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Will there be a MegapovSuperpatchPlus to test ideas which have not yet
been implemented? ;-)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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In article <39be593c@news.povray.org> , "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> So MegaPOV+ is like the Alpha, and MegaPOV is like the Beta, and POV 3.5-4.0
> is like the Final?
No, while MegaPOV and POV-Ray 3.5 will have some of the same features, the
code base is *different*. There is no POV-Ray 3.1 + MegaPOV = POV-Ray 3.5.
It is more like POV-Ray 3.1 + new features + some parts of MegaPOV = POV-Ray
3.5.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Chris Huff" <chr### [at] maccom> wrote...
> Nathan's time is currently focused on getting 3.5 out, but MegaPOV is
> still being developed. There will almost certainly not be a version of
> MegaPOV released before 3.5
Actually, smellenbergh and I are working to release MegaPov 0.6, but it will
not include the particle system. It will probably not include glows,
either, but might if Chris nails down some details and sends word to
smellenbergh.
After that, there will not be any new releases of MegaPov until after the
release of POV 3.5. And by that time, MegaPov will might even have become
an "experimental" branch of the POV-Ray source-control tree.
-Nathan Kopp
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In article <39bead33$1@news.povray.org>, "Nathan Kopp"
<Nat### [at] Koppcom> wrote:
> Actually, smellenbergh and I are working to release MegaPov 0.6, but
> it will not include the particle system.
Well, sometimes I don't mind being wrong. :-)
> It will probably not include glows, either, but might if Chris nails
> down some details and sends word to smellenbergh.
Which details are you thinking of? Do you mean getting a stable syntax,
getting "size" to work correctly, making glows work more like
objects...etc.
BTW, one more thing...type 2 glows are mis-documented as simulating a
solid-density sphere. While I do plan on doing this, type 2 actually is
a cosine falloff function, type 4 will be solid-density spheres(it isn't
implemented yet).
> After that, there will not be any new releases of MegaPov until after
> the release of POV 3.5. And by that time, MegaPov will might even
> have become an "experimental" branch of the POV-Ray source-control
> tree.
This sounds like very good news...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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> No, while MegaPOV and POV-Ray 3.5 will have some of the same features, the
> code base is *different*.
OK. Let me see if I get this: you mean that you people add the same feature,
but you make your own code? You redo the thing from scratch, essentially? Or
did I misunderstand completely? I mean, I understand that you don't just go
POV 3.1 + MegaPOV = POV 3.5. You just add the important stuff after making
it 200% bug free, right?
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"Chris Huff" <chr### [at] maccom> wrote...
> Which details are you thinking of? Do you mean getting a stable syntax,
> getting "size" to work correctly, making glows work more like
> objects...etc.
Yes, those would be the details that I'm thinking of. :-)
-Nathan
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"Tony[B]" <ben### [at] panamac-comnet> wrote...
>
> OK. Let me see if I get this: you mean that you people add the same
feature,
> but you make your own code? You redo the thing from scratch, essentially?
Or
> did I misunderstand completely? I mean, I understand that you don't just
go
> POV 3.1 + MegaPOV = POV 3.5. You just add the important stuff after making
> it 200% bug free, right?
Here's how POV 3.5 was made so far:
Start with POV 3.1 (a?)
Merge in the SuperPatch
Add in POV 3.1g modifications and bug fixes
Change some code from C to C++
Make major changes to input and output
Add a totally new system for Core<=>GUI communication
(notice no MegaPov yet)
Merge MegaPov 0.5a features
Remove some MegaPov features that are unstable and/or buggy
Start modifying MegaPov features to make them better
Add in a few more features
All the while continue to fix a _ton_ of tricky bugs that have been coming
in as bug reports.
That's where we're at now. There are still many bugs that need to be fixed
and new features that need to be updated/improved and documented.
-Nathan
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go chris go!
Nathan Kopp wrote:
>
> "Chris Huff" <chr### [at] maccom> wrote...
> > Which details are you thinking of? Do you mean getting a stable syntax,
> > getting "size" to work correctly, making glows work more like
> > objects...etc.
>
> Yes, those would be the details that I'm thinking of. :-)
>
> -Nathan
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Nathan Kopp wrote:
>
>
> Here's how POV 3.5 was made so far:
>
> Start with POV 3.1 (a?)
> Merge in the SuperPatch
> Add in POV 3.1g modifications and bug fixes
> Change some code from C to C++
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
What this means? Does it mean, that C++ compiler is now required for
core POV-Ray? Or system-dependent part of it requires it? Care to
elaborate?
Inquiring minds want to know ;-)
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Nathan Kopp <Nat### [at] koppcom> wrote:
:> Which details are you thinking of? Do you mean getting a stable syntax,
:> getting "size" to work correctly, making glows work more like
:> objects...etc.
: Yes, those would be the details that I'm thinking of. :-)
Since when has megapov cared about stable syntax?-)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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