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From: mcavoys
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 12:16:22
Message: <3efc6dcd.90649076@news.povray.org>
You show a morsel, I want to see more. You show more and I want to see it all
:-}
Looks great. One small point, should the phase of the Moon not be the same as
the Earth's? In fact as I look at it closely is the phase of the Moon changing
slightly throughout its motion?
Still it's a great looking animation.

Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 12:24:28
Message: <3efc6fbc$1@news.povray.org>
Yeah, everything is changing slightly. The earth
is spinning, the sun is turning, the moon is moving...
:-) (I know, no realistic speeds or relations)

But why do you think should Earth and Moon be the
same? It depends slightly on the viewing angle, how
much nearer towards the day-night line one is, and
we're farther away from the earth's one than from the
moon.
And anyways, how could it be different, when both
objects are being lit by the same sun?


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> You show a morsel, I want to see more. You show more and I want to see it
all
> :-}
> Looks great. One small point, should the phase of the Moon not be the same
as
> the Earth's? In fact as I look at it closely is the phase of the Moon
changing
> slightly throughout its motion?
> Still it's a great looking animation.
>
> Regards
>         Stephen


Post a reply to this message

From: mcavoys
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 12:48:27
Message: <3efc7531.92541367@news.povray.org>
On Fri, 27 Jun 2003 18:22:18 +0200, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

>Yeah, everything is changing slightly. The earth
>is spinning, the sun is turning, the moon is moving...
>:-) (I know, no realistic speeds or relations)
>
>But why do you think should Earth and Moon be the
>same? It depends slightly on the viewing angle, how
>much nearer towards the day-night line one is, and
>we're farther away from the earth's one than from the
>moon.
>And anyways, how could it be different, when both
>objects are being lit by the same sun?

I started to do some arithmetic when I thought bu**er it I'm not going down that
road:-} I'm sure you did not use true scaling because when I did something
similar it looked so unrealistic that an orrery would look better. Hmm I saw one
at the theatre last night that might be fun to do.
BTW IMHO That's one of the problems with Space Operas. If they use real physics
it's no use for the movies.

Regards
        Stephen


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From: Tek
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 14:03:11
Message: <3efc86df$1@news.povray.org>
Looks great! I'd like to see the camera fly past from the night side to the day
side so we actually see the sun rise and can see the light side of the earth. It
confused my when I saw a posting called "sunrise" then I open it and the camera
starts moving the wrong way!

One small niggle: It looks like the earth's atmosphere is still blue on the dark
side of the planet, is that just light coming round the far side or have you
actually got a blue sky at night? Also I suggest using scattering media with
coloured absorption, because you can tune it to give sunset colours in the sky
between the light and dark sides. I've used it in a few of my renders and I
think it looks cool :)

--
Tek
http://www.evilsuperbrain.com


"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3efc4937@news.povray.org...
> So, this is the final 600 frame = 24 second animation.
> The very last part I don't like, when the sun gets stretched
> just a little too much.
>
> Anyways, in case anyone is wondering, this scene is
> planned to be part of a long-term (and I really mean
> LOOOOOONG-term :-) project, for which I plan
> on using extensive/excessive fades from one scene to the
> next. The entire storyboard isn't in my head yet, but there
> are some parts which will remain there no matter the
> story...
>
> Well, enjoy. Since the setup is pretty much finished for
> this scene, I'll probably move on and create the actual
> sunrise (with sun peeking over the earth's rim, with a
> closer camera), which should incorporate a nice blinding
> effect when the sun first peeks... They typical stuff, you
> know... :-)
>
> Regards,
> Tim
>
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
>
>


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From: Tom Galvin
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 16:28:37
Message: <Xns93A7A78242CADtomatimporg@204.213.191.226>
mca### [at] aolcom (S McAvoy) wrote in
news:3efc7531.92541367@news.povray.org: 

> 
> I started to do some arithmetic when I thought bu**er it I'm not going
> down that road:-} I'm sure you did not use true scaling because when I
> did something similar it looked so unrealistic that an orrery would
> look better. Hmm I saw one at the theatre last night that might be fun
> to do. BTW IMHO That's one of the problems with Space Operas. If they
> use real physics it's no use for the movies.
> 

You might like these photos taken from Mars:

http://www.msss.com/mars_images/moc/2003/05/22/


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From: mcavoys
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 19:12:02
Message: <3efccf20.115564182@news.povray.org>
On 27 Jun 2003 16:28:37 -0400, Tom Galvin <tom### [at] imporg> wrote:


>You might like these photos taken from Mars:
>
>http://www.msss.com/mars_images/moc/2003/05/22/

Thanks, there was no need to go that far to prove a point :-}
What would Ray Bradbury have had to say about the fact someone can 
effortlessly :-} send a photograph taken on mars, of the Earth, to illustrate a
point (pun intended):-}


Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 20:12:42
Message: <3efcdd7a@news.povray.org>
I've used scattering before, then someone mentioned
the lack of atmosphere on the shadowside. What I
did now was use emission for this scene, but plan
on doing something more elaborate for the actual sunrise
(where the sun really rises from behind the earth). This
scene is still part of that sequence, so it is a sunrise.
This is also tried to be conveyed with the sun moving to


