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What is DF3?
Nathan Zwalsh wrote:
>
> I need help in creating DF3 files to make a Mushroom Cloud caused by an
> Nuclear Explosion i've tried to experiment with the DF3's but no success
> on creating any thing close to what i wanted or expected. If anyone
> knows "ANYTHING" about the elusive DF3's please tell me. I'm still
> quite new to pov ( maybe one year under my belt ) so, please try to
> explain it to me as if i were a 2 year old.
>
> Thank you for your time reading this,
>
> Nathan Zwalsh
> nrz### [at] fatnetnet
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Lewis wrote:
>
> What is DF3?
Roughly interperated I believe it means 3D density file. There is an
option in pov that will allow you to use a .df3 file as a way to control
the density function inside a media. It has other uses as well but this
was it's primary intended purpose. There is a utility that will allow
you to take one or several .tga image(s) and create a binary .df3 file.
The black art involved with knowing what to feed the conversion utility
is what this thread hopefully will answer for us all. I am skeptical that
anyone really knows to be perfectly honest with you and I sit patiently
on the side waiting for this revelation to unfold.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Uncle Ken has spoken.
(this should be your signature)
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On Fri, 16 Apr 1999 06:12:59 -0700, Ken <tyl### [at] pacbellnet> wrote:
>Lewis wrote:
>>
>> What is DF3?
>
>Roughly interperated I believe it means 3D density file. There is an
>option in pov that will allow you to use a .df3 file as a way to control
>the density function inside a media. It has other uses as well but this
>was it's primary intended purpose. There is a utility that will allow
>you to take one or several .tga image(s) and create a binary .df3 file.
>The black art involved with knowing what to feed the conversion utility
>is what this thread hopefully will answer for us all. I am skeptical that
>anyone really knows to be perfectly honest with you and I sit patiently
>on the side waiting for this revelation to unfold.
Attached is a five I've successfully used to generate several .df3s
out of csg-able objects - a keyboard, the word POV, a julia fractal, a
torus (with some turbulence makes a really good pipe smoke ring). Just
declare the object you need converted and render an animation. The
object bust fit into the unit box and must be csg-able. Frames must be
of square shape. It takes a lot of tweaking to get a complex object to
fit into the unit cube, but if you have the superpatch, a simple macro
using min_extent and max_extent could do the trick. For now, I hopw
this is useful as is.
---------
Peter Popov
ICQ: 15002700
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Attachments:
Download 'df3make.pov.txt' (1 KB)
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I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
complex model once and came up with mixed results. Basically it didn't
work in other words (although it almost did it seemed), and I repeatedly
got a "patch object not allowed" during parse as I tried in vain to get
the model sliced up right.
So I guess this is impossible? No work-arounds? Well, I'm not giving up.
Peter Popov wrote:
>
> I've successfully used to generate several .df3s
> out of csg-able objects - a keyboard, the word POV, a julia fractal, a
> torus (with some turbulence makes a really good pipe smoke ring). Just
> declare the object you need converted and render an animation. The
> object bust fit into the unit box and must be csg-able.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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It depends on how you want to create the df3 file. there have been several
posts in the povray newsgroups about utilities that create a df3 file from
various types of images.
I've written some code to take a 3D array of x,y,z data and from that
directly create a df3 file. If anyone is interested, I can clean it up and
post a copy in the binaries.utilities group.
--
Jim
Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!
Be sure to read the Warp maintained POV VFAQ:
http://iki.fi/warp/povVFAQ.html
Stephen Lavedas wrote in message <3716C6F6.28EE2771@virginia.edu>...
>I am leaving town for a few days, but I would be happy to give you what
>help I can when I return. In actuality, I think Jim Kress probably has
>more experience with DF3's than I do. I just dissected them.
