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Hi, I'am back !
This image is really beautiful.
(-> background desktop image)
I'll add a bit of criticism (and praises)
* Gosh this is cold, nice color scheme.
* Really love the water (and I would be very interested to see that
code), although it could benefit from a wee bit of depth (transparency).
* I'd like to have a still better feeling of vastness, openness. The
space does feel a bit too square and enclosed to my taste... Some wild
suggestions : wider image ratio (16:9?), change cliff organisation (less
straight, less square, vary height a bit more in background, maybe more
rash variations), remove fence on the far side of water or restrict it
to a precise area (so it doesn't feel so enclosed)(is this really a
fence on the other side ? It looks way too big to me...?)
* Ooooooh, very nice crystal towers.
* Something is slightly bothering me with the viewpoint (is "framing" a
correct english word ?) although I cannot put my finger on it.
* An additional comment on te waterfall : how would it look if it was a
smidgen taller (summit a bit higher then the cliff) ?
* aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve
that ?
* Nice story...
* I am jealous... I never dream like that ;-(
Povingly,
Philippe
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"Philippe Debar" <phd### [at] belgacom net> wrote in message
news:phd### [at] povray org...
> Hi, I'am back !
> * aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve
> that ?
>
Check out the vfaq -
http://www.students.tut.fi/~warp/povVFAQ/filesVFAQ.html#noartifactsinjpeg
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Tom Melly wrote:
>> * aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve
>> that ?
>>
>
>
> Check out the vfaq -
> http://www.students.tut.fi/~warp/povVFAQ/filesVFAQ.html#noartifactsinjpeg
Yeah ! Thanks ! I knew the explaination but knew not of cjpeg. It was a
long time since I checked the vfaq.
Actually, the horrible artifacts I saw were the product of the
newsreader I was using.
I am still in search of a good free one for the mac I am using at work.
Just tested Outlook Express Mac Edition (which I could not set to sort
threaded message by date), Netscape 6 (right now - seems unable to show
messages in a readable form and still unable to read images) &
MT-Newswatcher (still strugling to get ride of horrible image artifacts
and to make it show read message)... any advice ?
Ooops, I do not see a way to set a fu2 p.o.t. on this post... I guess
you'll have to post manually there...
Povingly
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Geoff Wedig <wed### [at] darwin epbi cwru edu> wrote in message
news:3a9d4f40@news.povray.org...
>
> *all* the code? Trust me, you don't want it. It's far from clean. Some
> bits, like the stuff to make walls and arches I'm planning on posting
> somewhere, because I think they'd be generally useful, but most of it I'll
> keep unless people ask.
I was going to ask for code because I didn't understand how the door worked,
but a second read of you explaination fixed that.
Thanks for the snow, I'll see how it works.
Gail
--
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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> This image is really beautiful.
> (-> background desktop image)
Oohh. I'm honoured.
> * Gosh this is cold, nice color scheme.
>
> * Really love the water (and I would be very interested to see that
> code), although it could benefit from a wee bit of depth (transparency).
The icy lake?
#declare Ice=
texture {
// ice
pigment {rgbf <0.95,0.95,1,0.6>}
finish {
ambient 0.3
diffuse 0.6
reflection_type 1
reflection_min 0
reflection_max 0.7
specular 0.6 roughness 0.008
}
}
isosurface {
function {y-4.5-noise3d(x/4,0,z/4)*0.75}
method 2
max_gradient 1.1
contained_by {box {<-18,-15,-90>,<80,10,100>}}
texture {
Ice
normal {
ripples 0.2
scale 0.6
turbulence 0.4
translate <10000,300,-3000>
}
}
interior {ior 1.5}
}
> * I'd like to have a still better feeling of vastness, openness. The
> space does feel a bit too square and enclosed to my taste... Some wild
> suggestions : wider image ratio (16:9?),
I'm thinking about moving the camera slightly to the left, keeping the
look_at the same. Along with a wider ratio should make it feel more open.