For the sequence as a whole, camera fly-bies are a
no-no, its supposed to become one long zoom-out,
with nice fades and "spectacular" scenes (the quotes
referring to what I'm actually able to produce :-)
But the movie in its whole will probably have some
camera movement in the initial and final sequences,
where part of the story is told.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Looks great! I'd like to see the camera fly past from the night side to
the day
> side so we actually see the sun rise and can see the light side of the
earth. It
> confused my when I saw a posting called "sunrise" then I open it and the
camera
> starts moving the wrong way!
>
> One small niggle: It looks like the earth's atmosphere is still blue on
the dark
> side of the planet, is that just light coming round the far side or have
you
> actually got a blue sky at night? Also I suggest using scattering media
with
> coloured absorption, because you can tune it to give sunset colours in the
sky
> between the light and dark sides. I've used it in a few of my renders and
I
> think it looks cool :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
> "Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
> news:3efc4937@news.povray.org...
> > So, this is the final 600 frame = 24 second animation.
> > The very last part I don't like, when the sun gets stretched
> > just a little too much.
> >
> > Anyways, in case anyone is wondering, this scene is
> > planned to be part of a long-term (and I really mean
> > LOOOOOONG-term :-) project, for which I plan
> > on using extensive/excessive fades from one scene to the
> > next. The entire storyboard isn't in my head yet, but there
> > are some parts which will remain there no matter the
> > story...
> >
> > Well, enjoy. Since the setup is pretty much finished for
> > this scene, I'll probably move on and create the actual
> > sunrise (with sun peeking over the earth's rim, with a
> > closer camera), which should incorporate a nice blinding
> > effect when the sun first peeks... They typical stuff, you
> > know... :-)
> >
> > Regards,
> > Tim
> >
> >
> > --
> > Tim Nikias v2.0
> > Homepage: http://www.digitaltwilight.de/no_lights
> > Email: Tim### [at] gmxde
> >
> >
> >
>
>


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From: Sir Charles W  Shults III
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 21:03:28
Message: <3efce960$1@news.povray.org>
<mca### [at] aolcom (S McAvoy)> wrote in message
news:3efccf20.115564182@news.povray.org...
> On 27 Jun 2003 16:28:37 -0400, Tom Galvin <tom### [at] imporg> wrote:

> Thanks, there was no need to go that far to prove a point :-}
> What would Ray Bradbury have had to say about the fact someone can
> effortlessly :-} send a photograph taken on mars, of the Earth, to illustrate
a
> point (pun intended):-}
>

    Why not ask him?

web### [at] raybradburycom

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Tek
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 27 Jun 2003 21:30:56
Message: <3efcefd0@news.povray.org>
Ah, I see how that would work, it sounds good.

Incidentally, I had a play with scattering media type 5, with eccentricity set
so that the atmosphere became much brighter when looking through it towards the
light source. I never tried it in an animation but it might be able to get that
nice halo effect you see in sunrise photos from orbit.

I can't wait to see the full thing :) but I guess I'll have to...

--
Tek
http://www.evilsuperbrain.com


"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3efcdd7a@news.povray.org...
> I've used scattering before, then someone mentioned
> the lack of atmosphere on the shadowside. What I
> did now was use emission for this scene, but plan
> on doing something more elaborate for the actual sunrise
> (where the sun really rises from behind the earth). This
> scene is still part of that sequence, so it is a sunrise.
> This is also tried to be conveyed with the sun moving to

>
> For the sequence as a whole, camera fly-bies are a
> no-no, its supposed to become one long zoom-out,
> with nice fades and "spectacular" scenes (the quotes
> referring to what I'm actually able to produce :-)
> But the movie in its whole will probably have some
> camera movement in the initial and final sequences,
> where part of the story is told.
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> > Looks great! I'd like to see the camera fly past from the night side to
> the day
> > side so we actually see the sun rise and can see the light side of the
> earth. It
> > confused my when I saw a posting called "sunrise" then I open it and the
> camera
> > starts moving the wrong way!
> >
> > One small niggle: It looks like the earth's atmosphere is still blue on
> the dark
> > side of the planet, is that just light coming round the far side or have
> you
> > actually got a blue sky at night? Also I suggest using scattering media
> with
> > coloured absorption, because you can tune it to give sunset colours in the
> sky
> > between the light and dark sides. I've used it in a few of my renders and
> I
> > think it looks cool :)
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
> > "Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
> > news:3efc4937@news.povray.org...
> > > So, this is the final 600 frame = 24 second animation.
> > > The very last part I don't like, when the sun gets stretched
> > > just a little too much.
> > >
> > > Anyways, in case anyone is wondering, this scene is
> > > planned to be part of a long-term (and I really mean
> > > LOOOOOONG-term :-) project, for which I plan
> > > on using extensive/excessive fades from one scene to the
> > > next. The entire storyboard isn't in my head yet, but there
> > > are some parts which will remain there no matter the
> > > story...
> > >
> > > Well, enjoy. Since the setup is pretty much finished for
> > > this scene, I'll probably move on and create the actual
> > > sunrise (with sun peeking over the earth's rim, with a
> > > closer camera), which should incorporate a nice blinding
> > > effect when the sun first peeks... They typical stuff, you
> > > know... :-)
> > >
> > > Regards,
> > > Tim
> > >
> > >
> > > --
> > > Tim Nikias v2.0
> > > Homepage: http://www.digitaltwilight.de/no_lights
> > > Email: Tim### [at] gmxde
> > >
> > >
> > >
> >
> >
>
>


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From: mcavoys
Subject: Re: Full Sunrise (772kb MPG1, Thumbnail Version)
Date: 28 Jun 2003 03:50:00
Message: <3efd4893.146655148@news.povray.org>
On Fri, 27 Jun 2003 21:03:31 -0400, "Sir Charles W. Shults III"
<aic### [at] cflrrcom> wrote:


>
>    Why not ask him?
>
>web### [at] raybradburycom
>
Sadly we have not been introduced :-{

Regards
        Stephen


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