|
|
Bob Hughes wrote:
>
> I have little tolerance for parse. Something go wrong only by render
> time is the most aggravating.
I soooo much agree with you. therefore, it's even more frustrating when
it crashes..
> Hey, thought here, parse optimizations:
hehe, yeah.
> most spurious stuff parsed first, least last ;)
Well, that ain't easy... hmm, create the output boxes/mesh first, then
the height-data?? naaa...
Actually, all the functions have almost the same parse-time. the log is
a bit slower than the lin...
> Didn't mean to confuse about the pixelization comment. I should have
> added the word "illusion" and a smilie :)
ok
> From what I could see, if jaggies were present or not, I would not have
> noticed much judging by all the sharp contrasting small scale blacks and
> whites in there (land as well as water part).
oh.. ;-)
I'm doing a new render. it has worked for over 8 hours now. I just don't
seem to end rendering...
>
> Spider wrote:
> >
> > > What a parse to render ratio. Wow.
> > yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> > crashes .-)
> >
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
Post a reply to this message
|
|