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From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 10 Aug 2016 03:24:22
Message: <57aad6a6@news.povray.org>
On 9-8-2016 18:24, Bald Eagle wrote:
> I'd like that too - I'm always amazed at how MANY clever tools people have come
> up with, and it's certainly hard to find them all, keep them straight, and
> remember that they even exist so you can use them.
>
> I'm sure Thomas has a stockpile of all sorts of stuff   ;)
>

Hm... info:
Considering only POV-Ray, I currently have a collection of about 256 
different authors, each one contributing at least one macro or inc or 
pov file. The oldest contribution must be somewhen in the late 1990's...

Uncle Ken did better in his time and also online.

The problem is losing track of course. I have some index, which is not 
really up-to-date and would need work, and I am far from complete having 
only collected what I find personally interesting and potentially useful 
for a future project.

-- 
Thomas


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From: Stephen
Subject: Re: Tinkering with textures
Date: 10 Aug 2016 04:04:12
Message: <57aadffc$1@news.povray.org>
On 8/9/2016 5:37 PM, architype wrote:
>> BTW Bald Eagle mentioned a vine macro. I have used it and it is quite
>> >adaptable. I grew one around a Poser model for modesty. ^ ^
>> >http://graphics.uni-konstanz.de/~luft/ivy_generator/
> That looks amazing!:)
>

And it does what it says on the tin. :)

>> >I grew one around a Poser model for modesty. ^ ^
> lol;)
>
> -
>
> About the mesh stone component; I made a demo that shows the main params;


That is a good reference.

-- 

Regards
     Stephen


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From: architype
Subject: Re: Tinkering with textures
Date: 10 Aug 2016 16:40:00
Message: <web.57ab904168edbca0f35197700@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-8-2016 16:47, architype wrote:
> > About the library I have in mind; see the attached file for some really good
> > ideas. (from a book about renaissance architecture)
> >
>
> Oh absolutely! This is a trail you have to follow!
>
> --
> Thomas

Yes. No way I am missing out on that, its been on my wishlist for a long
time...
It is going to be my main freetime project for this autumn. I have started to
experiment, images are on the way. :)
But I need to think more about design and some of the technical matters.

As far as the spec goes, I have a fair idea of what I want, which isnt a bad
start actually. ;)
This time I am really going to follow the scene composition/top down approach
and not allow myself to get sidetracked ans immersed in detail.

Ie I am going to select great architecture, I am going to model them in medium
detail and I am going to compose the scene before messing with detail and only
go to work on the stuff that are really necessary for the scene to "work".

And I am _not_ going to waste time on exotic features that is supposedly
necessary for "completeness" of the library.
I know from experience that those end up as hard to understand rarely used code
that wasted a lot of time...

Anyway, about the spec and library features, here are some more images from the
same book:
http://povscriptcode.site123.me/
(Second post)
The idea is of course that the library should contain the elements/components of
the first two images,
so that the more complex buildings can then be implemented in reusable macros.

It would be really nice to have a shared project where we could work together
and get good design, nice textures and modelling plus light and composition all
together.

Best wishes, /A


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From: architype
Subject: Re: Tinkering with textures
Date: 10 Aug 2016 17:20:01
Message: <web.57ab999968edbca0f35197700@news.povray.org>
Here is the first demo. Focus here has been the rusticated parts, and yes they
are supposed to be different.
I want the reverse too, ie a smoother rustic block made with blobs and a more
"torn" cylinder surface made with a mesh.
Also, a sphere with an uneven surface would be really nice. Should be a fun
project this. :)

Anyway, about the image; there is no pigment save for the floor fish-bone
pattern.
All I have used is a normal. So there should be room for improvement... ;)
The non-rusticated parts are mainly CSG from my old library.

Best wishes, /A


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Attachments:
Download 'rusticscene_v2.jpg' (598 KB)

Preview of image 'rusticscene_v2.jpg'
rusticscene_v2.jpg


 

From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 03:03:12
Message: <57ac2330$1@news.povray.org>
Impressive project! Using blobs for rusticated architecture is spot on I 
believe.

-- 
Thomas


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From: Jörg "Yadgar" Bleimann
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 05:18:47
Message: <57ac42f7$1@news.povray.org>
Hi(gh)!

On 10.08.2016 09:24, Thomas de Groot wrote:

> Hm... info:
> Considering only POV-Ray, I currently have a collection of about 256
> different authors, each one contributing at least one macro or inc or
> pov file. The oldest contribution must be somewhen in the late 1990's...

Same with me - at least in the order of magnitude. But unlike you, I've 
not even started to use them... it's difficult to integrate them all in 
the concept of POVghanistan or even POVEarth... believe or not: even 
after 21 years of dabbling with POV-Ray, I'm still only at the beginning 
when it comes to technical skills...

> Uncle Ken did better in his time and also online.

