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So, Scientific American is excited about the mental benefits of video games.
Which video games? Maybe all of them, but the ones being tested are first-person
shooters. That's a drag, because, in my limited experience, there's no other
style of video game with less video game in it. I tried Bioshock: not only is it
almost as much "playing pretend" as it is playing a game, but a decent portion
of the game you do get to play is a shitty puzzle game. I guess they spent all
their development time on the graphics.
Are there any actual fps video games (not bedtime stories) available for ps3
(first choice) or Steam, or did the industry take a permanent wrong turn after
Doom?
-Shay
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On Mon, 16 Sep 2013 16:44:43 -0400, Shay wrote:
> Are there any actual fps video games (not bedtime stories) available for
> ps3 (first choice) or Steam,
I guess that depends on what specifically you're looking for.
I enjoyed Portal 2, and have spent an awful lot of time playing
Borderlands 2.
Jim
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On 09/16/2013 04:54 PM, Jim Henderson wrote:
> On Mon, 16 Sep 2013 16:44:43 -0400, Shay wrote:
>
>> Are there any actual fps video games (not bedtime stories) available for
>> ps3 (first choice) or Steam,
>
> I guess that depends on what specifically you're looking for.
>
> I enjoyed Portal 2, and have spent an awful lot of time playing
> Borderlands 2.
>
> Jim
>
I tried Borderlands 1 for a bit. It was OK until I, innocently enough,
went on one too many side quests and effectively broke the game by
becoming too powerful for the missions. Nothing was challenging after
that, so I just quit.
What do I want? What I want is to play a f-ing game. Let's look at the
*alleged* game Bioshock:
* There are big enemies that require a lot of ammo to kill. Dying
doesn't matter much and the AI is stupid, so you pretty much just pump
ammo into these enemies until they die. There's a "magic" system, but
that requires even more "ammo", so ammo is critical. And how do you get
ammo? By opening every door, looking in every ashtray, and scrounging
for nickels. zzzzzzzzzzzzz
* You've got to hack terminals and robots. It's not a choice. There's
not enough ammo to just kill everything. And how do you hack terminals
and robots? By playing a cheesy, not-even-challenging tile game that
belongs in start>programs>accessories. zzzzzzzzzzzzzz
* You've got to get Adam (just another kind of currency). And how do you
get Adam? By running around empty levels waiting for a "Little Sister"
to spawn. zzzzzzzzzzzzzzzz
* You've got to listen to recordings--dozens of them--because some of
them have important information. You can't hear the recordings over the
sounds of combat. So, how do you listen to recordings? By planting your
ass somewhere quiet and waiting for the recording to end. zzzzzzzzzzzz
* You've got to take pictures. Well, maybe you don't exactly "got" to do
this one, but you're given a camera and are expected to "switch weapon >
click > switch weapon back" before starting a fight. You can't even
blast something as it's coming at you, you've got to duck back and take
a picture first. This was the last straw. This is where I quit the
"game." #$%$#^@#$^%$#
*BONUS => As if all of the above weren't bad enough, this chore list
pauses every 20 minutes for a third-rate movie clip.
No! I won't do it. I can't believe this shit passes for entertainment.
Just let me play the damn game. PLEASE! I'm sorry, mr. game
manufacturer, that you're burdened with some obese media sponge's
expectation that he get 100 hours of "game play" for giving up $60 of
his candy money, but functioning adults might buy games too if you did a
better job.
-Shay
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On 9/16/2013 3:51 PM, Shay wrote:
> On 09/16/2013 04:54 PM, Jim Henderson wrote:
>> On Mon, 16 Sep 2013 16:44:43 -0400, Shay wrote:
>>
>>> Are there any actual fps video games (not bedtime stories) available for
>>> ps3 (first choice) or Steam,
>>
>> I guess that depends on what specifically you're looking for.
>>
>> I enjoyed Portal 2, and have spent an awful lot of time playing
>> Borderlands 2.
>>
>> Jim
>>
>
> I tried Borderlands 1 for a bit. It was OK until I, innocently enough,
> went on one too many side quests and effectively broke the game by
> becoming too powerful for the missions. Nothing was challenging after
> that, so I just quit.
>
> What do I want? What I want is to play a f-ing game. Let's look at the
> *alleged* game Bioshock:
>
> * There are big enemies that require a lot of ammo to kill. Dying
> doesn't matter much and the AI is stupid, so you pretty much just pump
> ammo into these enemies until they die. There's a "magic" system, but
> that requires even more "ammo", so ammo is critical. And how do you get
> ammo? By opening every door, looking in every ashtray, and scrounging
> for nickels. zzzzzzzzzzzzz
>
> * You've got to hack terminals and robots. It's not a choice. There's
> not enough ammo to just kill everything. And how do you hack terminals
> and robots? By playing a cheesy, not-even-challenging tile game that
> belongs in start>programs>accessories. zzzzzzzzzzzzzz
>
> * You've got to get Adam (just another kind of currency). And how do you
> get Adam? By running around empty levels waiting for a "Little Sister"
> to spawn. zzzzzzzzzzzzzzzz
>
> * You've got to listen to recordings--dozens of them--because some of
> them have important information. You can't hear the recordings over the
> sounds of combat. So, how do you listen to recordings? By planting your
> ass somewhere quiet and waiting for the recording to end. zzzzzzzzzzzz
>
> * You've got to take pictures. Well, maybe you don't exactly "got" to do
> this one, but you're given a camera and are expected to "switch weapon >
> click > switch weapon back" before starting a fight. You can't even
> blast something as it's coming at you, you've got to duck back and take
> a picture first. This was the last straw. This is where I quit the
> "game." #$%$#^@#$^%$#
>
> *BONUS => As if all of the above weren't bad enough, this chore list
> pauses every 20 minutes for a third-rate movie clip.
