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Nathan Kopp wrote:
>
> Ok, MegaPov 0.3 is finally up on my server now. Merry Christmas! :-)
The Unix version of MegaPov 0.3 is working like a charm, passing all the
tests that the previous versions failed (the readme that says otherwise
appears obsolete at this point). I made some changes to the makefile:
you no longer need to do "make new*" when building different executables
(quick and dirty fix), and there's now a "make all" option (perhaps more
useful to me than to anyone else).
UniMegaPov (Unix source, Linux binaries) is now up at
http://www.mailbag.com/users/mtgordon/megapov.html
Chag Sameach! ;-)
-Mark Gordon
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I didn't get a chance at version 0.2 yet. Hopefully I only missed the
latest bugs is all and this time get some more of the new features checked
out. I'm starting to wonder when it'll hit version 1.0 now with all these
number changes.
Thanks from me too, as always, Nathan and to the other patchers.
Bob
"SamuelT." <STB### [at] aol com> wrote in message
news:38604D7F.6FD1177A@aol.com...
> Thanks Nathan. I'm D/Ling it now (not that I'll get much chance to use it
> for a about 10 days :)
>
> Nathan Kopp wrote:
>
> > Ok, MegaPov 0.3 is finally up on my server now. Merry Christmas! :-)
> >
> > http://nathan.kopp.com/patched.htm
> >
> > -Nathan
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aol com
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>
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Thanks Nathan - hope to have a happy xmas playing with it!
A merry Christmas to you and yours
Mick
--
*************************************************************
Have a merry Christmas and a happy new year.
Please visit my web site at:-
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
Nathan Kopp <Nat### [at] Kopp com> wrote in message
news:385ef1b8@news.povray.org...
> MegaPov is not currently available. I went to upload a new version Sunday
> night, and I was able to delete the old versions and just then the FTP
> server died. Supposedly they are trying to fix it, but I still can't get
> anything to upload to it. :-(
>
> -Nathan
>
>
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Thanks Nathan!!
Merry Xmas and Happy New Year.
Fabian.
Nathan Kopp wrote:
>
> MegaPov is not currently available. I went to upload a new version Sunday
> night, and I was able to delete the old versions and just then the FTP
> server died. Supposedly they are trying to fix it, but I still can't get
> anything to upload to it. :-(
>
> -Nathan
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Thanks Nathan. I'll have a lot to play with next year.
Megapov wouldn't be a working name for Pov 3.5, by any chance ? It's full
of incredible goodies, fixes old "official" problems, compiles under
several platforms... Radiosity and media now work fast and well...
Wow. It really looks like something the next official Pov could (should)
be.
G.
Nathan Kopp wrote:
> Ok, MegaPov 0.3 is finally up on my server now. Merry Christmas! :-)
>
> http://nathan.kopp.com/patched.htm
>
> -Nathan
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>It really looks like something the next official Pov could (should) be.
I think this too! Just need a good help with a good explanation of
the very nice features of this incredible release!
When I look commercial software, I am saying to me Pov is great!
Commercial software has just good modeller and animation facilities
that Pov don't have but concerning the rendering engine it is
often not better than Pov! (some commercial software include
caustic ( and even standard raytracing) only since few time)
Fabian.
Gilles Tran wrote:
>
> Thanks Nathan. I'll have a lot to play with next year.
> Megapov wouldn't be a working name for Pov 3.5, by any chance ? It's full
> of incredible goodies, fixes old "official" problems, compiles under
> several platforms... Radiosity and media now work fast and well...
> Wow. It really looks like something the next official Pov could (should)
> be.
>
> G.
>
> Nathan Kopp wrote:
>
> > Ok, MegaPov 0.3 is finally up on my server now. Merry Christmas! :-)
> >
> > http://nathan.kopp.com/patched.htm
> >
> > -Nathan
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Gilles Tran wrote:
>
> Thanks Nathan. I'll have a lot to play with next year.
> Megapov wouldn't be a working name for Pov 3.5, by any chance ? It's full
> of incredible goodies, fixes old "official" problems, compiles under
> several platforms... Radiosity and media now work fast and well...
> Wow. It really looks like something the next official Pov could (should)
> be.
POV-Ray 3.5 and MegaPov are similar in some ways, different in others.
Anyone who was thrown by the fact that the UniMegaPov 0.1 and 0.2
makefiles had "POV-Ray 3.5" at the top can rest assured that this was a
mistake on my part (it saved me some rewriting to modify an early
version of the 3.5 makefile, which already had targets and dependencies
related to some new files found in both 3.5 and MegaPov, and while I got
all the actual code cleaned up, I forgot to modify the comments).
-Mark Gordon
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>When I look commercial software, I am saying to me Pov is great!
>Commercial software has just good modeller and animation facilities
>that Pov don't have but concerning the rendering engine it is
>often not better than Pov! (some commercial software include
>caustic ( and even standard raytracing) only since few time)
Please remember that they are also faster at rendering than POV. POV is pure
trayracing, but these guys only put it in where it is necesary (reflective,
refractive surfaces). The expensive packages are better than POV, but what
can one expect for $2500+? I mean, if ain't good at that price, then they're
totally ripping you off. For me, POV is good enough (so far...). And you
can't beat this price, can you?
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> The expensive packages are better than POV
I am not sure that expensive package are always good (for me 3dS Max
is expensive :)). There use plenty
of tricks to render faster but this not always so good. A renderer
like mentalray (www.mental.com) is very very good because its
calculations are right (behavior of light, etc...). And some
commercial soft use it. But the default renderer of these commercial
softs are very less good! But these soft have powerful modeller!
So can make "what you want" "easily".
Look at pbi I have put a picture take from a french NG of softimage.
This is a ring. The modelling is good but the render image is not
good at all. Where are the caustics? (and even without caustic,
the rendering with Pov will be better! What's this gold color
everywhere). Ok this is an example take from an amateur and a
professional will do better :). But believe me Pov is really good :)
Merry Xmas and Happy New Year.
Fabian.
TonyB wrote:
>
> >When I look commercial software, I am saying to me Pov is great!
> >Commercial software has just good modeller and animation facilities
> >that Pov don't have but concerning the rendering engine it is
> >often not better than Pov! (some commercial software include
> >caustic ( and even standard raytracing) only since few time)
>
> Please remember that they are also faster at rendering than POV. POV is pure
> trayracing, but these guys only put it in where it is necesary (reflective,
> refractive surfaces). The expensive packages are better than POV, but what
> can one expect for $2500+? I mean, if ain't good at that price, then they're
> totally ripping you off. For me, POV is good enough (so far...). And you
> can't beat this price, can you?
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Thanks Nathan and to the whole patch-team.
Like omniVERSE I never got to use ver0.2 so
hopefully I'll use ver0.3 before the next
bug fix. :)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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