Yes, I in fact think a full-blown POV-Ray images and code database 
should be put into reality!

> The problem is losing track of course. I have some index, which is not
> really up-to-date and would need work, and I am far from complete having
> only collected what I find personally interesting and potentially useful
> for a future project.

The web bulges with POV-Ray and general 3D resources, it's enough to 
make your brain hurt... one of the few good things about the Internet!

See you in Khyberspace!

Yadgar

Now playing: Night Suit (John Foxx)


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From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 07:23:02
Message: <57ac6016@news.povray.org>

> Hi(gh)!
>
> On 10.08.2016 09:24, Thomas de Groot wrote:
>
>> Hm... info:
>> Considering only POV-Ray, I currently have a collection of about 256
>> different authors, each one contributing at least one macro or inc or
>> pov file. The oldest contribution must be somewhen in the late 1990's...
>
> Same with me - at least in the order of magnitude. But unlike you, I've
> not even started to use them... it's difficult to integrate them all in
> the concept of POVghanistan or even POVEarth... believe or not: even
> after 21 years of dabbling with POV-Ray, I'm still only at the beginning
> when it comes to technical skills...

Yours is  a very ambitious project indeed and I admire your dedication. 
I think that makes the use of all those different goodies more 
difficult. Even so, I have not used 1/10th of what I have in store and I 
probably forgot about the use of most of them. Exploring them sometimes 
leads to unexpected developments.

>
>> Uncle Ken did better in his time and also online.
>
> Yes, I in fact think a full-blown POV-Ray images and code database
> should be put into reality!

Yes. As things are standing now, many smart tricks presented here are 
again lost over time and sometimes 'rediscovered' years later. The 
Object Collection would be a good start but there are problems with the 
security there I believe.

>
>> The problem is losing track of course. I have some index, which is not
>> really up-to-date and would need work, and I am far from complete having
>> only collected what I find personally interesting and potentially useful
>> for a future project.
>
> The web bulges with POV-Ray and general 3D resources, it's enough to
> make your brain hurt... one of the few good things about the Internet!
>

Good but often confusing. I simply restrict myself to the bare 
necessities. I simply have not the (mental) capacity to overview them 
all, not even speaking of the available time.

-- 
Thomas


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From: architype
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 12:35:01
Message: <web.57aca87e68edbca084096a1b0@news.povray.org>
I have done some designing, and come up with a layout for the first scene that
makes use of the library.
I did a quick sketchup model with images from the web and some stuff from 3d
warehouse.
Note that it is only a very rough sketch and mainly intended to decide which
buildings to include and what part of them to show.
The first thing I want to do is model the rusticated building on the left, just
so I get a feel for how the library should best be designed.
For example an LOD switch is probably essential.
(Ie level 0 is csg or simple mesh, level 1 is larger mesh or blob and level 2 is
probably an isosurface or some other complex form.)

Best wishes, /A


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Attachments:
Download 'compositionv001.jpg' (251 KB)

Preview of image 'compositionv001.jpg'
compositionv001.jpg


 

From: architype
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 13:00:01
Message: <web.57acac7f68edbca084096a1b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Impressive project! Using blobs for rusticated architecture is spot on I
> believe.
>
> --
> Thomas

Thanks! :)

Should be a very entertaining project, especially if others want to join when I
get it up and running... ;)
(Code will be uploaded to the blog as we go along.)
I am mainly interested in modelling and designing architecture, so it would be
nice if someone else wanted to create for example vegetation.
(I will certainly give that vine program a try ;)

Best wishes, /A


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From: Jörg "Yadgar" Bleimann
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 17:57:51
Message: <57acf4df$1@news.povray.org>
Hi(gh)!

Am 11.08.2016 um 13:22 schrieb Thomas de Groot:

> Yours is  a very ambitious project indeed and I admire your dedication.
> I think that makes the use of all those different goodies more
> difficult. Even so, I have not used 1/10th of what I have in store and I
> probably forgot about the use of most of them. Exploring them sometimes
> leads to unexpected developments.

There really should be an Academy of Raytraced Art, devoted entirely to 
POV-Ray and its further development... perhaps somewhen around 2350, on 
Whatmough...

>>> Uncle Ken did better in his time and also online.

"In his time"? Is he no longer among us?

> Yes. As things are standing now, many smart tricks presented here are
> again lost over time and sometimes 'rediscovered' years later. The
> Object Collection would be a good start but there are problems with the
> security there I believe.

And all these efforts should be centralized at povray.org, not on the 
private webspace of any single POVer...

> Good but often confusing. I simply restrict myself to the bare
> necessities. I simply have not the (mental) capacity to overview them
> all, not even speaking of the available time.

Life is definitely too short for POV-Ray! This alone should be a reason 
to expand human lifespan to centuries or even millennia using any 
available technology! Just imagine what we all could code until, let's 
say 3000!

See you in Khyberspace!

Yadgar


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