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From: Jim Charter
Subject: WIP Bistro [170 Kb]
Date: 17 Aug 2008 20:56:58
Message: <48a8c8da@news.povray.org>
Routine sort of scene.  An outdoor Bistro with an arbor and 'mosaic' 
table tops

Utilized:
Ivy Generator, Luft
MeshRelief, Bill Pragnell
POVTree, Tom Aust, Gena Obukhov
LightSysIV, Jaime Vives Piqueres, Ive, Philip Debar

Critique welcome


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From: Thomas de Groot
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 04:32:20
Message: <48a93394$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:48a8c8da@news.povray.org...
> Routine sort of scene.  An outdoor Bistro with an arbor and 'mosaic'
> table tops
>
> Utilized:
> Ivy Generator, Luft
> MeshRelief, Bill Pragnell
> POVTree, Tom Aust, Gena Obukhov
> LightSysIV, Jaime Vives Piqueres, Ive, Philip Debar
>
> Critique welcome
>

Nice work, Jim. I particularly like the table tops. They look like pieces 
cut out of paintings or photographs (face? Rose?) and the texture suggests a 
certain roughness.

The legs seem a bit flimsy to me. I would be afraid to find myself sitting 
on the ground beside an interestingly twisted piece of modern sculpture :-)
Not recommended for overweight persons.

Plants and lighting look ok to me, and the overall color combination is very 
well balanced (the eye of the painter!). Perhaps the wood texture of the 
posts could be finer. It seems a tad to large to me. In addition, where the 
posts reach the ground, there should be some kind of interruption in the 
(very nice) pavement.

Overall, it reminds me of some impressionist paintings

Thomas


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From: Alain
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 12:18:35
Message: <48a9a0db@news.povray.org>
Thomas de Groot nous illumina en ce 2008-08-18 04:32 -->
> "Jim Charter" <jrc### [at] msncom> schreef in bericht 
> news:48a8c8da@news.povray.org...
>> Routine sort of scene.  An outdoor Bistro with an arbor and 'mosaic'
>> table tops
>>
>> Utilized:
>> Ivy Generator, Luft
>> MeshRelief, Bill Pragnell
>> POVTree, Tom Aust, Gena Obukhov
>> LightSysIV, Jaime Vives Piqueres, Ive, Philip Debar
>>
>> Critique welcome
>>
> 
> Nice work, Jim. I particularly like the table tops. They look like pieces 
> cut out of paintings or photographs (face? Rose?) and the texture suggests a 
> certain roughness.
> 
> The legs seem a bit flimsy to me. I would be afraid to find myself sitting 
> on the ground beside an interestingly twisted piece of modern sculpture :-)
> Not recommended for overweight persons.
> 
> Plants and lighting look ok to me, and the overall color combination is very 
> well balanced (the eye of the painter!). Perhaps the wood texture of the 
> posts could be finer. It seems a tad to large to me. In addition, where the 
> posts reach the ground, there should be some kind of interruption in the 
> (very nice) pavement.
> 
> Overall, it reminds me of some impressionist paintings
> 
> Thomas
> 
> 
The chairs look OK for me, modeled from a real-life model, as well as the 
tables. I've seen real chairs with iron legs that slender, and some that looked 
even thinner. Prety strong despite a somewhat flimsy look.

For the posts, I've seen some that are only resting on the ground, and not set 
into holes nor fastened. Typical for a temporary structure.

-- 
Alain
-------------------------------------------------
The strongest reason for the people to retain the right to keep and bear
arms is, as a last resort, to protect themselves against tyranny in
government.
Thomas Jefferson


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From: Jeremy M  Praay
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 16:00:11
Message: <48a9d4cb$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:48a8c8da@news.povray.org...
> Routine sort of scene.  An outdoor Bistro with an arbor and 'mosaic'
> table tops
>
> Utilized:
> Ivy Generator, Luft
> MeshRelief, Bill Pragnell
> POVTree, Tom Aust, Gena Obukhov
> LightSysIV, Jaime Vives Piqueres, Ive, Philip Debar
>
> Critique welcome
>

Lovely.  As others have commented, the table tops are pretty nifty.

You might want to play around with the location of the chairs a bit. 
Something just seems a bit too "perfect" in that regard.

