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Nice post!
Is the wood at the bottom of the wall supposed to look so flat? It's kind
of a glaring discrepancy when compared to the other objects in the scene.
Indeed, the texture of the entire wall object appears to be inconsistent
with all the other objects in the scene.
I'd suggest adding more 3D and shine to the wall and associated objects.
FWIW ...
Jim
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> All hand coded, it took four months on and off, and eleven days to render
> with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
> made my isosurface go flat so I had to put an extra spotlight in.
>
> It all looked so different without aa, I'm really dissapointed in the
wooden
> frame round the latticework, the texture needs rotating. I wanted the
joints
> to look asthough damp had got into them (it looked ok without aa), but it
didn't
> work either.
>
> We had a power outage in on about day 4 of the render which didn't please
me,
> I'm never sure if the +C will work but it always does.
>
> 800x600 uncompressed jpg and source code all available on my web page as
usual,
> if anyone wants the uncompressed .ppm mail me.
>
> Coments welcome.
>
>
> Playtime's over and all the children have been put to bed, a long awaited
peace
> falls on the room, but you can't resist, you walk over and press the big
blue
> button to hear that jolly tune one more time.
>
>
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>
> Posted with slrn the newsreader that does it all.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 3:30pm up 7 days, 17:50, 2 users, load average: 1.07, 1.10, 1.10
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