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From: Greg M  Johnson
Subject: Uh, you mean you people actually work like this? ;-)
Date: 12 Apr 2005 23:14:34
Message: <425c8e9a$1@news.povray.org>
In six years of using windows versions of povray, I've got a few habits 
deeply ingrained.  One is that I have long descriptive filenames, which also 
include version numbers, and like a packrat I've stored all the versions 
along the way.  I've stored just about all my work in one honkin' huge 
directory.  I've also highly compartmentalized my character system into 
multiple include files (minimum of four per character) and am working on 
comic book format which puts multiple scenes on an image-- more and more and 
more scene files!   I've also sort of scoffed that people were actually 
typing out povray and remembering a whole bunch of switch codes-- it always 
seemed like Inspector Gadget saying "Go Go Gadget-- raytracer!"

I finally got povray for linux working under knoppix 3.8 and got my first 
taste of povray in linux. I kept clicking on the "povray" icon and "nothing" 
was happening. Then it dawned on me.  Suppose I was to have to type out the 
actual letters p-o-v-r-a-y followed by a filename followed by some switches? 
I started typing out povray and then filenames, and kept misspelling them. 
(Hey, lest you accuse me of non-RFTMming, hey,  the help file in Windoze 
version is most easily accessed through the "application" of povray. I'll 
find it someday)

It's kind of like going to the banquet of the foreign dignitary and finding 
out that they really do eat puppies.  I don't mean to start a flame war or 
anything, I'm as much poking fun at my computer ignorance as what is likely 
your culture, of which it must be said, "Not that there's anything wrong 
with that" in true Krameresque fashion.

I would ask.  This setup seems to work great for making a few iterative 
changes to a few files, but doesn't at this hour seem conducive to managing 
great slews of files in the way Window's  GUI version is capable of.   Am I 
wrong? Any tips? Any plans to GUI it?


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From: Eero Ahonen
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 00:39:22
Message: <425ca27a$1@news.povray.org>
Greg M. Johnson wrote:
> In six years of using windows versions of povray, I've got a few habits 
> deeply ingrained.  One is that I have long descriptive filenames, which also 
> include version numbers, and like a packrat I've stored all the versions 
> along the way.  I've stored just about all my work in one honkin' huge 
> directory.  I've also highly compartmentalized my character system into 
> multiple include files (minimum of four per character) and am working on 
> comic book format which puts multiple scenes on an image-- more and more and 
> more scene files!   I've also sort of scoffed that people were actually 
> typing out povray and remembering a whole bunch of switch codes-- it always 
> seemed like Inspector Gadget saying "Go Go Gadget-- raytracer!"

I'd preferably made versioning etc with directories:

/home/aero/povray
/home/aero/povray/3.1g/scenes/people/
/home/aero/povray/3.1g/includes/people_1,inc

etc.

> I finally got povray for linux working under knoppix 3.8 and got my first 
> taste of povray in linux. I kept clicking on the "povray" icon and "nothing" 
> was happening. Then it dawned on me.  Suppose I was to have to type out the 
> actual letters p-o-v-r-a-y followed by a filename followed by some switches? 
> I started typing out povray and then filenames, and kept misspelling them. 
> (Hey, lest you accuse me of non-RFTMming, hey,  the help file in Windoze 
> version is most easily accessed through the "application" of povray. I'll 
> find it someday)

If you open the terminal and just type "povray", it'll tell you the 
switches etc. I usually shoot for +D +P +Ifile.pov +W1024 +H768 oslt. 
*n?x -shells has a common ability to full the filename, if you just 
press tabulator (fil+<tab> -> file.pov). But Povray's old way to demand 
the switches on one this (+Ifilename instead of +I filename - checked, 
this has been corrected at least for 3.6.1) was PITA, cause it messed up 
the namefilling capability

> It's kind of like going to the banquet of the foreign dignitary and finding 
> out that they really do eat puppies.  I don't mean to start a flame war or 
> anything, I'm as much poking fun at my computer ignorance as what is likely 
> your culture, of which it must be said, "Not that there's anything wrong 
> with that" in true Krameresque fashion.

Yep, things are different sometimes. My cousin has driven (still might - 
I don't know) Pov's Win-version under Wine for the frontend (still 
raytracing with Linux-version for speed).

> I would ask.  This setup seems to work great for making a few iterative 
> changes to a few files, but doesn't at this hour seem conducive to managing 
> great slews of files in the way Window's  GUI version is capable of.   Am I 
> wrong? Any tips? Any plans to GUI it?

