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From: Fidel viegas
Subject: Re: Alien Invasion - Intro scene [link]
Date: 21 Nov 2002 10:31:21
Message: <BA02AB89.71FE%fidel.viegas@artrecognition.co.uk>
Hi Peter, that looks really cool.
What did you use to model the creatures? And the eyes blinking what did you
use?

All the best

Fidel.


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From: Fidel viegas
Subject: Re: Alien Invasion - Intro scene [link]
Date: 21 Nov 2002 16:23:24
Message: <BA02FE0D.724C%fidel.viegas@artrecognition.co.uk>
in article Xns### [at] 204213191226, Rafal 'Raf256' Maj at
raf### [at] raf256com wrote on 21/11/02 4:10 am:

> "Peter Hertel" <peter@hertel**NOSPAM**.no> wrote in
> news:3ddbf0ed$1@news.povray.org
> 
>> http://hertel.no/peter/povray/alien%20invasion%20test19.divx.avi

I have just downloaded this file today.

All the best

Fidel.


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From: Peter Hertel
Subject: Re: Alien Invasion - Intro scene [link]
Date: 21 Nov 2002 17:14:14
Message: <3ddd5ab6@news.povray.org>
> > http://hertel.no/peter/povray/alien%20invasion%20test19.divx.avi
>
> this file is broken
Well.. it works for me on Win2k, with Opera 6.
I'm really sorry for not converting spaces to _, if that creates problems
for anyone, but the ftp prog refused to rename it (anyone had that problem
with aceftp?) and I didn't want to re-upload it on my slow dial-up :-/

> Wow I love this film :) realy nice. Maybe it should go a little slowwer,
> first time I didn't notice that red is accualy eating green ones...

Thanks!
Well, I tried a 600 frame version, and it kinda lost the flow.. It runs at
24fps btw..
The reason you didn't notice the eating might be because of what Slime
mentioned, I'm working on the camera movement now.

-Peter
--
http://hertel.no/peter
#local Q=0;#while(Q<999)#debug"Peter :)\n"#local Q=Q+1;#end
What do you think of my new signature? ;)


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From: Peter Hertel
Subject: Re: Alien Invasion - Intro scene [link]
Date: 21 Nov 2002 17:14:16
Message: <3ddd5ab8@news.povray.org>
> Hi Peter, that looks really cool.
Thanks!

> What did you use to model the creatures? And the eyes blinking what did
you
> use?
>
> All the best
>
> Fidel.
>
Wow :) Must be the first time someone asks _me_ about modelling technices,
thanks Fidel! That felt good! ;)
They are all handcoded.
Legs are moved with a small walking macro I did.
Neck is cylinders and spheres along a spline. It's way faster than using
sphere_sweeps and works pretty well here.
Eye lid is made up of clipped sphere and torus, which then is rotated to
make it blink.
Here is the code, guess it explains it better..

    #macro Eye_Lid(SEL_Clock,EL_Translate)
        #declare EL_Clock = mod(SEL_Clock,1);
        #switch (EL_Clock)
            #range(0  ,0.8)#declare EL_Open = 50;
#break
            #range(0.8,0.9)#declare EL_Open =
50-50*((EL_Clock-0.8)*10);#break
            #range(0.9,1  )#declare EL_Open =
50*((EL_Clock-0.9)*10);#break
        #end
        #declare EL_Object=
        union{
            sphere {    0,0.3                   clipped_by {cylinder
{y*0.05,y*1 ,0.4}}}
            torus  {0.275,0.05 translate y*0.05 clipped_by {cylinder {  0
,x*-1,0.4}}}
            sphere {<0,0.05,-0.275>,0.05}
            sphere {<0,0.05, 0.275>,0.05}
            cylinder {<0,0,-0.275>,<0,-0.05,-0.275>,0.05 rotate z*EL_Open
translate y*0.05}
        rotate -z*EL_Open
        }
        union{
            object {EL_Object}
            object {EL_Object scale <1,-1,1>}
            sphere {0,0.25 texture {T_SWAEye}}
        texture {T_SWABody}
        translate EL_Translate
        }
    #end

Regards
-Peter
--
http://hertel.no/peter
#local Q=0;#while(Q<999)#debug"Peter :)\n"#local Q=Q+1;#end
What do you think of my new signature? ;)


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From: Peter Hertel
Subject: Re: Alien Invasion - Intro scene [link]
Date: 21 Nov 2002 17:14:17
Message: <3ddd5ab9@news.povray.org>
> Weird...
> It makes me curious for more.
Great!

> Right now, the camera angle _and_ movement seem a bit too much,
> but that might be functional.
Too much? How? I use the ultra_wide_angle camera because I think it boosts
the looks of the animation a bit, compared to the standard camera.

> At least it creates the impression that you're part of the
> scene. Which is good, I hope... (is it?)
Yes, it was done in an attempt to show/enlarge the size differense between
the aliens, as well as the surprise when the first alien gets eaten. But
there is no you-character in the animation.

> Couldn't you have a bit more interesting environment?
Not in this scene ;) It's only a short intro, the other scenes have more
interesting enviroment!

