POV-Ray : Newsgroups : povray.binaries.images : Landscape Macro - Demo (250k+, JPEG, 1024) Server Time
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From: Ken
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 9 Apr 1999 17:01:45
Message: <370E5B60.2B6024E6@pacbell.net>
Spider wrote:
> 
> Here you go Bob. A new one,
> no chess-pieces in this, and the bush ended up underwater...
> Sorry, but I don't feel like doing another render at the moment.
> it took 1h 20m  to parse it, and even more to render.
> 
> I really hope you see the difference now :-)
> Actually, its the same landscape, but with approx 100 000 points calculated,
> instead of 2500. (316x316 versus 50x50 grids)
> 
> and the number of boxes equals the number of points...
> 
> While parsing(The output takes memory), my swap file grew to 115 Mb, together
> with my 64Mb ram, that's telling.
> :-)

Greetings Spider Man,
 
  Pretty cool looking stuff dude. I haven't looked at the source yet but
I am curious as to wether you are storing your data inside of arrays.
I understand this can help a lot where memory effeciency is an issue.
Also concerning your problems with the stack overhead. I was reading
through the section in the docs concerning adc bail out, max trace levels,
and max intersections. In each area of discussion there was mention of
the stacks use in the program and may give you some insight as to how
you might change these global settings or program your code around their
limitations (or process attributes depending on your point of view).

Cheers,

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 9 Apr 1999 17:30:19
Message: <370E6266.600DC3B5@bahnhof.se>
Uncle Ken transmitted : 
> Greetings Spider Man,
Salutations to you Uncle Ken.

>   Pretty cool looking stuff dude.
Thanks :-)
> I haven't looked at the source yet but
> I am curious as to wether you are storing your data inside of arrays.
Hmm, I store the actual data in arrays, yes. 
but the problem is when writing out data.... :-/

> I understand this can help a lot where memory effeciency is an issue.
yes, since it would allocate all the memory at once and don't change it in
between, yes.

> Also concerning your problems with the stack overhead. I was reading
> through the section in the docs concerning adc bail out, max trace levels,
> and max intersections. In each area of discussion there was mention of
> the stacks use in the program and may give you some insight as to how
> you might change these global settings or program your code around their
> limitations (or process attributes depending on your point of view).
I'll look into it, but I don't think they will solve this problem, the problem
isn't when handling the data, but when writing to a file, and I don't know why.

> Cheers,
The same :-)

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Bob Hughes
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 9 Apr 1999 22:19:14
Message: <370EA6EE.9D6BDAF5@aol.com>
For little ol' me? Oh thankyou Spider!
Okay, I'm over it. That tree... what happened to it?! The leaves are
lost in a grean and gray murkyness. And your poor water got baffled by
all those tiny squares as well.
You may have stumbled upon something good though, no "jaggies" could be
found in all that black and white "pixelation" of both the water AND the
land too.
You really shouldn't have re-rendered at the cost of such a massive
parse. And heck, I thought you had more RAM than that (128 at least),
64MB is what I'm working with too.
What a parse to render ratio. Wow.


Spider wrote:
> 
> Here you go Bob. A new one,
> no chess-pieces in this, and the bush ended up underwater...
> Sorry, but I don't feel like doing another render at the moment.
> it took 1h 20m  to parse it, and even more to render.
> 
> I really hope you see the difference now :-)
> Actually, its the same landscape, but with approx 100 000 points calculated,
> instead of 2500. (316x316 versus 50x50 grids)
> 
> and the number of boxes equals the number of points...
> 
> While parsing(The output takes memory), my swap file grew to 115 Mb, together
> with my 64Mb ram, that's telling.
> :-)
> 
> Next time, I'll skip the normal on the water, and the reflection.
> it takes too much processing time.
> 
> Hmm, for the vfaq(if it's not there)
> speed-issues : never have a surface both reflecting and filtering/transmmitting.
> *hehe*
> 
> out, or sumthing.
> 
> stats :
> 1024x768 @AA0.3 (should have used more AA)
> Mem : 92 637 325 (Probably allocated more, measuring my runtime-tools)
> Parse : 1h 20m 39s
> Trace : 2h 31m 05s
> total : 3h 51m 44s
> 
> --
> //Spider
>         [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> What I can do and what I could do, I just don't know anymore
>                 "Marian"
>         By: "Sisters Of Mercy"
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Spider
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 10 Apr 1999 02:43:33
Message: <370EAB66.2F4E0112@bahnhof.se>
Bob Hughes wrote:
> 
> For little ol' me? Oh thankyou Spider!
*gracious bow*
> Okay, I'm over it. That tree... what happened to it?! The leaves are
> lost in a grean and gray murkyness.
Well, I did as adviced and lowered the fog_alt, but in the test renders (12
boxes, no trees) It turned out to thin so I had to decrease the distance... that
is what happened to it.. :-/

