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"nemesis" <nam### [at] gmail com> wrote:
> awesome! Much better than the classic povray ones.
Got any links or images? I don't remember any classic cityscapes.
> we need a night shot. :)
I'll see what I can do ;)
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"B. Gimeno" <nomail@nomail> wrote:
> Another round of hyper-realistic or useful suggestions:
Always welcome!
> -Birds, clouds, aircraft contrails,
> -The environment, would a mountainous horizon perhaps? Or the sea coast?
Always desirable in any scene! Birds + aircraft I especially like the idea of.
I'd like to build my cities on some gentle hills eventually :)
> -Satellite dishes, you will not see unless you look at them.
> - Advertising?
There will be no advertising in my city ;-) It's not as noticeable in UK cities
anyway. Satellite dishes will probably come under my desire for enhanced roof
furniture.
> - The reflection in the windows. The point is that in reality, crystals are not
> perfectly aligned. Add a little bump distortion to make us believe we are seeing
> a photograph.
Good point. I've used this trick to good effect with bricks in the past, it
should work especially well with modern all-glass skyscrapers.
> btw, excelent job and nice renders
Thanks!
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On 22/01/2012 10:24 PM, Bill Pragnell wrote:
> Here's another iteration.
>
> Bill
Brill! As usual. But where are the tower cranes? ;-)
--
Regards
Stephen
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> A break from attractors... cities. A single macro generates each building; the
> real tricksiness lies in randomising the parameters sensibly. This is the result
> of a week's tinkering. I should tinker more often! :)
>
> Bill
Pretty cool Bill, almost convincing. It just needs a bit of texture work and
some of that aforementioned greebling (cooling units, wires, doors, skylights,
etc.) to really set it off. Oh, and if a building has many large windows,
rotating the panels slightly would also help :)
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On 23-1-2012 22:01, Bill Pragnell wrote:
> As you suggest, this will undoubtedly end up being a small library of layered
> macros (assuming I stick with it!) I'd also like to expand on the roofing
> options - there are only 2 types of roof in the latter image, so some more roof
> furniture would be good, maybe a spire or pyramid. For low, long buildings, I
> could try gabled roofing. I was also thinking of trying polygonal blocks with
> buildings around the edges, for a more european feel. Parks would be useful to
> open up some space. And let's not forget the suburbs...
>
John's comments made me muse about what makes a city look *American* or
not. Obviously, the conglomerate of high-rising skyscrapers is iconic in
films and advertisements, and is easiest to model as a start towards
more complex cities. Still, what makes a city *European* or *Asian*,
starting from the same modern downtown concept: what makes Rotterdam
different from London or Shanghai? Or Lagos for that matter?
[I have more than a passing interest in architecture and urbanism by the
way...]
Thomas
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On 23-1-2012 22:04, Bill Pragnell wrote:
> "nemesis"<nam### [at] gmail com> wrote:
>> awesome! Much better than the classic povray ones.
>
> Got any links or images? I don't remember any classic cityscapes.
Probably one of the oldest is Chris Colefax's City Generator, back in
the nineties of last century. It can be found nowadays here:
http://reocities.com/SiliconValley/lakes/1434/citygen.html
Then, there is city7.pov by Mike Williams. An exercise in city building
using small thumbnails for texturing the buildings. I don't know where
this is residing; probably in one of the ng's (2005).
Kirk Andrews made Sci-FiGen.inc:
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.47194b73b4b604217e1bc26d0@news.povray.org%3E/?ttop=361024&toff=150
maybe not a total city (I don't remember exactly).
There are number of other builders around, but I don't remember exactly
there activities... ;-)
Thomas
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>
> Must. Post. Image.
Wow! Really wonderful images.
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> There are number of other builders around, but I don't remember exactly
> there activities... ;-)
I had a brief look around. I could only find fleeting images from CC's
generator, which looked good but a little basic. I couldn't find MW's stuff, but
I can look harder if necessary :) I remember KA's sci-fi city, wonderful images.
I'm going to stick to 'realistic' buildings to start with, but I want to include
some weird/oversized components eventually.
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> John's comments made me muse about what makes a city look *American* or
> not. Obviously, the conglomerate of high-rising skyscrapers is iconic in
> films and advertisements, and is easiest to model as a start towards
> more complex cities. Still, what makes a city *European* or *Asian*,
> starting from the same modern downtown concept: what makes Rotterdam
> different from London or Shanghai? Or Lagos for that matter?
Street plan geometry, architectural styles, famous landmarks... But in general,
I can't tell the difference between eastern, middle eastern, european or
american downtown areas, unless there is a landmark I recognise. Modern
metal-and-glass seem to follow similar ranges of design. It's the older
districts that really give up the clues.
> [I have more than a passing interest in architecture and urbanism by the
> way...]
I've always found architecture fascinating, although I know almost nothing about
it. I expect your insights will be of great use to me!
Bill
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On 24-1-2012 15:42, Bill Pragnell wrote:
> Thomas de Groot<tenDOTlnDOTretniATtoorgedDOTt> wrote:
>> John's comments made me muse about what makes a city look *American* or
>> not. Obviously, the conglomerate of high-rising skyscrapers is iconic in
>> films and advertisements, and is easiest to model as a start towards
>> more complex cities. Still, what makes a city *European* or *Asian*,
>> starting from the same modern downtown concept: what makes Rotterdam
>> different from London or Shanghai? Or Lagos for that matter?
>
> Street plan geometry, architectural styles, famous landmarks... But in general,
> I can't tell the difference between eastern, middle eastern, european or
> american downtown areas, unless there is a landmark I recognise. Modern
> metal-and-glass seem to follow similar ranges of design. It's the older
> districts that really give up the clues.
Yes, I think you are right. I have come to the same conclusion.
>
>> [I have more than a passing interest in architecture and urbanism by the
>> way...]
>
> I've always found architecture fascinating, although I know almost nothing about
> it. I expect your insights will be of great use to me!
Don't expect too much :-) I am a dilettante myself, but I like to read
books about the matter and observe the world.
Thomas
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