>remove fence on the far side of water or restrict it
> to a precise area (so it doesn't feel so enclosed)(is this really a
> fence on the other side ? It looks way too big to me...?)
Yup, is a fence and it's going.
> * Ooooooh, very nice crystal towers.
>
> * An additional comment on te waterfall : how would it look if it was a
> smidgen taller (summit a bit higher then the cliff) ?
it's already a little taller than the cliff. I was worried about it looking
wierd if I made it too high.
> * I am jealous... I never dream like that ;-(
I seldom remember dreams and when I do I usually remember
very short undetailed bits. (This morning I remembered dreaming
about whipping cream, not sure why or in what context...)
Gail
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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Gail Shaw <gsh### [at] monotix co za> wrote:
> Geoff Wedig <wed### [at] darwin epbi cwru edu> wrote in message
> news:3a9d4f40@news.povray.org...
>>
>> *all* the code? Trust me, you don't want it. It's far from clean. Some
>> bits, like the stuff to make walls and arches I'm planning on posting
>> somewhere, because I think they'd be generally useful, but most of it I'll
>> keep unless people ask.
> I was going to ask for code because I didn't understand how the door worked,
> but a second read of you explaination fixed that.
Actually, I've improved the system. Instead of doing intersections of
elements on both sides of the door, I do a single version, and a single
reversed version. The one is no_image and with a reversed lighting system
with the project_through on the mirror plane (actually, on the mirror plane
without the cutout). The other is no_reflection as before. This simplifies
the code and speeds things up somewhat.
Geoff
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Gail Shaw wrote:
> The icy lake?
>
> #declare Ice=
> texture {
> // ice
> pigment {rgbf <0.95,0.95,1,0.6>}
> finish {
> ambient 0.3
> diffuse 0.6
> reflection_type 1
> reflection_min 0
> reflection_max 0.7
> specular 0.6 roughness 0.008
> }
> }
Mmmh, I didn't realise it would be so transparent - er - filtering...
N-ice ;-)
Many thanks for the code
>> * I'd like to have a still better feeling of vastness, openness. The
>> space does feel a bit too square and enclosed to my taste... Some wild
>> suggestions : wider image ratio (16:9?),
>
>
> I'm thinking about moving the camera slightly to the left, keeping the
> look_at the same. Along with a wider ratio should make it feel more open.
:-)
>> remove fence on the far side of water or restrict it
>> to a precise area (so it doesn't feel so enclosed)(is this really a
>> fence on the other side ? It looks way too big to me...?)
>
>
> Yup, is a fence and it's going.
:-)
>> * I am jealous... I never dream like that ;-(
>
>
> I seldom remember dreams and when I do I usually remember
> very short undetailed bits. (This morning I remembered dreaming
> about whipping cream, not sure why or in what context...)
I feel better. This morning I remembered about emptying my car's tank on
a 10' drive... I checked the gauge when I got to my car, happily it was
still filled up. Still I would prefer cream-dreams ;-)
Drifting off-topicingly,
Philippe
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In article <3A9### [at] belgacom net>, Philippe Debar
<phd### [at] belgacom net> wrote:
> MT-Newswatcher (still strugling to get ride of horrible image artifacts
> and to make it show read message)... any advice ?
I'm using MT-NewsWatcher, and don't see any artifacts...but as far as I
can tell, it isn't possible to get it to keep showing read messages
after you have closed a window. :-(
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <3a9d3b19$1@news.povray.org>, "Thomas Charron"
<tch### [at] ductape net> wrote:
> Unfortionatly, it took a *VERY* long time to render, due to having
> literally thousands of blob objects.
I'm not sure why, but transparent blobs seem to take an extremely long
time to render. Maybe something to do with the ray origin being inside
or close to a surface of the blob...
Thousands of blob objects? Should be just one blob, unless you had
multiple particle systems. I suppose you meant "components".
> IIRC, its part of MegaPOV+.
If you mean the particle_system patch, yes, it is in MegaPOVPlus. It's
available on my web site, though it has been improved over the version
on the web site, and the demo files are even more outdated.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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