>>
>>> What's so hard about that?
>>
>> I sure as hell couldn't do it, wouldn't even know where to start.  Of
>> course, Haskell is one of the many things that I suck at.
> 
> And I wouldn't know how to bake fairy cakes. That doesn't mean it's
> hard. (Hell, I've *done* it... I just don't remember how, that's all.)

It's not hard to people who know how to do it.  That's kinda the point.

You're kinda missing my point.

Jim


Post a reply to this message

From: Jim Henderson
Subject: Re: Graphic design
Date: 1 Dec 2011 20:11:02
Message: <4ed825a6$1@news.povray.org>
On Thu, 01 Dec 2011 20:50:28 +0000, Orchid XP v8 wrote:

> Actually, I've been thinking about getting some photos of me done at
> some point... The main reason I haven't is that I probably can't afford
> it.

Oh FFS, Andy....

http://www.portraitplace.co.uk/promotions

Took me about 5 seconds to find that with Google Maps, and it's local to 
*you*.  I'm halfway around the frikin' world and I found a place there 
that will do portraits for a portrait sitting that costs < US$10 and 
includes a 12x10 print.

Photos are *not* expensive.

Jim


Post a reply to this message

From: Darren New
Subject: Re: Graphic design
Date: 1 Dec 2011 20:11:55
Message: <4ed825db$1@news.povray.org>
On 12/1/2011 12:50, Orchid XP v8 wrote:
> Yeah, I don't even want to think about what I would have to pay to get a
> photograph of the steaming jungles of Borneo...

It depends on the quality, too. Get someone who lives in Borneo to 
photograph it for you.

The expensive photos are the ones you can only use once, like the photo you 
take for a package cover (like, the contents of the frozen dinner), 
especially if it takes a lot of set up (like arranging each grain of rice 
before taking the photo).

You want a picture of an elephant in Africa? We have lots of those floating 
around.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: Darren New
Subject: Re: Graphic design
Date: 1 Dec 2011 20:15:09
Message: <4ed8269d$1@news.povray.org>
On 12/1/2011 2:02, Invisible wrote:
> And you're saying stuff like that actually exists in the real world, and
> some of it is actually good quality?

I've seen multiple news reports of people being PO'ed because their "free" 
photography wound up advertising something on the side of a bus. Perfectly 
legal, the way they had released it.

So, yeah.

>>> I can't figure out how it's even possible in theory.
>>
>> I had to google around for about 15 minutes before I found an actual
>> explanation, rather than someone just saying "use the photoshop filter".
>
> Because, of course, everybody can afford Photoshop(r)... Oh, wait...

Well, because everyone who professionally manipulates photos for video games 
can afford photoshop or some similar package.

> I still don't see how you can "fix" the seems. It's not like you can move
> individual blades of grass around.

Sure. Clone brush.

> I mean most of the pictures I looked at have fairly obvious rough edges
> where the seems don't line up.

It needs to be something that's homogenous. You'll have trouble making a 
repeating image of people or buildings or something. Grass? Bricks? Sure.

> Somebody somewhere must actually /teach/ graphic design skills...

Yeah. It's called "college". :-)

> Then again, I spent 6 months at drawing classes, and I still can't draw. So
> maybe it's just that only a tiny fraction of the population will ever be
> good at graphic design?

Or maybe the people trying to teach you to draw were better artists than 
teachers?

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: Darren New
Subject: Re: Graphic design
Date: 1 Dec 2011 20:17:31
Message: <4ed8272b$1@news.povray.org>
On 12/1/2011 8:32, Invisible wrote:
> Maybe. But I'm talking about a 2D website background. It's pretty noticeable
> when half a pebble cross-fades into a different pebble.

Look at some of the stone walls I posted. Yes, I really did duplicate bits 
of some stones over on other stones. It took a couple hours.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


Post a reply to this message

From: Invisible
Subject: Re: Graphic design
Date: 2 Dec 2011 04:01:11
Message: <4ed893d7@news.povray.org>
On 02/12/2011 01:11 AM, Jim Henderson wrote:
> On Thu, 01 Dec 2011 20:50:28 +0000, Orchid XP v8 wrote:
>
>> Actually, I've been thinking about getting some photos of me done at
>> some point... The main reason I haven't is that I probably can't afford
>> it.
>
> Oh FFS, Andy....
>
> http://www.portraitplace.co.uk/promotions
>
> Took me about 5 seconds to find that with Google Maps, and it's local to
> *you*.  I'm halfway around the frikin' world and I found a place there
> that will do portraits for a portrait sitting that costs<  US$10 and
> includes a 12x10 print.
>
> Photos are *not* expensive.

Interesting. Last time my parents had me and my sister photographed and 
framed, it ended up costing several hundred pounds. Obviously, I do not 
have that kind of money just laying around.

(I did try using Google to find the place where we had it done, but it 
doesn't seem to exist any more... Some shop called Olan Mills. Wikipedia 
says something about the UK group being liquidated...)


Post a reply to this message

From: Invisible
Subject: Re: Graphic design
Date: 2 Dec 2011 04:02:05
Message: <4ed8940d$1@news.povray.org>
On 02/12/2011 01:04 AM, Darren New wrote:
> On 12/1/2011 6:24, Invisible wrote:
>> Given that calligraphy is a rare skill,
>
> And on what basis do you make that claim? That the people you never
> asked never told you?

That I've seen people try to do it, but I've never seen anyone succeed.