It looks like you're using _some_ radiosity, but not nearly enough.  Perhaps 
you're going to crank the settings up later.  If so, be prepared for some 
slow rendering, as much of the scene is in shadows, but it should really 
come to life with some higher settings.   If the deep shadows aren't coming 
out, then you could try allowing more sunlight through the trees, but of 
course that depends on what you're trying to achieve.  Also, is your sun 
bright enough?

As a side note, it's nice to see such a nice use of some of these wonderful 
tools we have available.


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From: Jim Charter
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 22:43:19
Message: <48aa3347$1@news.povray.org>
Thomas de Groot wrote:

> 
> 
> Nice work, Jim. I particularly like the table tops. They look like pieces 
> cut out of paintings or photographs (face? Rose?) and the texture suggests a 
> certain roughness.

Thanks. The texture is actually individual rounded boxes arrayed in 
concentric circles.  Each takes its color from an underlying photo using 
trace(). So it is a kind of fake mosaic.  To automate a more realistic 
mosaic, where the pieces loosely follow contours, would be an 
interesting accomplishment, but not within my reach I am afraid.  The 
photos are by a contributor I know over on DeviantArt.  The pinkish ones 
are of her own lips, closeup.

> 
> The legs seem a bit flimsy to me. I would be afraid to find myself sitting 
> on the ground beside an interestingly twisted piece of modern sculpture :-)
> Not recommended for overweight persons.

Yes, furniture always gives me problems, especially with proportions. 
Wrought iron I think can be very strong, but this may be a bit spindley. 
  Maybe Wire this thin might be used double or more on the legs. Also 
this furniture is probably still quite high vs its footprint.  Believe 
it or not, I already took the original models and reduced the vertical 
scale by 1/3. Here I think I both wanted to show off the table tops and 
the bricks so I probably tended towards tall and spindley.  I can never 
quite believe chair seats are only up to my knee.  And I agree these 
chairs are more like stools, not really suited to a wide bottom.  Maybe 
I picture this place with slender young women nibbling on silly little 
sandwiches.

http://images.patiofurnitureusa.com/mgen/digimarc.ms?img=master:ALH162.jpg&h=175&w=175
http://images.netshops.com/mgen/digimarc.ms?img=master:MDW322.jpg&h=300&w=300
http://www.holloways.co.uk/garden/wrought/bistro/large/provence01g.jpg


> 
> Plants and lighting look ok to me, and the overall color combination is very 
> well balanced (the eye of the painter!). Perhaps the wood texture of the 
> posts could be finer. It seems a tad to large to me. In addition, where the 
> posts reach the ground, there should be some kind of interruption in the 
> (very nice) pavement.

Yeah I'll fix the posts.  The arbor structure was a single modelled 
piece with one wood texture applied. The center of the circular wood 
texture (rotated to vertical) is about at the right foreground table. 
I'll take a breath then make the posts separate with separately applied 
textures.  I was just being lazy there, though I might get away sith it. 
  What *was* I thinking?


> 
> Overall, it reminds me of some impressionist paintings
> 

Never thought of that, a nice compliment.  I love those impressionist 
paintings.


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From: Jim Charter
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 22:49:31
Message: <48aa34bb@news.povray.org>
Alain wrote:

>>
> The chairs look OK for me, modeled from a real-life model, as well as 
> the tables. I've seen real chairs with iron legs that slender, and some 
> that looked even thinner. Prety strong despite a somewhat flimsy look.

Yes I agree, That welded iron stuff really is remarkably strong.


> 
> For the posts, I've seen some that are only resting on the ground, and 
> not set into holes nor fastened. Typical for a temporary structure.

Yeah, me too, actually I was puzzled as to how this would actually be 
constructed.  Examples I see with google do often have a little 
finishing around the foot though.  Probably to cover any bolts or other 
fastenings to the masonry base.


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From: Jim Charter
Subject: Re: WIP Bistro [170 Kb]
Date: 18 Aug 2008 23:09:51
Message: <48aa397f$1@news.povray.org>
Jeremy M. Praay wrote:

>>
> 
> 
> Lovely.  As others have commented, the table tops are pretty nifty.

Thanks,

> 
> You might want to play around with the location of the chairs a bit. 
> Something just seems a bit too "perfect" in that regard.

Yes, I will play with that somemore.