You're certainly not the first one who have missed Pov's WinGUI when 
changing to Linux (note here, that GUI is a well-made-one, IMO). I must 
be different, when I'd like a modeler that reads and writes the SDL, 
instead of some own file format (and this for Linux, please). For 
example, one good and well-known modeler for Win is Moray. But back in 
my Win-time, after I exported a scene to SDL and changed it by hand, I 
couldn't import it back.

If the *n?x -version is GUI'd someday, I'll most propably be a GUI-user, 
too.

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Txemi Jendrix
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 03:55:47
Message: <425cd083@news.povray.org>
Greg M. Johnson wrote:
> In six years of using windows versions of povray, I've got a few habits 
> deeply ingrained.  One is that I have long descriptive filenames, which also 
> include version numbers, and like a packrat I've stored all the versions 
> along the way.  I've stored just about all my work in one honkin' huge 
> directory.  I've also highly compartmentalized my character system into 
> multiple include files (minimum of four per character) and am working on 
> comic book format which puts multiple scenes on an image-- more and more and 
> more scene files!   I've also sort of scoffed that people were actually 
> typing out povray and remembering a whole bunch of switch codes-- it always 
> seemed like Inspector Gadget saying "Go Go Gadget-- raytracer!"
> 
> I finally got povray for linux working under knoppix 3.8 and got my first 
> taste of povray in linux. I kept clicking on the "povray" icon and "nothing" 
> was happening. Then it dawned on me.  Suppose I was to have to type out the 
> actual letters p-o-v-r-a-y followed by a filename followed by some switches? 
> I started typing out povray and then filenames, and kept misspelling them. 
> (Hey, lest you accuse me of non-RFTMming, hey,  the help file in Windoze 
> version is most easily accessed through the "application" of povray. I'll 
> find it someday)

Povray for linux doesn't have its own gui as windows versions have, but 
you have QTPoveditor that is meant to be the gui you are looking for.
I also installed wine and, after that, programs like Poseray, sPatch, 
Povray for Windows and Anim8or work fine in linux (thru' wine). I 
haven't be able to run Moray or Hamapatch, but maybe someday...
I also have other programs installed on linux like jPatch and PovTree 
(you'll need java for these) and Wings3d and KPovmodeler

So maybe the answer to your question is "yes, and I have even more 
programs to work with"

________________________
Txemi Jendrix
www.txemijendrix.com


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From: Christoph Hormann
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 04:56:31
Message: <425CDF9E.80F33875@gmx.de>
"Greg M. Johnson" schrieb:
> 
> I would ask.  This setup seems to work great for making a few iterative
> changes to a few files, but doesn't at this hour seem conducive to managing
> great slews of files in the way Window's  GUI version is capable of.   Am I
> wrong? Any tips? Any plans to GUI it?

Not for a GUI integrated with POV-Ray.  And even if there is such a
version some time there will always be the command line version as well
since that's what most Unix people prefer... And yes, you can really
work quite well with this (and a lot of things are quite easy that would
be next to impossible with WinPOV).

For avoiding typos with file names you can use the bash
autocompletition.

Apart from that you should have a look at:

http://www.povray.org/download/unix-tools.php

-- Christoph


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From: Warp
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 10:25:32
Message: <425d2bd9@news.povray.org>
I didn't quite understand the problem you are having.

  All the default rendering options you want for all renders go to
povray.ini (naturally) so that you don't have to type them each time.
When doing test renders of a scene you are developing you only have
to write the rendering command once at the beginning. For subsequent
renders you simply recall the command from the command-line shell history
(which all reasonable command-line shells have). Usually this
means pressing the up cursor and then enter. Most command-line
shells also have filename completion so that even that first time
is easier to write.

  As for an editor, I use emacs. It looks like this:

http://tag.povray.org/povQandT/EmacsPovFrontend.png

  Emacs (with pov-mode) actually supports things that I miss from the
winpov editor, such as automatic indentation.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Ross
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 10:29:10
Message: <425d2cb6$1@news.povray.org>
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:425c8e9a$1@news.povray.org...
>
> It's kind of like going to the banquet of the foreign dignitary and
finding
> out that they really do eat puppies.  I don't mean to start a flame war or

"povray.unix. We eat puppies"


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From: Florian Brucker
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 11:31:56
Message: <425d3b6c$1@news.povray.org>
Hi Warp!

I'm to using pov-mode in emacs, and I'd really like to know how you get 
that POV-text output show up in a seperate xterm, cause that's something 
I'd liked to do for ages...


