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"H@@kon" <nomail@nomail> wrote in message
news:web.47a217e87b8d0c8a95b8a6100@news.povray.org...
> Hello!
>
> Just discovered Pov Ray and totally amazed of what people make.
> Could someone explain to me this:
>
> The most breathtaking pictures are using a lof of hours rendering, some a
> whole
> day.
>
> how do you make these pictures?
>
> do you code a lot before you render (and you visually know the result of
> your
> coding) OR is there a preview function with a lot of testing?
>
> I thought at first there was a lot of testing, but if a render takes 5-6
> hours
> then you really should "know" when to test...
>
>
> Sorry if this is a very stupid question, but really nags me...
> And appreciate every answer...
>
Hi,
I don't claim to have done anything that could be credited as
'breathtaking', but I have done images that take a day or more and
animations that take many days to render.
I'd be suprised if there's anyone able to just write the code and then
render once at the end. I normally do a very large number of test renders,
but I try to keep the times down on most of them by:
1. Commenting out bits I don't need for a particular test
2. Incorporating quick alternatives to take the place of slow-rendering
objects like Isosurfaces
3. Rendering smaller images
4. Turning off Anti-Aliasing and other time-consuming stuff like radiosity
until near the end
Most of the test renders that I do take just a few seconds, though they
begin to take longer towards the end when I assemble the various components
and start sorting out the innevitable little glitches.
You may do a full render overnight or leave it running while you're out to
get an idea of how the whole thing is coming along.
Regards,
Chris B.
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