> 
> It looks like you're using _some_ radiosity, but not nearly enough.  Perhaps 
> you're going to crank the settings up later.  If so, be prepared for some 
> slow rendering, as much of the scene is in shadows, but it should really 
> come to life with some higher settings.   If the deep shadows aren't coming 
> out, then you could try allowing more sunlight through the trees, but of 
> course that depends on what you're trying to achieve.  Also, is your sun 
> bright enough?

Yes now that much is set I can afford some overnight renders and try and 
improve the richness with the radiosity.  Thanks for suggesting that.

The sun value is determined by LightSys.  But its *apparent* brightness 
has a lot to do with the sharpness of the shadows.  With no area light 
to area light with a spread of 1% the distance, the shadows look sharp 
and deep and the sun bright.  In this image the spread of the area light 
is 2.5% of the distance to the light.  At 10% the distance this image 
looks quite dull like it is a cloudy day.


> 
> As a side note, it's nice to see such a nice use of some of these wonderful 
> tools we have available. 
> 
> 

I absolutely love the tools I have ustilized here.


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From: Thomas de Groot
Subject: Re: WIP Bistro [170 Kb]
Date: 19 Aug 2008 04:20:03
Message: <48aa8233$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:48aa3347$1@news.povray.org...
>
> Thanks. The texture is actually individual rounded boxes arrayed in 
> concentric circles.  Each takes its color from an underlying photo using 
> trace(). So it is a kind of fake mosaic.  To automate a more realistic 
> mosaic, where the pieces loosely follow contours, would be an interesting 
> accomplishment, but not within my reach I am afraid.  The photos are by a 
> contributor I know over on DeviantArt.  The pinkish ones are of her own 
> lips, closeup.

This is an interesting technique indeed... Hmm, have to think about that!

>
>
http://images.patiofurnitureusa.com/mgen/digimarc.ms?img=master:ALH162.jpg&h=175&w=175
> http://images.netshops.com/mgen/digimarc.ms?img=master:MDW322.jpg&h=300&w=300
> http://www.holloways.co.uk/garden/wrought/bistro/large/provence01g.jpg

Comparing those photographs with your furniture, I believe yours are just a 
tiny bit thinner, especially the tables. Note that several chairs have 
double wires too. I remember those chairs from my youth in France, where we 
had them in the garden. However, I agree with you and Alain that the 
material is quite strong by itself, so my comment on this is not entirely 
valid. It is more the impression of frailty that concerned me I think.

>
> Yeah I'll fix the posts.  The arbor structure was a single modelled piece 
> with one wood texture applied. The center of the circular wood texture 
> (rotated to vertical) is about at the right foreground table. I'll take a 
> breath then make the posts separate with separately applied textures.  I 
> was just being lazy there, though I might get away sith it. What *was* I 
> thinking?

After reading Alain's answer, I agree that the posts can rest on the 
pavement, perhaps fixed invisibly by a steel pin. So, no real need to change 
that. Now that I think about it, I have seen posts like these, fixed a short 
distance above ground (by a metal pin) giving the impression of floating in 
the air.

>>
>> Overall, it reminds me of some impressionist paintings
>>
>
> Never thought of that, a nice compliment.  I love those impressionist 
> paintings.

It may be a combination of things like the palet used, the scene depicted, 


Thomas


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From: Thomas de Groot
Subject: Re: WIP Bistro [170 Kb]
Date: 19 Aug 2008 04:28:53
Message: <48aa8445$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:48aa397f$1@news.povray.org...
> The sun value is determined by LightSys.  But its *apparent* brightness 
> has a lot to do with the sharpness of the shadows.  With no area light to 
> area light with a spread of 1% the distance, the shadows look sharp and 
> deep and the sun bright.  In this image the spread of the area light is 
> 2.5% of the distance to the light.  At 10% the distance this image looks 
> quite dull like it is a cloudy day.

In Lightsys, you can play with the luminosity by:
#declare SunLuminosity = 3;
used in the Light_Color(SunColor, SunLuminosity) macro you can use as light 
source color.

I am not sure, but possibly you can also influence the luminosity  by:
#declare Intensity_Mult = 0.80;    // default [.75]
before including CIE_Skylight.

Thomas


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From: Jim Charter
Subject: Re: WIP Bistro [170 Kb]
Date: 21 Aug 2008 07:42:14
Message: <48ad5496@news.povray.org>
A closer look at the table top


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