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Hello!
Just discovered Pov Ray and totally amazed of what people make.
Could someone explain to me this:
The most breathtaking pictures are using a lof of hours rendering, some a whole
day.
how do you make these pictures?
do you code a lot before you render (and you visually know the result of your
coding) OR is there a preview function with a lot of testing?
I thought at first there was a lot of testing, but if a render takes 5-6 hours
then you really should "know" when to test...
Sorry if this is a very stupid question, but really nags me...
And appreciate every answer...
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H@@kon wrote:
> Hello!
hi there! welcome!
> The most breathtaking pictures are using a lof of hours rendering, some a whole
> day.
> how do you make these pictures?
We begin by reading the whole povray manual and included tutorial... ;)
Actually, I guess most of us do it by small steps: add a few geometries
to the scene, render it in low quality settings to get a hold of how
it's turning out, then add a few more, tweak the textures, the lighting,
the camera positioning, general settings etc. One small step at a time.
Pictures that take hours or days are called "final renders". We feel
good about how it's turning out and feel confident enough to turn on all
expensive features at the same time with the highest resolutions and
best antialiasing... we turn it all on and then go to sleep while povray
works... well, actually, some of us keep wake up as we contort ourselves
to every few pixels updated on screen... :P
You should keep in mind that povray is loaded with lots of defaults and
that a povray scene always consists of at least one geometric object,
one light source and a camera. One of these defaults is a camera
located in 0 (same as <0,0,0>)) and pointing to 0. Then, this is a
pretty complete scene:
sphere {0,1 pigment {rgb 1}}
light_source {4-8*z 1}
which is a radius 1 sphere at origin and white (1) color, illuminated by
a white light positioned at <4,4,4>-<0,0,8>. Now it's up to you... :)
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"H@@kon" <nomail@nomail> wrote in message
news:web.47a217e87b8d0c8a95b8a6100@news.povray.org...
> Hello!
>
> Just discovered Pov Ray and totally amazed of what people make.
> Could someone explain to me this:
>
> The most breathtaking pictures are using a lof of hours rendering, some a
> whole
> day.
>
> how do you make these pictures?
>
> do you code a lot before you render (and you visually know the result of
> your
> coding) OR is there a preview function with a lot of testing?
>
> I thought at first there was a lot of testing, but if a render takes 5-6
> hours
> then you really should "know" when to test...
>
>
> Sorry if this is a very stupid question, but really nags me...
> And appreciate every answer...
>
Hi,
I don't claim to have done anything that could be credited as
'breathtaking', but I have done images that take a day or more and
animations that take many days to render.
I'd be suprised if there's anyone able to just write the code and then
render once at the end. I normally do a very large number of test renders,
but I try to keep the times down on most of them by:
1. Commenting out bits I don't need for a particular test
2. Incorporating quick alternatives to take the place of slow-rendering
objects like Isosurfaces
3. Rendering smaller images
4. Turning off Anti-Aliasing and other time-consuming stuff like radiosity
until near the end
Most of the test renders that I do take just a few seconds, though they
begin to take longer towards the end when I assemble the various components
and start sorting out the innevitable little glitches.
You may do a full render overnight or leave it running while you're out to
get an idea of how the whole thing is coming along.
Regards,
Chris B.
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nemesis <nam### [at] nospamgmailcom> wrote:
> H@@kon wrote:
> > Hello!
>
> hi there! welcome!
>
> > ...
Thanks for the welcome and thanks for the answer!
And i guess by learning you learn what functions which take ages to render and
vice versa. I see...Must be satisfying to wait those 5 hours and see the
finished result.
Better start practicing :-)
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"H@@kon" <nomail@nomail> wrote in message
news:web.47a217e87b8d0c8a95b8a6100@news.povray.org...
> Hello!
>
> Just discovered Pov Ray and totally amazed of what people make.
> Could someone explain to me this:
>
> The most breathtaking pictures are using a lof of hours rendering, some a
> whole
> day.
>
> how do you make these pictures?
>
> do you code a lot before you render (and you visually know the result of
> your
> coding) OR is there a preview function with a lot of testing?
>
> I thought at first there was a lot of testing, but if a render takes 5-6
> hours
> then you really should "know" when to test...
>
>
> Sorry if this is a very stupid question, but really nags me...
> And appreciate every answer...