Thanks,
Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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From: Warp
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 12:16:06
Message: <425d45c5@news.povray.org>
Florian Brucker <tor### [at] torfboldcom> wrote:
> I'm to using pov-mode in emacs, and I'd really like to know how you get 
> that POV-text output show up in a seperate xterm, cause that's something 
> I'd liked to do for ages...

  I only edit the pov file with emacs. I run povray from xterm.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: gonzo
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 17:20:00
Message: <web.425d8ca130c3f35da0c272b50@news.povray.org>
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote:
<snip>
> It's kind of like going to the banquet of the foreign dignitary and finding
> out that they really do eat puppies.  I don't mean to start a flame war or
> anything, I'm as much poking fun at my computer ignorance as what is likely
> your culture, of which it must be said, "Not that there's anything wrong
> with that" in true Krameresque fashion.
>
> I would ask.  This setup seems to work great for making a few iterative
> changes to a few files, but doesn't at this hour seem conducive to managing
> great slews of files in the way Window's  GUI version is capable of.   Am I
> wrong? Any tips? Any plans to GUI it?

Well, there are so many editors available for 'nix that you'll probably
never get a consensus, but qtPoveditor is nice, and comes with a render
button just like the win version.

Plus, it keeps track of user defined objects and variables, not just POV
keywords, so you can [tab] to complete instead of continually retyping;
#while ( Visiting_Dignitaries > 0 )
  object { Sauteed_Puppies translate Formal_Dining_Room_Table[ Place_Set
  [Current_Dignitary] ] }
  #declare Visiting_Dignitaries = Visiting_Dignitaries-1;
#end

;-)  RG


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From: Greg M  Johnson
Subject: Re: Uh, you mean you people actually work like this? ;-)
Date: 13 Apr 2005 19:39:22
Message: <425dadaa$1@news.povray.org>
Thanks for the advice all.  Will check out the recommended tools.

"Christoph Hormann" <chr### [at] gmxde> wrote in message 
news:425CDF9E.80F33875@gmx.de...
>
> For avoiding typos with file names you can use the bash
> autocompletition.

Partial listing of a few of the character files:

