POV-Ray : Newsgroups : povray.binaries.images : Playtime's over: (74k) Server Time
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From: Steve
Subject: Playtime's over: (74k)
Date: 6 Oct 2000 10:44:56
Message: <slrn8trp9h.ogl.steve@zero-pps.localdomain>
All hand coded, it took four months on and off, and eleven days to render
with adaptive aa at 0.0, radiosity, 800x600, and those area lights which 
made my isosurface go flat so I had to put an extra spotlight in.

It all looked so different without aa, I'm really dissapointed in the wooden
frame round the latticework, the texture needs rotating.  I wanted the joints
to look asthough damp had got into them (it looked ok without aa), but it didn't
work either.  

We had a power outage in on about day 4 of the render which didn't please me, 
I'm never sure if the +C will work but it always does. 

800x600 uncompressed jpg and source code all available on my web page as usual,
if anyone wants the uncompressed .ppm mail me.  

Coments welcome. 


Playtime's over and all the children have been put to bed, a long awaited peace
falls on the room, but you can't resist, you walk over and press the big blue
button to hear that jolly tune one more time.


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Attachments:
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Preview of image 'dogchase.jpg'
dogchase.jpg


 

From: Wolfgang Manousek
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 11:18:19
Message: <39dded3b$1@news.povray.org>
whow


<long pause, gasping for air>






whow again




VERY NICE - I love it ... please post your web address again, I would love
to see a bigger version and the source !

A different wall paper would have been nice, I can not image a complete room
with this wallpaper, perhaps some Barney (not!) ... just some more 'kiddy'
stuff ;-)


Again; whow !

Wolfgang












"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> All hand coded, it took four months on and off, and eleven days to render
> with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
> made my isosurface go flat so I had to put an extra spotlight in.
>
> It all looked so different without aa, I'm really dissapointed in the
wooden
> frame round the latticework, the texture needs rotating.  I wanted the
joints
> to look asthough damp had got into them (it looked ok without aa), but it
didn't
> work either.
>
> We had a power outage in on about day 4 of the render which didn't please
me,
> I'm never sure if the +C will work but it always does.
>
> 800x600 uncompressed jpg and source code all available on my web page as
usual,
> if anyone wants the uncompressed .ppm mail me.
>
> Coments welcome.
>
>
> Playtime's over and all the children have been put to bed, a long awaited
peace
> falls on the room, but you can't resist, you walk over and press the big
blue
> button to hear that jolly tune one more time.
>
>


----------------------------------------------------------------------------
----


>
> Posted with slrn the newsreader that does it all.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   3:30pm  up 7 days, 17:50,  2 users,  load average: 1.07, 1.10, 1.10


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From: Tony[B]
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 11:21:35
Message: <39ddedff@news.povray.org>
It looks very cute. Good work, Steve. Post the source, will ya?


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 13:55:04
Message: <slrn8ts30a.p00.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 08:18:21 -0700, Wolfgang Manousek wrote:
>
>VERY NICE - I love it ... please post your web address again, I would love
>to see a bigger version and the source !

Web page in the signature at the bottom of this message.  The wall is 
actually an isosurface, when you see the big version you'll recognise what
it's meant to be.

>Again; whow !
>
>Wolfgang

Thanks for the comments.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:18pm  up 7 days, 20:38,  2 users,  load average: 1.02, 1.02, 1.00


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 13:55:05
Message: <slrn8ts32g.p00.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 10:18:55 -0500, Tony[B] wrote:
>It looks very cute. Good work, Steve. Post the source, will ya?

Source on my page, the scene file and the latticework macro are
zipped together for your convenience. 

Thanks for the comments.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:18pm  up 7 days, 20:38,  2 users,  load average: 1.02, 1.02, 1.00


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From: Sigmund Kyrre Aas
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 14:26:40
Message: <gm2sts89p8p8ng6j9vaqjj7fmsdki3k3a5@4ax.com>
Gee, pretty textures. Nice objects too.

-- 
ICQ 74734588


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From: Jim Kress
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 16:36:57
Message: <39de37e9@news.povray.org>
Nice post!