> I guess I need to see more of the story to understand what's
> going on.
It's an classic topic, the little fish gets eaten by the bigger fish, etc..
The animation ending is going to be a little funny surprise, so I won't
spoil it with telling the whole plot =) But I'll post more scenes as they
get near completion, if you folks want to see them? The feedback you give me
is all extremely valuable!

-Peter
--
http://hertel.no/peter
#local Q=0;#while(Q<999)#debug"Peter :)\n"#local Q=Q+1;#end
What do you think of my new signature? ;)


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From: Fidel viegas
Subject: Re: Alien Invasion - Intro scene [link]
Date: 22 Nov 2002 16:32:55
Message: <BA0451C5.7278%fidel.viegas@artrecognition.co.uk>
in article 3ddd5ab8@news.povray.org, Peter Hertel at
peter@hertel**NOSPAM**.no wrote on 21/11/02 9:31 pm:

> Wow :) Must be the first time someone asks _me_ about modelling technices,
> thanks Fidel! That felt good! ;)

I am glad to know that.

> They are all handcoded.
> Legs are moved with a small walking macro I did.
> Neck is cylinders and spheres along a spline. It's way faster than using
> sphere_sweeps and works pretty well here.
> Eye lid is made up of clipped sphere and torus, which then is rotated to
> make it blink.

After looking at the movie again, I thought you used a sphere_sweep for the
legs, but now I know it wasn't. The creatures look really cool. They are
simple but very cool.
The eyes blinking just gave an idea for an old character I was modelling. I
just didn't know how to create the blinking effect. but now thanks to your
explanation I know. Thanks a lot.
I had never tried the clipped_by statement, so I'll have a look at it.

> Here is the code, guess it explains it better..

Thanks for the code. It is going to be really helpful. Keep going with the
animation. I looks really cool. How far are you from finishing it? And how
long is the animation going to be?
It rocks dude!

All the best

Fidel.


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From: =Bob=
Subject: Re: Alien Invasion - Intro scene [link]
Date: 24 Nov 2002 17:43:55
Message: <3de1562b@news.povray.org>
Enjoyed your animation. As mentioned by others,
it wasn't obvious that the red thing was eating the
others. You have the camera moving quite a bit,
which could be effective, but in the beginning,
when you brought it right up to one of the walking
things, you really do well to grab the viewer's attention,
but the red thing eats one of aliens behind that one.
I think it would have had more impact to eat the one
that has the viewer's attention.
=Bob=


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From: Aaron
Subject: Re: Alien Invasion - Intro scene [link]
Date: 24 Nov 2002 19:27:52
Message: <3de16e88@news.povray.org>
> You have the camera moving quite a bit,
> which could be effective, but in the beginning,
> when you brought it right up to one of the walking
> things, you really do well to grab the viewer's attention,
> but the red thing eats one of aliens behind that one.
> I think it would have had more impact to eat the one
> that has the viewer's attention.

Good point!

Make the camera start at a distance and just as it gets close.. blamo down
comes the red thing!

Now perhaps it could also then cause some of the other things to pause and
look in fear in that direction?

I like the way the camera shudders with the impact too... :)


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From: Peter Hertel
Subject: Re: Alien Invasion - Intro scene [link]
Date: 25 Nov 2002 07:52:12
Message: <3de21cfc$1@news.povray.org>
> > You have the camera moving quite a bit,
> > which could be effective, but in the beginning,
> > when you brought it right up to one of the walking
> > things, you really do well to grab the viewer's attention,
> > but the red thing eats one of aliens behind that one.
> > I think it would have had more impact to eat the one
> > that has the viewer's attention.
>
> Good point!
>
> Make the camera start at a distance and just as it gets close.. blamo down
> comes the red thing!
Thanks for the replies, I'll re-do the camera movement and re-render
sometime this week.

> Now perhaps it could also then cause some of the other things to pause and
> look in fear in that direction?
These aliens have no brains, nor ears, so they can neither understand, feel
or hear the other ones get eaten..
(Meaning I didn't model them capable of doing stuff like that :)

> I like the way the camera shudders with the impact too... :)
>
Glad you like it :) It's very simple, if anyone is interested, I can post
the source..

-Peter


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From: Peter Hertel
Subject: Re: Alien Invasion - Intro scene [link]
Date: 25 Nov 2002 09:16:45
Message: <3de230cd$1@news.povray.org>
<snip>
> After looking at the movie again, I thought you used a sphere_sweep for
the
> legs, but now I know it wasn't. The creatures look really cool. They are
> simple but very cool.
Thank you!

> The eyes blinking just gave an idea for an old character I was modelling.
I
> just didn't know how to create the blinking effect. but now thanks to your
> explanation I know. Thanks a lot.
> I had never tried the clipped_by statement, so I'll have a look at it.
clipped_by was very useful in this situation. The docs explains it better
than me..

> Thanks for the code. It is going to be really helpful. Keep going with the
> animation. I looks really cool. How far are you from finishing it? And how
> long is the animation going to be?
This is scene01, I've done most of scene03, just have to work on the
enviroment, and extend it a little..
I'm planning five or six scenes. And I hope to make the animation a couple
of minutes long, I doubt it will be so much as 5 minutes long though..

> It rocks dude!
=)

-Peter


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