>
>Steve
>Send me an email and I'll see what I can do when I return
>
>
>Nathan Zwalsh wrote:
>>
>> I need help in creating DF3 files to make a Mushroom Cloud caused by an
>> Nuclear Explosion i've tried to experiment with the DF3's but no success
>> on creating any thing close to what i wanted or expected. If anyone
>> knows "ANYTHING" about the elusive DF3's please tell me. I'm still
>> quite new to pov ( maybe one year under my belt ) so, please try to
>> explain it to me as if i were a 2 year old.
>>
>> Thank you for your time reading this,
>>
>> Nathan Zwalsh
>> nrz### [at] fatnetnet
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On Fri, 16 Apr 1999 13:21:07 -0500, Bob Hughes <inv### [at] aolcom> wrote:
>I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
>complex model once and came up with mixed results. Basically it didn't
>work in other words (although it almost did it seemed), and I repeatedly
>got a "patch object not allowed" during parse as I tried in vain to get
>the model sliced up right.
>So I guess this is impossible? No work-arounds? Well, I'm not giving up.
If you have the Superpatch you could use trace() to do what you're wanting
to do. In fact, you could write a macro that takes an object, a filename,
and the desired resolution and automatically creates the df3 file for you.
It wouldn't be the fastest thing on Earth, but it wouldn't be too terrible.
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Oh wow, hey, that might work huh? Thanks for the new incentive, and the
S.P.
Gee, is nothing impossible...? If you see a DF3-made image at
binaries.images later on you will know I succeeded.
Ron Parker wrote:
>
> On Fri, 16 Apr 1999 13:21:07 -0500, Bob Hughes <inv### [at] aolcom> wrote:
> >I couldn't help but notice the "CSG-able" word said. I wanted a DF3 of a
> >complex model once and came up with mixed results. Basically it didn't
> >work in other words (although it almost did it seemed), and I repeatedly
> >got a "patch object not allowed" during parse as I tried in vain to get
> >the model sliced up right.
> >So I guess this is impossible? No work-arounds? Well, I'm not giving up.
>
> If you have the Superpatch you could use trace() to do what you're wanting
> to do. In fact, you could write a macro that takes an object, a filename,
> and the desired resolution and automatically creates the df3 file for you.
> It wouldn't be the fastest thing on Earth, but it wouldn't be too terrible.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Jim Kress wrote:
>
> It depends on how you want to create the df3 file. there have been several
> posts in the povray newsgroups about utilities that create a df3 file from
> various types of images.
>
> I've written some code to take a 3D array of x,y,z data and from that
> directly create a df3 file. If anyone is interested, I can clean it up and
> post a copy in the binaries.utilities group.
>
> --
> Jim
That would of course be appreciated but I think that the one thing
on many peoples minds at this point is what exactly should a .df3 file
contain ? What does it do and how can a person control it to make the
media conform to a shape at will ?
If you can offer even a simple overview of what can be gained and where
to start you would be doing a lot of people here a big favour. My self
included. I have some vague notions and have explored the field a bit but
my own results to date have not yet been satisfactory and I owe that mostly
to lack of sufficient input from a knowledgeable source. I found the docs
sorely lacking on this subject for some reason.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Fri, 16 Apr 1999 11:57:01 -0700, Ken <tyl### [at] pacbellnet> wrote:
> That would of course be appreciated but I think that the one thing
>on many peoples minds at this point is what exactly should a .df3 file
>contain ? What does it do and how can a person control it to make the
>media conform to a shape at will ?
Have you ever found yourself wishing you could create a 3D bitmap?
Perhaps something simple, like alternating octahedra and tetrahedra
in a nice lattice. Or something complex, perhaps a swirly pattern
that can't be modeled with POV's built-in procedural textures. Say
you have a nice algorithm to generate it but the only language you
know is Visual Basic, so patching POV is out of the question.
Well, a .df3 file is just that: a 3D bitmap. When you use one, it's
just like an imagemap (well... more like Nathan's image_pattern patch,
in that it works with color_map) except that it varies in all three
dimensions instead of just two.
You're the artist here; you tell me how useful such a thing is. :)
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