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From: Nathan Zwalsh
Subject: Mushroom cloud using DF3
Date: 16 Apr 1999 00:10:27
Message: <3716A9E1.256DBFA5@fatnet.net>
I need help in creating DF3 files to make a Mushroom Cloud caused by an
Nuclear Explosion i've tried to experiment with the DF3's but no success
on creating any thing close to what i wanted or expected. If anyone
knows "ANYTHING" about the elusive DF3's please tell me.  I'm still
quite new to pov ( maybe one year under my belt ) so, please try to
explain it to me as if i were a 2 year old.

Thank you for your time reading this,

Nathan Zwalsh
nrz### [at] fatnetnet


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From: Stephen Lavedas
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 02:13:49
Message: <3716C6F6.28EE2771@virginia.edu>
I am leaving town for a few days, but I would be happy to give you what
help I can when I return.  In actuality, I think Jim Kress probably has
more experience with DF3's than I do.  I just dissected them.

Steve
Send me an email and I'll see what I can do when I return


Nathan Zwalsh wrote:
> 
> I need help in creating DF3 files to make a Mushroom Cloud caused by an
> Nuclear Explosion i've tried to experiment with the DF3's but no success
> on creating any thing close to what i wanted or expected. If anyone
> knows "ANYTHING" about the elusive DF3's please tell me.  I'm still
> quite new to pov ( maybe one year under my belt ) so, please try to
> explain it to me as if i were a 2 year old.
> 
> Thank you for your time reading this,
> 
> Nathan Zwalsh
> nrz### [at] fatnetnet


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From: Lewis
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 08:58:33
Message: <371725E0.408AABA4@netvision.net.il>
What is DF3?


Nathan Zwalsh wrote:
> 
> I need help in creating DF3 files to make a Mushroom Cloud caused by an
> Nuclear Explosion i've tried to experiment with the DF3's but no success
> on creating any thing close to what i wanted or expected. If anyone
> knows "ANYTHING" about the elusive DF3's please tell me.  I'm still
> quite new to pov ( maybe one year under my belt ) so, please try to
> explain it to me as if i were a 2 year old.
> 
> Thank you for your time reading this,
> 
> Nathan Zwalsh
> nrz### [at] fatnetnet


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From: Ken
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 10:18:43
Message: <3717375B.3E5780B0@pacbell.net>
Lewis wrote:
> 
> What is DF3?

Roughly interperated I believe it means 3D density file. There is an
option in pov that will allow you to use a .df3 file as a way to control
the density function inside a media. It has other uses as well but this
was it's primary intended purpose. There is a utility that will allow
you to take one or several .tga image(s) and create a binary .df3 file.
The black art involved with knowing what to feed the conversion utility
is what this thread hopefully will answer for us all. I am skeptical that
anyone really knows to be perfectly honest with you and I sit patiently
on the side waiting for this revelation to unfold.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Lewis
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 10:27:17
Message: <37173AAF.A7450DC8@netvision.net.il>
Uncle Ken has spoken.

(this should be your signature)


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From: Peter Popov
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 13:03:01
Message: <37175dca.8994218@news.povray.org>
On Fri, 16 Apr 1999 06:12:59 -0700, Ken <tyl### [at] pacbellnet> wrote:

>Lewis wrote:
>> 
>> What is DF3?
>
>Roughly interperated I believe it means 3D density file. There is an
>option in pov that will allow you to use a .df3 file as a way to control
>the density function inside a media. It has other uses as well but this
>was it's primary intended purpose. There is a utility that will allow
>you to take one or several .tga image(s) and create a binary .df3 file.
>The black art involved with knowing what to feed the conversion utility
>is what this thread hopefully will answer for us all. I am skeptical that
>anyone really knows to be perfectly honest with you and I sit patiently
>on the side waiting for this revelation to unfold.

Attached is a five I've successfully used to generate several .df3s
out of csg-able objects - a keyboard, the word POV, a julia fractal, a
torus (with some turbulence makes a really good pipe smoke ring). Just
declare the object you need converted and render an animation. The
object bust fit into the unit box and must be csg-able. Frames must be
of square shape. It takes a lot of tweaking to get a complex object to
fit into the unit cube, but if you have the superpatch, a simple macro
using min_extent and max_extent could do the trick. For now, I hopw
this is useful as is.


