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I didn't quite understand the problem you are having.
All the default rendering options you want for all renders go to
povray.ini (naturally) so that you don't have to type them each time.
When doing test renders of a scene you are developing you only have
to write the rendering command once at the beginning. For subsequent
renders you simply recall the command from the command-line shell history
(which all reasonable command-line shells have). Usually this
means pressing the up cursor and then enter. Most command-line
shells also have filename completion so that even that first time
is easier to write.
As for an editor, I use emacs. It looks like this:
http://tag.povray.org/povQandT/EmacsPovFrontend.png
Emacs (with pov-mode) actually supports things that I miss from the
winpov editor, such as automatic indentation.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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