Hi, and welcome. I just thought I'd chip in and mention that although
PoV-Ray is a fantastic rendering program, (and it is), the program itself is
adaptable to using other popular modeling progs like Wings3D, Poser, and the
like. The best tool to incorporate your models is PoseRay, a brilliant
(free) conversion (and many other things) program found here:
http://mysite.verizon.net/sfg0000/ if you're that way inclined. But, try all
of the PoV primitives first and texture them in PoV because PoV is also
fantastic for texturing.
~Steve~
>
>
>
>
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On Thu, 31 Jan 2008 13:48:08 EST, "H@@kon" <nomail@nomail> wrote:
>Hello!
>
>Just discovered Pov Ray and totally amazed of what people make.
>Could someone explain to me this:
>
>The most breathtaking pictures are using a lof of hours rendering, some a whole
>day.
>
>how do you make these pictures?
>
>do you code a lot before you render (and you visually know the result of your
>coding) OR is there a preview function with a lot of testing?
>
>I thought at first there was a lot of testing, but if a render takes 5-6 hours
>then you really should "know" when to test...
>
>
>Sorry if this is a very stupid question, but really nags me...
>And appreciate every answer...
>
>
>
Welcome from me too.
I don't have the vision to hand code Pov-Ray script so I use a Modeller instead.
One of the advantages is that you get an OpenGL preview and front, side and top
views. And to balance things Modellers generally only use a subset of Pov-Ray
objects. But for someone like me I need to have a visual representation of the
scene I'm working on. The two Modellers I use are Moray (there is a news group
here) and Bishop3d which is only in Beta testing at the moment.
Regards
Stephen
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H@@kon nous apporta ses lumieres en ce 2008/01/31 13:48:
> Hello!
>
> Just discovered Pov Ray and totally amazed of what people make.
> Could someone explain to me this:
>
> The most breathtaking pictures are using a lof of hours rendering, some a whole
> day.
>
> how do you make these pictures?
>
> do you code a lot before you render (and you visually know the result of your
> coding) OR is there a preview function with a lot of testing?
>
> I thought at first there was a lot of testing, but if a render takes 5-6 hours
> then you really should "know" when to test...
>
>
> Sorry if this is a very stupid question, but really nags me...
> And appreciate every answer...
>
>
>
>
Usualy, a simple scene renders quickly in a mater of seconds to minutes. Those
are the ones you create when you are still new to ray tracing. Few objects,
simple textures, less than 5 lights, and no advanced features.
The scenes that take many hours or days are "advanced" scenes. They may contain
1000's of objects, or use media, have several reflective or transparent objects,
several high quality area lights, very complex objects and textures, blured
reflections and transparance, radiosity, isosurfaces, parametrics, and more...
You will start with some simple scenes. Progressively, you'll explore the more
advances features and, eventualy, may come up with a scene of your own that get
rendered in a week... or maybe even more.
Just start running trough the tutorials, typing the examples, and running them.
Experiment with them by changing one item at the time, and do a render to see
the effect of your change. Then, read the rest of the documentations at least
once. Whenever you are unsure about some keyword, press the "F1" key to jump to
the help about the one the curson is on. (windows version)
Now, load and render the various sample scenes. If you want to change them,
start by saving them under a new name so that you can easily compare the
originals and your altered versions.
All the .POV, .INC and .INI files are human readable and can be opened as an
ordinary text file.
--
Alain
-------------------------------------------------
If you can’t get your work done in the first 24 hr’s, work nights.
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Thank you all!
Alain <ele### [at] netscapenet> wrote:
> Whenever you are unsure about some keyword, press the "F1" key to jump to
> the help about the one the curson is on. (windows version)
And that was a really helpful tip!
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BTW, you might wanna look Warp's page on tips at getting a simple scene to
quality scene:
http://warp.povusers.org/povtips/
it's very elucidative for begginers...
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web.47a217e87b8d0c8a95b8a6100@news.povray.org...
> Hello!
>
> Just discovered Pov Ray and totally amazed of what people make.
> Could someone explain to me this:
> Sorry if this is a very stupid question, but really nags me...
> And appreciate every answer...
I've written a few "behind the scenes" texts that describe how I did some
complex POV-Ray images. It's more about the general process but you may find
it useful anyway, since in some cases the intermediate images were kept.
Direct links to the texts:
http://www.oyonale.com/image.php?code=590
http://www.oyonale.com/image.php?code=464
http://www.oyonale.com/image.php?code=168
http://www.oyonale.com/image.php?code=204
http://www.oyonale.com/image.php?code=163
http://www.oyonale.com/image.php?code=505
http://www.oyonale.com/iss.php
http://www.oyonale.com/variations.php
Gilles
--
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters
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