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In article <3a9d3b19$1@news.povray.org>, "Thomas Charron"
<tch### [at] ductape net> wrote:
> Unfortionatly, it took a *VERY* long time to render, due to having
> literally thousands of blob objects.
I'm not sure why, but transparent blobs seem to take an extremely long
time to render. Maybe something to do with the ray origin being inside
or close to a surface of the blob...
Thousands of blob objects? Should be just one blob, unless you had
multiple particle systems. I suppose you meant "components".
> IIRC, its part of MegaPOV+.
If you mean the particle_system patch, yes, it is in MegaPOVPlus. It's
available on my web site, though it has been improved over the version
on the web site, and the demo files are even more outdated.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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