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Greg M. Johnson wrote:
> In six years of using windows versions of povray, I've got a few habits
> deeply ingrained. One is that I have long descriptive filenames, which also
> include version numbers, and like a packrat I've stored all the versions
> along the way. I've stored just about all my work in one honkin' huge
> directory. I've also highly compartmentalized my character system into
> multiple include files (minimum of four per character) and am working on
> comic book format which puts multiple scenes on an image-- more and more and
> more scene files! I've also sort of scoffed that people were actually
> typing out povray and remembering a whole bunch of switch codes-- it always
> seemed like Inspector Gadget saying "Go Go Gadget-- raytracer!"
I'd preferably made versioning etc with directories:
/home/aero/povray
/home/aero/povray/3.1g/scenes/people/
/home/aero/povray/3.1g/includes/people_1,inc
etc.
> I finally got povray for linux working under knoppix 3.8 and got my first
> taste of povray in linux. I kept clicking on the "povray" icon and "nothing"
> was happening. Then it dawned on me. Suppose I was to have to type out the
> actual letters p-o-v-r-a-y followed by a filename followed by some switches?
> I started typing out povray and then filenames, and kept misspelling them.
> (Hey, lest you accuse me of non-RFTMming, hey, the help file in Windoze
> version is most easily accessed through the "application" of povray. I'll
> find it someday)
If you open the terminal and just type "povray", it'll tell you the
switches etc. I usually shoot for +D +P +Ifile.pov +W1024 +H768 oslt.
*n?x -shells has a common ability to full the filename, if you just
press tabulator (fil+<tab> -> file.pov). But Povray's old way to demand
the switches on one this (+Ifilename instead of +I filename - checked,
this has been corrected at least for 3.6.1) was PITA, cause it messed up
the namefilling capability
> It's kind of like going to the banquet of the foreign dignitary and finding
> out that they really do eat puppies. I don't mean to start a flame war or
> anything, I'm as much poking fun at my computer ignorance as what is likely
> your culture, of which it must be said, "Not that there's anything wrong
> with that" in true Krameresque fashion.
Yep, things are different sometimes. My cousin has driven (still might -
I don't know) Pov's Win-version under Wine for the frontend (still
raytracing with Linux-version for speed).
> I would ask. This setup seems to work great for making a few iterative
> changes to a few files, but doesn't at this hour seem conducive to managing
> great slews of files in the way Window's GUI version is capable of. Am I
> wrong? Any tips? Any plans to GUI it?
You're certainly not the first one who have missed Pov's WinGUI when
changing to Linux (note here, that GUI is a well-made-one, IMO). I must
be different, when I'd like a modeler that reads and writes the SDL,
instead of some own file format (and this for Linux, please). For
example, one good and well-known modeler for Win is Moray. But back in
my Win-time, after I exported a scene to SDL and changed it by hand, I
couldn't import it back.
If the *n?x -version is GUI'd someday, I'll most propably be a GUI-user,
too.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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