POV-Ray : Newsgroups : povray.newusers : general technique? : Re: general technique? Server Time
28 Jul 2024 18:27:07 EDT (-0400)
  Re: general technique?  
From: Stephen
Date: 31 Jan 2008 15:49:39
Message: <j2d4q3tj4v9n5kcbv8gpkn3cti0s18884t@4ax.com>
On Thu, 31 Jan 2008 13:48:08 EST, "H@@kon" <nomail@nomail> wrote:

>Hello!
>
>Just discovered Pov Ray and totally amazed of what people make.
>Could someone explain to me this:
>
>The most breathtaking pictures are using a lof of hours rendering, some a whole
>day.
>
>how do you make these pictures?
>
>do you code a lot before you render (and you visually know the result of your
>coding) OR is there a preview function with a lot of testing?
>
>I thought at first there was a lot of testing, but if a render takes 5-6 hours
>then you really should "know" when to test...
>
>
>Sorry if this is a very stupid question, but really nags me...
>And appreciate every answer...
>
>
>
Welcome from me too.
I don't have the vision to hand code Pov-Ray script so I use a Modeller instead.
One of the advantages is that you get an OpenGL preview and front, side and top
views. And to balance things Modellers generally only use a subset of Pov-Ray
objects. But for someone like me I need to have a visual representation of the
scene I'm working on. The two Modellers I use are Moray (there is a news group
here) and Bishop3d which is only in Beta testing at the moment. 

Regards
	Stephen


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