> And your poor water got baffled by all those tiny squares as well.
Yeah... It really was a hell to render, I'd guess(I was by the Tv :-)

> You may have stumbled upon something good though, no "jaggies" could be
> found in all that black and white "pixelation" of both the water AND the
> land too.
Now here is something you'd have to explain more. I don't understand what you
mean.

> You really shouldn't have re-rendered at the cost of such a massive
> parse.
hehe, I had never done this before, so I thought, Whatta heck and did. and once
it had passed an hour, I thought I had done so much already, so I could let it
finish ...

> And heck, I thought you had more RAM than that (128 at least),
> 64MB is what I'm working with too.
Yeah, I had 96 a while ago.... bbut I had to give the 32 back ... :-/

> What a parse to render ratio. Wow.
yea... hehe. I think you understand why I'm pretty fed up with the fwrite
crashes .-)

 
> Spider wrote:
> >
> > Here you go Bob. A new one,
> > no chess-pieces in this, and the bush ended up underwater...
> > Sorry, but I don't feel like doing another render at the moment.
> > it took 1h 20m  to parse it, and even more to render.
> >
> > I really hope you see the difference now :-)
> > Actually, its the same landscape, but with approx 100 000 points calculated,
> > instead of 2500. (316x316 versus 50x50 grids)
> >
> > and the number of boxes equals the number of points...
> >
> > While parsing(The output takes memory), my swap file grew to 115 Mb, together
> > with my 64Mb ram, that's telling.
> > :-)
> >
> > Next time, I'll skip the normal on the water, and the reflection.
> > it takes too much processing time.
> >
> > Hmm, for the vfaq(if it's not there)
> > speed-issues : never have a surface both reflecting and filtering/transmmitting.
> > *hehe*
> >
> > out, or sumthing.
> >
> > stats :
> > 1024x768 @AA0.3 (should have used more AA)
> > Mem : 92 637 325 (Probably allocated more, measuring my runtime-tools)
> > Parse : 1h 20m 39s
> > Trace : 2h 31m 05s
> > total : 3h 51m 44s
> >
> > --
> > //Spider
> >         [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> > What I can do and what I could do, I just don't know anymore
> >                 "Marian"
> >         By: "Sisters Of Mercy"
> >
> >   ------------------------------------------------------------------------
> >  [Image]
> 
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Bob Hughes
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 10 Apr 1999 20:37:18
Message: <370FE08C.F2B451E3@aol.com>
I have little tolerance for parse. Something go wrong only by render
time is the most aggravating. Hey, thought here, parse optimizations:
most spurious stuff parsed first, least last ;)
Didn't mean to confuse about the pixelization comment. I should have
added the word "illusion" and a smilie :)
From what I could see, if jaggies were present or not, I would not have
noticed much judging by all the sharp contrasting small scale blacks and
whites in there (land as well as water part).

Spider wrote:
> 
> > What a parse to render ratio. Wow.
> yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> crashes .-)
> 

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Spider
Subject: Re: Landscape Macro - Demo3 (2530k+, JPEG, 1024)
Date: 11 Apr 1999 00:14:58
Message: <371012A6.9732F58D@bahnhof.se>
Bob Hughes wrote:
> 
> I have little tolerance for parse. Something go wrong only by render
> time is the most aggravating.
I soooo much agree with you. therefore, it's even more frustrating when
it crashes..
> Hey, thought here, parse optimizations:
hehe, yeah.