---------
Peter Popov
ICQ: 15002700


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Attachments:
Download 'df3make.pov.txt' (1 KB)

From: Bob Hughes
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 15:22:37
Message: <37177F93.6FFBC888@aol.com>
I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
complex model once and came up with mixed results. Basically it didn't
work in other words (although it almost did it seemed), and I repeatedly
got a "patch object not allowed" during parse as I tried in vain to get
the model sliced up right.
So I guess this is impossible? No work-arounds? Well, I'm not giving up.


Peter Popov wrote:
> 
> I've successfully used to generate several .df3s
> out of csg-able objects - a keyboard, the word POV, a julia fractal, a
> torus (with some turbulence makes a really good pipe smoke ring). Just
> declare the object you need converted and render an animation. The
> object bust fit into the unit box and must be csg-able.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Jim Kress
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 15:27:41
Message: <3717811d.0@news.povray.org>
It depends on how you want to create the df3 file.  there have been several
posts in the povray newsgroups about utilities that create a df3 file from
various types of images.

I've written some code to take a 3D array of x,y,z data and from that
directly create a df3 file.  If anyone is interested, I can clean it up and
post a copy in the binaries.utilities group.

--
Jim

Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!

Be sure to read the Warp maintained POV VFAQ:
http://iki.fi/warp/povVFAQ.html




Stephen Lavedas wrote in message <3716C6F6.28EE2771@virginia.edu>...
>I am leaving town for a few days, but I would be happy to give you what
>help I can when I return.  In actuality, I think Jim Kress probably has
>more experience with DF3's than I do.  I just dissected them.
>
>Steve
>Send me an email and I'll see what I can do when I return
>
>
>Nathan Zwalsh wrote:
>>
>> I need help in creating DF3 files to make a Mushroom Cloud caused by an
>> Nuclear Explosion i've tried to experiment with the DF3's but no success
>> on creating any thing close to what i wanted or expected. If anyone
>> knows "ANYTHING" about the elusive DF3's please tell me.  I'm still
>> quite new to pov ( maybe one year under my belt ) so, please try to
>> explain it to me as if i were a 2 year old.
>>
>> Thank you for your time reading this,
>>
>> Nathan Zwalsh
>> nrz### [at] fatnetnet


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From: Ron Parker
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 15:50:40
Message: <37178680.0@news.povray.org>
On Fri, 16 Apr 1999 13:21:07 -0500, Bob Hughes <inv### [at] aolcom> wrote:
>I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
>complex model once and came up with mixed results. Basically it didn't
>work in other words (although it almost did it seemed), and I repeatedly
>got a "patch object not allowed" during parse as I tried in vain to get
>the model sliced up right.
>So I guess this is impossible? No work-arounds? Well, I'm not giving up.

If you have the Superpatch you could use trace() to do what you're wanting
to do.  In fact, you could write a macro that takes an object, a filename,
and the desired resolution and automatically creates the df3 file for you.  
It wouldn't be the fastest thing on Earth, but it wouldn't be too terrible.


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From: Bob Hughes
Subject: Re: Mushroom cloud using DF3
Date: 16 Apr 1999 15:58:05
Message: <3717880A.990B92D5@aol.com>
Oh wow, hey, that might work huh? Thanks for the new incentive, and the
S.P.
Gee, is nothing impossible...? If you see a DF3-made image at
binaries.images later on you will know I succeeded.


Ron Parker wrote:
> 
> On Fri, 16 Apr 1999 13:21:07 -0500, Bob Hughes <inv### [at] aolcom> wrote:
> >I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
> >complex model once and came up with mixed results. Basically it didn't
> >work in other words (although it almost did it seemed), and I repeatedly
> >got a "patch object not allowed" during parse as I tried in vain to get
> >the model sliced up right.
> >So I guess this is impossible? No work-arounds? Well, I'm not giving up.
> 
> If you have the Superpatch you could use trace() to do what you're wanting
> to do.  In fact, you could write a macro that takes an object, a filename,
> and the desired resolution and automatically creates the df3 file for you.
> It wouldn't be the fastest thing on Earth, but it wouldn't be too terrible.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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