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From: Nekar Xenos
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 01:22:03
Message: <3a9dea8b@news.povray.org>
I've rust remembered something that would describe it better: The 'arms' of
the machines in the Matrix(near the end of the movie) would make nice links
for the posts.
>
> > Maybe if you made the crystal more transparent it would look more like
> > crystal.
>
> Maybe. Nice high ior should help too.

 And a little bit more reflection...

I've never had dreams like this before. Well.. I did dream of an alien last
week. Weird...

Nekar


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From: Philippe Debar
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 06:00:50
Message: <phdebar-8339E6.12010501032001@povray.org>
Hi, I'am back !

This image is really beautiful.
(-> background desktop image)


I'll add a bit of criticism (and praises)


* Gosh this is cold, nice color scheme.

* Really love the water (and I would be very interested to see that 
code), although it could benefit from a wee bit of depth (transparency).

* I'd like to have a still better feeling of vastness, openness. The 
space does feel a bit too square and enclosed to my taste... Some wild 
suggestions : wider image ratio (16:9?), change cliff organisation (less 
straight, less square, vary height a bit more in background, maybe more 
rash variations), remove fence on the far side of water or restrict it 
to a precise area (so it doesn't feel so enclosed)(is this really a 
fence on the other side ? It looks way too big to me...?)

* Ooooooh, very nice crystal towers.

* Something is slightly bothering me with the viewpoint (is "framing" a 
correct english word ?) although I cannot put my finger on it.

* An additional comment on te waterfall : how would it look if it was a 
smidgen taller (summit a bit higher then the cliff) ?

* aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve 
that ?

* Nice story...

* I am jealous... I never dream like that ;-(


Povingly,


Philippe


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From: Tom Melly
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 06:16:02
Message: <3a9e2f72@news.povray.org>
"Philippe Debar" <phd### [at] belgacomnet> wrote in message
news:phd### [at] povrayorg...
> Hi, I'am back !


> * aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve
> that ?
>

Check out the vfaq -
http://www.students.tut.fi/~warp/povVFAQ/filesVFAQ.html#noartifactsinjpeg


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From: Philippe Debar
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 07:06:01
Message: <3A9E3B3E.7020401@belgacom.net>
Tom Melly wrote:


>> * aaaaarrrrgggghhhhhh blue & jpg !!! Does anybody know a way to solve
>> that ?
>> 
> 
> 
> Check out the vfaq -
> http://www.students.tut.fi/~warp/povVFAQ/filesVFAQ.html#noartifactsinjpeg

Yeah ! Thanks ! I knew the explaination but knew not of cjpeg. It was a 
long time since I checked the vfaq.

Actually, the horrible artifacts I saw were the product of the 
newsreader I was using.

I am still in search of a good free one for the mac I am using at work. 
Just tested Outlook Express Mac Edition (which I could not set to sort 
threaded message by date), Netscape 6 (right now - seems unable to show 
messages in a readable form and still unable to read images)  & 
MT-Newswatcher (still strugling to get ride of horrible image artifacts 
and to make it show read message)... any advice ?

Ooops, I do not see a way to set a fu2 p.o.t. on this post... I guess 
you'll have to post manually there...


Povingly


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From: Gail Shaw
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 07:20:49
Message: <3a9e3ea1@news.povray.org>
Geoff Wedig <wed### [at] darwinepbicwruedu> wrote in message
news:3a9d4f40@news.povray.org...
>
> *all* the code?  Trust me, you don't want it.  It's far from clean.  Some
> bits, like the stuff to make walls and arches I'm planning on posting
> somewhere, because I think they'd be generally useful, but most of it I'll
> keep unless people ask.

I was going to ask for code because I didn't understand how the door worked,
but a second read of you explaination fixed that.

Thanks for the snow, I'll see how it works.

Gail
--
********************************************************************
* gsh### [at] monotixcoza              * System.dat not found.         *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k  *
********************************************************************
* If at first you don't succeed, call it version 1.0               *
********************************************************************


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From: Gail Shaw
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 07:35:26
Message: <3a9e420e@news.povray.org>
> This image is really beautiful.
> (-> background desktop image)

Oohh. I'm honoured.

> * Gosh this is cold, nice color scheme.
>
> * Really love the water (and I would be very interested to see that
> code), although it could benefit from a wee bit of depth (transparency).

The icy lake?

#declare Ice=
 texture {
  // ice
  pigment {rgbf <0.95,0.95,1,0.6>}
  finish {
   ambient 0.3
   diffuse 0.6
   reflection_type 1
   reflection_min 0
   reflection_max 0.7
   specular 0.6 roughness 0.008
  }
 }

isosurface {
  function {y-4.5-noise3d(x/4,0,z/4)*0.75}
  method 2
  max_gradient 1.1
  contained_by {box {<-18,-15,-90>,<80,10,100>}}
  texture {
   Ice
   normal {
    ripples 0.2
    scale 0.6
    turbulence 0.4
    translate <10000,300,-3000>
   }
  }
  interior {ior 1.5}
 }

> * I'd like to have a still better feeling of vastness, openness. The
> space does feel a bit too square and enclosed to my taste... Some wild
> suggestions : wider image ratio (16:9?),

I'm thinking about moving the camera slightly to the left, keeping the
look_at the same. Along with a wider ratio should make it feel more open.