05/18/2004  11:02 PM            43,535 mimeobjects399em5.pov.bak
11/29/2003  12:20 AM            42,891 mimeobjects399f.pov
07/25/2004  10:59 PM            17,054 mimeobjects399junkw9n.pov
10/17/2003  11:23 PM            10,453 mimeobjects399ra.pov
10/18/2003  02:53 PM            10,495 mimeobjects399rb.pov
10/18/2003  11:30 PM            13,262 mimeobjects399rc.pov
11/23/2003  09:59 PM            14,239 mimeobjects399rd.pov
01/01/2004  01:29 AM            14,249 mimeobjects399rd2.pov
01/15/2005  12:34 AM            13,772 mimeobjects399re.pov
01/15/2005  12:21 AM            13,262 mimeobjects399re.pov.bak
02/14/2005  06:24 PM            13,772 mimeobjects399rg.pov
02/20/2004  11:29 PM            12,678 mimeobjects399t1.pov
02/22/2004  05:21 PM            15,086 mimeobjects399t10.pov
02/22/2004  05:39 PM            15,148 mimeobjects399t11.pov
02/23/2004  12:13 AM            15,616 mimeobjects399t12.pov
02/23/2004  12:17 AM            15,616 mimeobjects399t13.pov
02/24/2004  11:22 PM            15,800 mimeobjects399t14.pov
02/25/2004  12:54 AM            15,180 mimeobjects399t15.pov
01/16/2005  11:21 PM            16,377 mimeobjects399t16.pov
02/26/2004  12:10 AM            16,374 mimeobjects399t16.pov.bak
03/02/2004  11:15 PM            16,378 mimeobjects399t17.pov
03/03/2004  11:50 PM            16,378 mimeobjects399t18.pov
03/03/2004  11:51 PM            16,380 mimeobjects399t19.pov
02/20/2004  11:56 PM            13,911 mimeobjects399t2.pov
04/21/2004  11:01 PM            14,768 mimeobjects399t20.pov
04/23/2004  09:19 PM            14,853 mimeobjects399t21.pov
04/23/2004  09:50 PM            15,265 mimeobjects399t22.pov
02/21/2004  12:05 AM            14,392 mimeobjects399t3.pov
02/14/2005  06:42 PM            16,510 mimeobjects399t30.pov
02/14/2005  06:30 PM            16,377 mimeobjects399t30.pov.bak
02/14/2005  06:48 PM            16,514 mimeobjects399t31.pov
02/21/2004  11:13 PM            14,193 mimeobjects399t4.pov
02/21/2004  11:25 PM            14,193 mimeobjects399t5.pov
02/22/2004  03:05 PM            14,686 mimeobjects399t6.pov
02/22/2004  03:33 PM            14,950 mimeobjects399t7.pov
02/22/2004  03:41 PM            14,623 mimeobjects399t8.pov
02/22/2004  03:55 PM            14,783 mimeobjects399t9.pov
04/21/2003  11:02 PM             8,602 mimeobjects399w.pov
04/22/2003  01:39 AM             8,817 mimeobjects399w2.pov
04/22/2003  02:15 AM             9,429 mimeobjects399w3.pov
04/22/2003  02:26 AM             9,640 mimeobjects399w4.pov
04/22/2003  02:34 AM             9,968 mimeobjects399w5.pov
04/24/2003  01:58 AM            10,029 mimeobjects399w6.pov
04/24/2003  02:04 AM             9,265 mimeobjects399w7.pov
04/24/2003  02:41 AM             9,044 mimeobjects399w8.pov
04/25/2003  01:08 AM             9,155 mimeobjects399w9.pov
01/16/2005  01:22 AM             9,340 mimeobjects399w9b.pov
08/22/2003  11:24 PM             9,205 mimeobjects399w9b.pov.bak
07/25/2004  10:35 PM             9,204 mimeobjects399w9m.pov
07/27/2004  10:59 PM             9,504 mimeobjects399w9n.pov
01/03/2005  11:48 PM            38,734 mimeobjects399_01nt.pov
01/03/2005  11:42 PM            37,060 mimeobjects399_01nt.pov.bak
01/25/2005  11:35 PM            38,734 mimeobjects399_01nu.pov
01/25/2005  11:38 PM            37,250 mimeobjects399_02nt.pov
01/04/2005  12:20 AM            37,248 mimeobjects399_02nt.pov.bak
01/25/2005  11:43 PM            37,103 mimeobjects399_02nu.pov
05/16/2004  09:14 PM            39,783 mimeobjects399_1.pov
05/17/2004  11:08 PM            40,130 mimeobjects399_2.pov
05/18/2004  10:38 PM            40,425 mimeobjects399_3.pov
01/17/2005  11:59 PM            40,437 mimeobjects399_3it.pov
01/17/2005  11:49 PM            40,425 mimeobjects399_3it.pov.bak
06/05/2004  03:51 PM            40,484 mimeobjects399_3s.pov
06/13/2004  10:33 PM            40,090 mimeobjects399_3t.pov
06/13/2004  10:45 PM            40,090 mimeobjects399_3u.pov
06/22/2004  10:58 PM            40,090 mimeobjects399_3v.pov
06/22/2004  11:35 PM            40,072 mimeobjects399_3w.pov
06/22/2004  11:38 PM            40,072 mimeobjects399_3x.pov
06/23/2004  10:47 PM            40,090 mimeobjects399_3y.pov
05/27/2004  09:33 PM            40,432 mimeobjects399_4.pov
06/28/2004  10:38 PM            40,459 mimeobjects399_4a.pov
06/28/2004  11:00 PM            40,555 mimeobjects399_4b.pov
06/28/2004  11:09 PM            40,609 mimeobjects399_4c.pov
