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30 Jul 2024 06:20:17 EDT (-0400)
  Gancaloon: Old City street corrected (Message 25 to 34 of 34)  
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 07:48:21
Message: <515ac585@news.povray.org>
On 2-4-2013 10:01, Paolo Gibellini wrote:
> P.S. Such a city at the evening (when people back home) is full of the
> [procedural] smokes of the fires lit for the supper...

Oh God! You are giving me a new itch!

For the smoke you have to wait a bit, but for the sunset...

Sun colour and position controlled by the Lightsys IV system of course.

You will note that the horizon mist is not correct at all. Either I 
should tweak the fog colour, or replace it by a true media ;-)

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 08:53:56
Message: <515ad4e4$1@news.povray.org>
>Thomas de Groot  on date 02/04/2013 13.48 wrote:
> On 2-4-2013 10:01, Paolo Gibellini wrote:
>> P.S. Such a city at the evening (when people back home) is full of the
>> [procedural] smokes of the fires lit for the supper...
>
> Oh God! You are giving me a new itch!
>
> For the smoke you have to wait a bit, but for the sunset...
>
> Sun colour and position controlled by the Lightsys IV system of course.
>
> You will note that the horizon mist is not correct at all. Either I
> should tweak the fog colour, or replace it by a true media ;-)
>
> Thomas
>
My next wallpaper!

There is a magnificent light. I can imagine in a similar way the sunset 
in Santorini.
Paolo


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From: Bill Pragnell
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 09:35:00
Message: <web.515c2de446841a7d5b7d07940@news.povray.org>
This project is really bearing some impressive fruit now. I love this aerial
view - good sediment effect in the river. The building arrangement is very
effective, and totally transforms the resulting images. Once you get to a
certain level of detail, there will be much mileage in finding interesting
camera angles and lighting setups!

I liked the street view you posted recently too - a totally believable solution,
it looked very natural.

I agree with other posts about smoke and focal blur. You could try placing
people procedurally too, market crowds and dock workers... also, I think some
flocks of seagulls or crows could really add some atmosphere for relatively
little effort.

You are inspiring me to get back to my city shenanigans from last year!

keep up the good work
Bill


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 10:08:50
Message: <515c37f2$1@news.povray.org>
On 3-4-2013 15:31, Bill Pragnell wrote:
> This project is really bearing some impressive fruit now. I love this aerial
> view - good sediment effect in the river. The building arrangement is very
> effective, and totally transforms the resulting images. Once you get to a
> certain level of detail, there will be much mileage in finding interesting
> camera angles and lighting setups!

Absolutely. I am wandering around already. One thing I shall work on is 
narrowing some of the streets.

>
> I liked the street view you posted recently too - a totally believable solution,
> it looked very natural.

Yes, everything works pretty well up till now. Maybe not in all close up 
views but we shall see about that when it happens.

>
> I agree with other posts about smoke and focal blur. You could try placing
> people procedurally too, market crowds and dock workers... also, I think some
> flocks of seagulls or crows could really add some atmosphere for relatively
> little effort.

Yes, the birds, people, smoke, focal blur (in that order probably) are 
elements I have on my to do list. For the people I may consider 
billboards (although I shall have to make them first) especially for 
overviews.

>
> You are inspiring me to get back to my city shenanigans from last year!

Thanks indeed Bill. I think you made an interesting start there with 
lots of possibilities. Sometimes solutions come from unexpected corners, 
like in my macro: I was developing a new technique to plant trees using 
random locations inside an object as delimiter, when it occurred to me 
that I could use the same approach for placing houses. Then, with 
Paolo's hint, I got to work seriously... :-)

>
> keep up the good work
I shall.

Thomas


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From: Kenneth
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 13:30:00
Message: <web.515c663f46841a7dc2d977c20@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >
> As a basis I started with Sean Day's
> http://www.irtc.org/stills/2006-08-31.html and in particular the wall
> textures.
>
> Proximity patterns exist in different flavours...

Thanks, Thomas! I'll do a bit of searching, and see what I can find.

BTW, I also like your mountains; the steaks of granite running through them are
a nice touch. (When I initially saw your first image post in this thread, I
thought you had used a photo of real mountains!)

As others have said, this scene--and your city in general--are very inspiring.
Really nice work.


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From: Tim Riley
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 14:45:22
Message: <515c78c2$1@news.povray.org>
One thing that stands out in my mind is the fact that all of the buildings are exactly
the same color, as if they were 
all built at the same time. I think it would look more realistic if each one was a
different color (at least compared to 
its neighbor), even if it was just a slight variation of gray/brown. Of course, down
the road (time-wise) you would want 
to add balconies and colored window awnings.


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 03:12:01
Message: <515d27c1$1@news.povray.org>
On 3-4-2013 19:26, Kenneth wrote:
> Thanks, Thomas! I'll do a bit of searching, and see what I can find.

Give a yell if in trouble.

>
> BTW, I also like your mountains; the steaks of granite running through them are
> a nice touch. (When I initially saw your first image post in this thread, I
> thought you had used a photo of real mountains!)

Like so often, I stand on the shoulders of giants. In this case I built 
on from a texture by Jaime Vives Piqueres, in his Terra project. I 
always try to give the impression of geologically correct features 
(professional deformation ;-) ).

>
> As others have said, this scene--and your city in general--are very inspiring.
> Really nice work.

Thank you indeed. I am glad to inspire others when so many have inspired 
me over the years (and still do). Just giving a little something back in 
return.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 03:16:29
Message: <515d28cd$1@news.povray.org>
On 3-4-2013 20:45, Tim Riley wrote:
> One thing that stands out in my mind is the fact that all of the
> buildings are exactly the same color, as if they were all built at the
> same time. I think it would look more realistic if each one was a
> different color (at least compared to its neighbor), even if it was just
> a slight variation of gray/brown. Of course, down the road (time-wise)
> you would want to add balconies and colored window awnings.
>
Of course. Absolutely right :-)

Variations in textures are not yet implemented, neither are additional 
props. They are planned however.

Thomas


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From: Cousin Ricky
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 14:45:01
Message: <web.515dca0746841a7d78641e0c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> You will note that the horizon mist is not correct at all. Either I
> should tweak the fog colour, or replace it by a true media ;-)

True media for an Earth-sized sphere sounds painfully excruciating.  Perhaps add
some translucency to the fog?

  http://www.povray.org/documentation/view/3.6.1/92/#s01_03_05_03_02


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 5 Apr 2013 03:00:52
Message: <515e76a4$1@news.povray.org>
On 4-4-2013 20:44, Cousin Ricky wrote:
> True media for an Earth-sized sphere sounds painfully excruciating.  Perhaps add
> some translucency to the fog?

<grin> Possibly. The media though does not need to cover the whole Earth 
sphere, only around the scene including the height_fields. Even so, 
render time would dramatically increase of course but for some /final/ 
render that would be acceptable. For the time being tweaking the fog 
parameters seems enough to me, maybe with some transparency indeed. I 
have to check what gives the best results.

Thomas


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