> most spurious stuff parsed first, least last ;)
Well, that ain't easy... hmm, create the output boxes/mesh first, then
the height-data?? naaa...
Actually, all the functions have almost the same parse-time. the log is
a bit slower than the lin...

> Didn't mean to confuse about the pixelization comment. I should have
> added the word "illusion" and a smilie :)
ok

> From what I could see, if jaggies were present or not, I would not have
> noticed much judging by all the sharp contrasting small scale blacks and
> whites in there (land as well as water part).
oh.. ;-)
I'm doing a new render. it has worked for over 8 hours now. I just don't
seem to end rendering...

> 
> Spider wrote:
> >
> > > What a parse to render ratio. Wow.
> > yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> > crashes .-)
> >
> 
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News


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From: Steve
Subject: Re: Landscape Macro - Demo3 (2530k, JPEG, 1024)
Date: 11 Apr 1999 19:50:53
Message: <3711236D.15D8872F@ndirect.co.uk>
Spider wrote:
> 
> Bob Hughes wrote:
> >
> > I have little tolerance for parse. Something go wrong only by render
> > time is the most aggravating.
> I soooo much agree with you. therefore, it's even more frustrating when
> it crashes..
> > Hey, thought here, parse optimizations:
> hehe, yeah.
> 
> > most spurious stuff parsed first, least last ;)
> Well, that ain't easy... hmm, create the output boxes/mesh first, then
> the height-data?? naaa...
> Actually, all the functions have almost the same parse-time. the log is
> a bit slower than the lin...
> 
> > Didn't mean to confuse about the pixelization comment. I should have
> > added the word "illusion" and a smilie :)
> ok
> 
> > From what I could see, if jaggies were present or not, I would not have
> > noticed much judging by all the sharp contrasting small scale blacks and
> > whites in there (land as well as water part).
> oh.. ;-)
> I'm doing a new render. it has worked for over 8 hours now. I just don't
> seem to end rendering...


Sounds like you need another PC.  As they used to say about
clothes in the old days (before I was born), One on, one in the
wash and one spare.

You need a PC to be working on, a PC to be doing the serious
stuff (number crunching), and one to do other bits and pieces on
or use it as a spare.

Cheers
Steve


> 
> >
> > Spider wrote:
> > >
> > > > What a parse to render ratio. Wow.
> > > yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> > > crashes .-)
> > >
> >
> > --
> >  omniVERSE: beyond the universe
> >   http://members.aol.com/inversez/homepage.htm
> >  mailto:inv### [at] aolcom?Subject=PoV-News


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From: Spider
Subject: Re: Landscape Macro - Demo3 (2530k, JPEG, 1024)
Date: 12 Apr 1999 19:29:23
Message: <371272B3.80AD561F@bahnhof.se>
Well, not anymore.. I got linux up and running, so everything is
ALLLLLLRIGHT !

Multi-tasking, here I come.


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From: Babayaro
Subject: Re: Landscape Macro - Demo3 (2530k, JPEG, 1024)
Date: 13 Apr 1999 03:49:37
Message: <3712E770.E73@dds.nl>
I am looking for ages for such a landscape macro ... Where can I find it
plzzzz ???

Spider wrote:
> 
> Well, not anymore.. I got linux up and running, so everything is
> ALLLLLLRIGHT !
> 
> Multi-tasking, here I come.


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From: Spider
Subject: Re: Landscape Macro - Demo3 (2530k, JPEG, 1024)
Date: 14 Apr 1999 08:52:00
Message: <37136692.F432CC54@bahnhof.se>
Whee. Someone who actually wants my macros :-)
Ok, you can find it in povray.text.scene-files with the subject "World macro",
its a rather recent post(5 days ago)
or you can mail me and I'll send you a copy.



Babayaro wrote:
> 
> I am looking for ages for such a landscape macro ... Where can I find it
> plzzzz ???
> 
> Spider wrote:
> >
> > Well, not anymore.. I got linux up and running, so everything is
> > ALLLLLLRIGHT !
> >
> > Multi-tasking, here I come.

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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