06/29/2004  09:52 PM            40,611 mimeobjects399_4c2.pov
06/28/2004  11:35 PM            40,615 mimeobjects399_4d.pov
06/28/2004  11:40 PM            40,617 mimeobjects399_4e.pov
06/29/2004  10:08 PM            40,383 mimeobjects399_4e2.pov
06/29/2004  10:22 PM            40,422 mimeobjects399_4e3.pov
06/29/2004  10:24 PM            40,420 mimeobjects399_4e4.pov
06/29/2004  10:36 PM            41,025 mimeobjects399_4e5.pov
06/29/2004  10:41 PM            41,025 mimeobjects399_4e6.pov
06/29/2004  11:01 PM            41,053 mimeobjects399_4e7.pov
06/30/2004  10:34 PM            41,069 mimeobjects399_4e8.pov
06/30/2004  10:48 PM            41,052 mimeobjects399_4e9.pov
06/30/2004  10:59 PM            41,053 mimeobjects399_4e91.pov
10/03/2004  09:07 PM            41,053 mimeobjects399_4e92.pov
07/02/2004  09:34 PM            41,053 mimeobjects399_4e93.pov
07/02/2004  09:52 PM            42,019 mimeobjects399_4e94.pov
07/02/2004  10:22 PM            42,645 mimeobjects399_4e95.pov
07/02/2004  10:54 PM            42,802 mimeobjects399_4e96.pov
07/03/2004  10:27 PM            43,505 mimeobjects399_4e97.pov
11/01/2004  11:20 PM            41,309 mimeobjects399_4ez01.pov
11/01/2004  11:12 PM            41,053 mimeobjects399_4ez01.pov.bak
11/01/2004  11:43 PM            41,445 mimeobjects399_4ez02.pov
11/02/2004  11:20 AM            41,777 mimeobjects399_4ez03.pov
11/01/2004  11:58 PM            41,754 mimeobjects399_4ez03.pov.bak
11/03/2004  12:15 AM            42,687 mimeobjects399_4ez04.pov
11/03/2004  12:23 AM            43,158 mimeobjects399_4ez05.pov
06/29/2004  10:16 PM            40,621 mimeobjects399_4f.pov
07/18/2004  08:30 PM            43,507 mimeobjects399_5e01.pov
07/03/2004  10:56 PM            43,509 mimeobjects399_5e02.pov
07/03/2004  10:53 PM            43,507 mimeobjects399_5e03.pov
07/03/2004  11:10 PM            43,523 mimeobjects399_5e04.pov
01/22/2005  11:51 PM            39,149 mimeobjects399_5e92.pov
01/22/2005  11:48 PM            39,052 mimeobjects399_5e92.pov.bak
10/24/2004  10:53 PM            41,445 mimeobjects399_5e93.pov
10/24/2004  10:39 PM            41,430 mimeobjects399_5e93.pov.bak
07/04/2004  09:26 PM            43,292 mimeobjects399_5f04.pov
01/23/2005  12:09 AM            41,488 mimeobjects399_5g04.pov
07/04/2004  10:15 PM            43,476 mimeobjects399_5g04.pov.bak
07/10/2004  10:36 PM            44,087 mimeobjects399_5n01.pov
07/10/2004  10:53 PM            43,336 mimeobjects399_5n02.pov
07/10/2004  11:08 PM            43,342 mimeobjects399_5n03.pov
07/11/2004  09:47 PM            44,014 mimeobjects399_5n04.pov
07/18/2004  09:00 PM            43,820 mimeobjects399_5s01.pov
07/18/2004  09:07 PM            43,885 mimeobjects399_5s02.pov
07/19/2004  10:14 PM            44,219 mimeobjects399_5s03.pov
07/19/2004  10:26 PM            44,750 mimeobjects399_5s04.pov
07/19/2004  10:31 PM            44,878 mimeobjects399_5s05.pov
08/12/2004  10:20 PM            44,286 mimeobjects399_5s06.pov
10/03/2004  07:07 PM            44,304 mimeobjects399_5s07.pov
01/19/2005  11:10 PM            44,303 mimeobjects399_5s08.pov
12/27/2004  12:08 AM            44,295 mimeobjects399_5s08.pov.bak
01/22/2005  11:06 PM            42,743 mimeobjects399_5s09.pov
01/21/2005  12:02 AM            44,303 mimeobjects399_5s09.pov.bak
01/02/2005  11:01 PM            41,055 mimeobjects399_5s93.pov
01/02/2005  10:54 PM            41,053 mimeobjects399_5s93.pov.bak
10/03/2004  09:09 PM            40,119 mimeobjects399_6a.pov
01/15/2005  11:24 PM            40,646 mimeobjects399_6b.pov
01/15/2005  10:49 PM            40,119 mimeobjects399_6b.pov.bak
01/15/2005  11:53 PM            40,993 mimeobjects399_6c.pov
01/16/2005  12:01 AM            41,406 mimeobjects399_6d.pov
12/30/2004  12:39 AM            36,889 mimeobjects399_6nt.pov
12/30/2004  12:05 AM            40,119 mimeobjects399_6nt.pov.bak
01/02/2005  11:03 PM            41,055 mimeobjects399_6s93.pov
01/22/2005  11:45 PM            39,138 mimeobjects399_6s94.pov
01/22/2005  11:39 PM            41,055 mimeobjects399_6s94.pov.bak
01/20/2005  11:28 PM            45,810 mimeobjects399_7d.pov
12/30/2004  12:50 AM            36,889 mimeobjects399_7nt.pov
01/20/2005  11:35 PM            46,609 mimeobjects399_8d.pov
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             352 File(s)     12,394,196 bytes
               0 Dir(s)  10,240,430,080 bytes free


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