Post a reply to this message

From: Invisible
Subject: Re: Graphic design
Date: 2 Dec 2011 04:22:31
Message: <4ed898d7$1@news.povray.org>
On 02/12/2011 01:15 AM, Darren New wrote:
> On 12/1/2011 2:02, Invisible wrote:
>> And you're saying stuff like that actually exists in the real world, and
>> some of it is actually good quality?
>
> I've seen multiple news reports of people being PO'ed because their
> "free" photography wound up advertising something on the side of a bus.
> Perfectly legal, the way they had released it.
>
> So, yeah.
>
>>>> I can't figure out how it's even possible in theory.
>>>
>>> I had to google around for about 15 minutes before I found an actual
>>> explanation, rather than someone just saying "use the photoshop filter".
>>
>> Because, of course, everybody can afford Photoshop(r)... Oh, wait...
>
> Well, because everyone who professionally manipulates photos for video
> games can afford photoshop or some similar package.

I'm completely sure what a *professional* web designer would have access 
to all sorts of things - image libraries, commercial typefaces, image 
editing software, etc. My original point, way back when this thread 
started, was that a guy sitting in their bedroom cannot possibly hope to 
compete with or even approach this level of perfection in a finished design.

>> I still don't see how you can "fix" the seems. It's not like you can move
>> individual blades of grass around.
>
> Sure. Clone brush.

That doesn't work.

No, wait, I rephrase: I have never yet seen it work. Is that better?

>> Somebody somewhere must actually /teach/ graphic design skills...
>
> Yeah. It's called "college". :-)

...and again we're back to "I don't have that kind of money". :-/

Then again, I guess if you want a website, the thing to do is pay for a 
professional to design it for you. Only trouble is, most of these guys 
seem to do a fairly poor job. God only knows how you hire the good guys...

>> Then again, I spent 6 months at drawing classes, and I still can't
>> draw. So
>> maybe it's just that only a tiny fraction of the population will ever be
>> good at graphic design?
>
> Or maybe the people trying to teach you to draw were better artists than
> teachers?

Yeah, probably. Few people apparently realise that being good at 
something is not the same as being good at teaching it...


Post a reply to this message

From: Invisible
Subject: Re: Graphic design
Date: 2 Dec 2011 04:41:49
Message: <4ed89d5d@news.povray.org>
On 01/12/2011 11:10 PM, Kevin Wampler wrote:

> In addition, I'm not sure what point you're making.

Everybody is like "making tilable images is trivial; you just click this 
button". What I'm saying is that I cannot imagine any algorithm that the 
software could be executing which would actually work.

> As an illustration of (2), I've attached a tileable image that I created
> in GIMP with about two button clicks and no manual editing. Can you spot
> the seams?

No. Which still doesn't explain how this is possible.

> As a meta-comment you have a tenancy to declare things "impossible" when
> you merely cannot see a way to achieve them. Given that your assessments
> are not infrequently wrong in this regard, you might benefit from being
> less defeatist and more curious when you don't see how something can be
> done. Just my opinion though, you're obviously free to disregard it as
> bunk.

1. Everybody has a mental model of how the world works, and based on 
that model, everybody has a mostly clear idea of what is and is not 
possible. If you stopped to seriously consider every single outlandish 
claim hurled at you, you'd spend a long time considering utter nonsense. 
Thus if somebody tells me they've solved the halting problem, that they 
can remove objects from a photograph, or that they can see through 
walls, I'm going to have to say that that's impossible. It's not that I 
can't think of a way to do it, it's that there are strong theoretical 
reasons for why it should /not/ be possible, ever.

2. If you read my original post, I mostly said that certain things "defy 
comprehension". I didn't say it was "impossible". Clearly these web 
designs exist - I just cannot understand *how* they can exist. I don't 
see how it's possible. I was hoping that maybe somebody would be able to 
explain it. Instead, everybody just said "it's all trivial, you're just 
too stupid to understand that".


Post a reply to this message

From: Kevin Wampler
Subject: Re: Graphic design
Date: 2 Dec 2011 09:58:17
Message: <4ed8e789$1@news.povray.org>
On 12/2/2011 1:41 AM, Invisible wrote:
>
> It's not that I
> can't think of a way to do it, it's that there are strong theoretical
> reasons for why it should /not/ be possible, ever.

Impossible in theory doesn't mean it's not often doable in practice.  In 
addition, I suspect you'll find that if you think carefully about your 
theoretical reasons for impossibility it's not so cut and dry as you 
might think, as the main problems are with the psychology of the viewer 
rather than mathematical.

> 2. If you read my original post, I mostly said that certain things "defy
> comprehension". I didn't say it was "impossible".

True enough, although that changed a bit over the course of the thread. 
  For example just now you said "there are strong theoretical reasons 
for why it should not be possible, ever".  That's pretty dang close to 
saying it's impossible.

> I was hoping that maybe somebody would be able to
> explain it. Instead, everybody just said "it's all trivial, you're just
> too stupid to understand that".

You misunderstand, it's not that people think you're too stupid to 
figure out how to do it, it's that they think you're more than capable 
of doing it but have convinced yourself that you can't and refuse to 
hear otherwise -- hence the frustration.  For instance, both Darren and 
nemesis provided sketches of descriptions of how to do it manually, 
which you promptly disregarded as well beyond your skill level.  If you 
sat down, watched some tutorial videos on Youtube for creating seamless 
textures, and practiced with GIMP for a few days, you'd probably soon 
find that you could create reasonable textures much of the time (given a 
few hours of work per texture of course).

As for automated algorithms, how trivial it is depends on how 
sophisticated the textures you need are.  GIMP's crossfade algorithms is 
totally trivial and will work well in simple cases.  For more 
sophisticated situations something like Adobe's content aware fill with 
cyclic boundary constraints would probably do quite well (not that that 
provide the source code though, so it's of little use to you).


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.