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"j charter" <jrc### [at] aol com> wrote in message
news:3B4F9E2C.103EB136@aol.com...
> On the castle I think the portacullis ( sp? ) needs more work. And
related I
> guess, the entrance to the bridge. That is really the focal point of the
whole
> narrative it seems. It should tell us what we are to make of the
juxtaposed
> elements. Luscious grass at the edge of a bluff overlooking a sea of
lava, a
> castle on a lone promentory, accessible only by footbridge. We look to
the
> start of the bridge for a clue. If it is meant to be plain and offering
no
> clues, then it should be more intentionally plain, not just a couple of
very
> regular looking cylinders
I was trying to make the bridge as dirty and realistic as possible - the
cylinders got the least work - if I get some time I'll dabble with some
iso's and see what I can make. I must admit though I don't know what
'portacullis' nor 'juxtaposed' mean?
Peter Cracknell
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"Thomas Lake" <tla### [at] home com> wrote in message
news:3b4fb1e1@news.povray.org...
> I am definitely no expert on height_fields but from my experience nothing
> beats hflab. It can take quite some time getting used to, I'm never really
> sure what I'm going to get out of it, but I always like the results. And
of
> course you could try using an iso surface, though I can't be of any help
> there.
I'll look into hflab, thanks
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B4FD65C.9FDE9BB3@faricy.net...
> If I were you I would probably get MegaPOV and use an isosurface and
> spend hours searching around for a spot on it that is convenient for
> what I have in mind...
Yes, I currently use MegaPOV as the Moray renderer at the mo (but I don't
really take advantage of its features, a couple of glows on occasion and
maybe the faster media and improved radiosity from time to time).
Isosurfaces are something I've dabbled with - I've seen some amazing work
from them, it may be the time to learn how to use them properly.
Peter Cracknell
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> Looks great so far, the roofs could do with being a bit darker.
I seem to have got in a bit of a problem - I wanted it to look mystical and
fun, but got dragged into the 'make it look as realistic as possible' saga,
using my new brick texture - the pink was setup to make it look like fun,
but is now out of place. Point taken
Peter Cracknell
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> I was trying to make the bridge as dirty and realistic as possible - the
> cylinders got the least work - if I get some time I'll dabble with some
> iso's and see what I can make. I must admit though I don't know what
> 'portacullis' nor 'juxtaposed' mean?
The 'portcullis' is the iron gate that comes down over the main door, the
bars you have there are way too big and give the castle a toy model
appearance. Make the bars a lot smaller and many more of them. Otherwise I
really like the way this is coming! One other thing, what is that thing
sticking out of the roof of the castle? I can't decide if it is a satellite
dish, a weather vain or a bird:-)
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"Thomas Lake" <tla### [at] home com> wrote in message
news:3b514d05@news.povray.org...
> The 'portcullis' is the iron gate that comes down over the main door, the
> bars you have there are way too big and give the castle a toy model
> appearance. Make the bars a lot smaller and many more of them. Otherwise I
> really like the way this is coming! One other thing, what is that thing
> sticking out of the roof of the castle? I can't decide if it is a
satellite
> dish, a weather vain or a bird:-)
Ah that reminds me, that is on my 'to-do' list - it does look pretty awful.
I put it together without thinking and it meant that it doesn't look as if
it's 3D as the horizontal and vertical 'rows and columns' act through the
same point, ie there's not one in front of the other. Looking at the
scale - one could probably fit through the gaps, never thought about that,
thanks
Peter Cracknell
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On Sat, 14 Jul 2001 18:22:33 +0100, Peter Cracknell wrote:
>I was trying to make the bridge as dirty and realistic as possible - the
>cylinders got the least work - if I get some time I'll dabble with some
>iso's and see what I can make. I must admit though I don't know what
>'portacullis' nor 'juxtaposed' mean?
portcullis (no a I think) =
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v v v v v v v
An iron gate at the main entrance that lifts up and down.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:56pm up 1 day, 14:56, 2 users, load average: 1.00, 1.02, 1.00
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Peter Cracknell wrote:
>
> I've been working on the scene, but got a little stuck for ideas. Any
> suggestions, I was planning on adding some of Rune's Lava (with his
> permission of course) but have gone of the idea of Lava. Any suggestions on
> how to improve heightfields, should I look around for some good shareware
> and if so are there any recommendations to help me improve the heightfield.
> Thanks
>
Povray itself is a very useful tool for creating heightfields. Just
start with an orthographic camera and a plane, maybe add the castle model
for reference while designing the terrain, and then play with patterns,
color maps etc.
When you have finished, just do a larger render with 'hf_gray_16 on' and
use the resulting picture as heightfield file.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B5### [at] gmx de...
> Povray itself is a very useful tool for creating heightfields..
That's a good point actually - and gives me an excuse to try out the
technique - as I've heard of it being done before but never actually tried
it.
Peter Cracknell
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> portcullis (no a I think) =
> An iron gate at the main entrance that lifts up and down.
:) Thanks - I'll do another one, which I hope to be better.
Peter Cracknell
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