Is the wood at the bottom of the wall supposed to look so flat?  It's kind
of a glaring discrepancy when compared to the other objects in the scene.
Indeed, the texture of the entire wall object appears to be inconsistent
with all the other objects in the scene.

I'd suggest adding more 3D and shine to the wall and associated objects.

FWIW ...

Jim



"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> All hand coded, it took four months on and off, and eleven days to render
> with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
> made my isosurface go flat so I had to put an extra spotlight in.
>
> It all looked so different without aa, I'm really dissapointed in the
wooden
> frame round the latticework, the texture needs rotating.  I wanted the
joints
> to look asthough damp had got into them (it looked ok without aa), but it
didn't
> work either.
>
> We had a power outage in on about day 4 of the render which didn't please
me,
> I'm never sure if the +C will work but it always does.
>
> 800x600 uncompressed jpg and source code all available on my web page as
usual,
> if anyone wants the uncompressed .ppm mail me.
>
> Coments welcome.
>
>
> Playtime's over and all the children have been put to bed, a long awaited
peace
> falls on the room, but you can't resist, you walk over and press the big
blue
> button to hear that jolly tune one more time.
>
>


----------------------------------------------------------------------------
----


>
> Posted with slrn the newsreader that does it all.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   3:30pm  up 7 days, 17:50,  2 users,  load average: 1.07, 1.10, 1.10


Post a reply to this message

From: Bob Hughes
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 17:37:27
Message: <39de4617@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
| All hand coded, it took four months on and off, and eleven days to render
| with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
| made my isosurface go flat so I had to put an extra spotlight in.

I admire your fortitude.

| It all looked so different without aa, I'm really dissapointed in the
wooden
| frame round the latticework, the texture needs rotating.  I wanted the
joints
| to look asthough damp had got into them (it looked ok without aa), but it
didn't
| work either.

So often the case, I know.

| We had a power outage in on about day 4 of the render which didn't please
me,
| I'm never sure if the +C will work but it always does.

You were lucky it wasn't writing to disk at the time.  Seems it always is
when my power goes, but now I finally have a UPS to keep going for a short
time.

Comment: the clear plastic dome needs some imperfection, scuffing.  Perhaps
also on the other external parts too.  Those pacifiers are superb, far as I
know.

Bob


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:13
Message: <slrn8tsno1.pvb.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 16:36:56 -0400, Jim Kress wrote:
>Nice post!
>
>Is the wood at the bottom of the wall supposed to look so flat?  It's kind
>of a glaring discrepancy when compared to the other objects in the scene.
>Indeed, the texture of the entire wall object appears to be inconsistent
>with all the other objects in the scene.

The wood surrounding thlatice work needs its texture rotating, and also
needs a finish, I only remembered the finish when halfway through the 
render.   

>I'd suggest adding more 3D and shine to the wall and associated objects.

The wall is actually very 3D and tactile, but the area lights have totally
flattened it.  I had to put that spotlight in the back there te get some
visible relief, but as you say it doesn't cover the whole wall.  

Thanks for the comments, it's always good to get the input of another
pover. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:00am  up 8 days,  2:20,  2 users,  load average: 2.07, 1.52, 1.29


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:15
Message: <slrn8tsoj2.pvb.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 16:38:03 -0500, Bob Hughes wrote:
>
>Comment: the clear plastic dome needs some imperfection, scuffing.  Perhaps
>also on the other external parts too.  Those pacifiers are superb, far as I
>know.

Thanks Bob, actually I remember spending two days on that media inside the
glass (not inside the dome, but inside the glass), I think that the
adaptive aa and the higher max trace level that I needed to get rid of
some other problems have made my scrachy and dusty glass go clean, 
from the change log:
 ----------------------------
revision 1.8
date: 2000/08/03 17:21:41;  author: sjlen;  state: Exp;  lines: +28 -18
Put media in the GlassDome.  (this took all day)
 ----------------------------

And you're right about the other plastic part, they do need ruffing
up some. 

Creating the dummies was fun, I'd never used negative strength blob
components before, I'm thinking of making a telephone ( a 70s/80s type),
using blobs possibly for my next project. 

Thanks for the coments. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:00am  up 8 days,  2:20,  2 users,  load average: 2.07, 1.52, 1.29


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