>remove fence on the far side of water or restrict it
> to a precise area (so it doesn't feel so enclosed)(is this really a
> fence on the other side ? It looks way too big to me...?)

Yup, is a fence and it's going.

> * Ooooooh, very nice crystal towers.
>
> * An additional comment on te waterfall : how would it look if it was a
> smidgen taller (summit a bit higher then the cliff) ?

it's already a little taller than the cliff. I was worried about it looking
wierd if I made it too high.

> * I am jealous... I never dream like that ;-(

I seldom remember dreams and when I do I usually remember
very short undetailed bits. (This morning I remembered dreaming
about whipping cream, not sure why or in what context...)

Gail
********************************************************************
* gsh### [at] monotixcoza              * System.dat not found.         *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k  *
********************************************************************
* If at first you don't succeed, call it version 1.0               *
********************************************************************


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From: Geoff Wedig
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 08:04:59
Message: <3a9e48fb@news.povray.org>
Gail Shaw <gsh### [at] monotixcoza> wrote:


> Geoff Wedig <wed### [at] darwinepbicwruedu> wrote in message
> news:3a9d4f40@news.povray.org...
>>
>> *all* the code?  Trust me, you don't want it.  It's far from clean.  Some
>> bits, like the stuff to make walls and arches I'm planning on posting
>> somewhere, because I think they'd be generally useful, but most of it I'll
>> keep unless people ask.

> I was going to ask for code because I didn't understand how the door worked,
> but a second read of you explaination fixed that.

Actually, I've improved the system.  Instead of doing intersections of
elements on both sides of the door, I do a single version, and a single
reversed version.  The one is no_image and with a reversed lighting system
with the project_through on the mirror plane (actually, on the mirror plane
without the cutout).  The other is no_reflection as before.  This simplifies
the code and speeds things up somewhat.

Geoff


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From: Philippe Debar
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 08:15:50
Message: <3A9E4B99.8090007@belgacom.net>
Gail Shaw wrote:


> The icy lake?
> 
> #declare Ice=
>  texture {
>   // ice
>   pigment {rgbf <0.95,0.95,1,0.6>}
>   finish {
>    ambient 0.3
>    diffuse 0.6
>    reflection_type 1
>    reflection_min 0
>    reflection_max 0.7
>    specular 0.6 roughness 0.008
>   }
>  }

Mmmh, I didn't realise it would be so transparent - er - filtering...
N-ice ;-)

Many thanks for the code


>> * I'd like to have a still better feeling of vastness, openness. The
>> space does feel a bit too square and enclosed to my taste... Some wild
>> suggestions : wider image ratio (16:9?),
> 
> 
> I'm thinking about moving the camera slightly to the left, keeping the
> look_at the same. Along with a wider ratio should make it feel more open.

:-)

 
>> remove fence on the far side of water or restrict it
>> to a precise area (so it doesn't feel so enclosed)(is this really a
>> fence on the other side ? It looks way too big to me...?)
> 
> 
> Yup, is a fence and it's going.

:-)


>> * I am jealous... I never dream like that ;-(
> 
> 
> I seldom remember dreams and when I do I usually remember
> very short undetailed bits. (This morning I remembered dreaming
> about whipping cream, not sure why or in what context...)

I feel better. This morning I remembered about emptying my car's tank on 
a 10' drive... I checked the gauge when I got to my car, happily it was 
still filled up. Still I would prefer cream-dreams ;-)


Drifting off-topicingly,


Philippe


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From: Chris Huff
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 16:40:38
Message: <chrishuff-265A2F.16385701032001@news.povray.org>
In article <3A9### [at] belgacomnet>, Philippe Debar 
<phd### [at] belgacomnet> wrote:

> MT-Newswatcher (still strugling to get ride of horrible image artifacts 
> and to make it show read message)... any advice ?

I'm using MT-NewsWatcher, and don't see any artifacts...but as far as I 
can tell, it isn't possible to get it to keep showing read messages 
after you have closed a window. :-(

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: WIP Ice mountain (63kbu)
Date: 1 Mar 2001 21:10:07
Message: <chrishuff-EE2D5D.21082701032001@news.povray.org>
In article <3a9d3b19$1@news.povray.org>, "Thomas Charron" 
<tch### [at] ductapenet> wrote:

> Unfortionatly, it took a *VERY* long time to render, due to having 
> literally thousands of blob objects. 

I'm not sure why, but transparent blobs seem to take an extremely long 
time to render. Maybe something to do with the ray origin being inside 
or close to a surface of the blob...
Thousands of blob objects? Should be just one blob, unless you had 
multiple particle systems. I suppose you meant "components".


> IIRC, its part of MegaPOV+.

If you mean the particle_system patch, yes, it is in MegaPOVPlus. It's 
available on my web site, though it has been improved over the version 
on the web site, and the demo files are even more outdated.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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