POV-Ray : Newsgroups : povray.binaries.images : cities : Re: cities Server Time
30 Jul 2024 16:25:13 EDT (-0400)
  Re: cities  
From: Thomas de Groot
Date: 24 Jan 2012 03:13:17
Message: <4f1e681d$1@news.povray.org>
On 23-1-2012 22:01, Bill Pragnell wrote:
> As you suggest, this will undoubtedly end up being a small library of layered
> macros (assuming I stick with it!) I'd also like to expand on the roofing
> options - there are only 2 types of roof in the latter image, so some more roof
> furniture would be good, maybe a spire or pyramid. For low, long buildings, I
> could try gabled roofing. I was also thinking of trying polygonal blocks with
> buildings around the edges, for a more european feel. Parks would be useful to
> open up some space. And let's not forget the suburbs...
>
John's comments made me muse about what makes a city look *American* or 
not. Obviously, the conglomerate of high-rising skyscrapers is iconic in 
films and advertisements, and is easiest to model as a start towards 
more complex cities. Still, what makes a city *European* or *Asian*, 
starting from the same modern downtown concept: what makes Rotterdam 
different from London or Shanghai? Or Lagos for that matter?

[I have more than a passing interest in architecture and urbanism by the 
way...]

Thomas


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