>
> No! I won't do it. I can't believe this shit passes for entertainment.
> Just let me play the damn game. PLEASE! I'm sorry, mr. game
> manufacturer, that you're burdened with some obese media sponge's
> expectation that he get 100 hours of "game play" for giving up $60 of
> his candy money, but functioning adults might buy games too if you did a
> better job.
>
> -Shay
Wow.. Guess you are like.. really not into immersion, where just
shooting shit isn't the main goal. lol And, the point of the camera is
to take the shot "before" they notice you (yes, this is possible, since
their "Ooh! Something to kill" range is just outside of the range of
what the camera can take a picture at, not while they are trying to kill
you. ;) Guessing.. this is easier on a PC, where you don't have like 8
buttons, and a couple of sticks to work with (but then, so many games
are..., even, ironically, when originally released on console.)
That said. Is Fallout: New Vegas on the PS3? Its sort of like
borderlands, except, well.. frankly, while "small stuff" isn't giving me
much XP, its massively about exploring all the locations, along with the
main story line, raiding the vaults in various places in the world,
and.. hoping you are strong enough, when you get there, to not get your
ass handed to you (which happened almost immediately, not far down the
road from where I started the game.
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On 09/16/2013 06:06 PM, Patrick Elliott wrote:
> Wow.. Guess you are like.. really not into immersion,
> <snip>
> That said. Is Fallout: New Vegas on the PS3? Its sort of like
> borderlands, except, well.. frankly, while "small stuff" isn't giving me
> much XP, its massively about exploring all the locations, along with the
> main story line, raiding the vaults in various places in the world,
> and.. hoping you are strong enough, when you get there, to not get your
> ass handed to you (which happened almost immediately, not far down the
> road from where I started the game.
I am into immersion, but if I want to immerse myself in an endless,
brown wasteland, I'll read "Grapes of Wrath" again.
-Shay
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On Mon, 16 Sep 2013 17:51:40 -0500, Shay wrote:
> I tried Borderlands 1 for a bit. It was OK until I, innocently enough,
> went on one too many side quests and effectively broke the game by
> becoming too powerful for the missions. Nothing was challenging after
> that, so I just quit.
B2 is somewhat like that - but there are some quests that now get much
harder if you're too strong. I was actually surprised by that the first
time I got blown out of the water by NPCs that were 20 levels higher than
me - and several of the boss fights don't seem to "respect" the level
differences, too, which makes them pretty challenging even when it looks
like you should be able to smoke the boss easily.
> No! I won't do it. I can't believe this shit passes for entertainment.
> Just let me play the damn game. PLEASE! I'm sorry, mr. game
> manufacturer, that you're burdened with some obese media sponge's
> expectation that he get 100 hours of "game play" for giving up $60 of
> his candy money, but functioning adults might buy games too if you did a
> better job.
I can't disagree with much of that.
I did also enjoy Deus Ex: Human Revolution. Games like that I tend to
play for the story rather than the eye-hand coordination challenge, but
on higher difficulties, I could see that one being quite challenging. At
least for me. :)
Jim
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Shay <nomail@nomail> wrote:
> [-- text/plain, encoding 8bit, charset: iso-8859-1, 15 lines --]
> So, Scientific American is excited about the mental benefits of video games.
> Which video games? Maybe all of them, but the ones being tested are first-person
> shooters. That's a drag, because, in my limited experience, there's no other
> style of video game with less video game in it. I tried Bioshock: not only is it
> almost as much "playing pretend" as it is playing a game, but a decent portion
> of the game you do get to play is a shitty puzzle game. I guess they spent all
> their development time on the graphics.
> Are there any actual fps video games (not bedtime stories) available for ps3
> (first choice) or Steam, or did the industry take a permanent wrong turn after
> Doom?
I honestly can't understand what is it that you are looking for.
--
- Warp
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"Warp" wrote in message news:523872f2@news.povray.org...
> I honestly can't understand what is it that you are looking for.
I suppose I'm looking for a fps with the sensibility of non-fps genres
(e.g., you don't have to walk 15 minutes between levels in a dual-stick
shooter).
I want to spend the overwhelming majority of time, well, first-person
shooting. The other (specific to fps?) elements--the long walks, the stone
turning, and the oh-so-immersive puzzle games--are, in my opinion, time
better-spent somewhere else.
!!!!! And I CAN'T BELIEVE the
push-on-every-wall-to-check-for-hidden-passages concept from 1982's
"Wizardry" exists to this day in the form of the
check-every-drawer-for-money-and-clues tedium of "Bioshock" (and many others
I'm sure) !!!!!
Seriously, I honestly can’t understand /that/.
-Shay
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Shay <non### [at] nonenone> wrote:
> "Warp" wrote in message news:523872f2@news.povray.org...
> > I honestly can't understand what is it that you are looking for.
> I suppose I'm looking for a fps with the sensibility of non-fps genres
> (e.g., you don't have to walk 15 minutes between levels in a dual-stick
> shooter).
> I want to spend the overwhelming majority of time, well, first-person
> shooting. The other (specific to fps?) elements--the long walks, the stone
> turning, and the oh-so-immersive puzzle games--are, in my opinion, time
> better-spent somewhere else.
I'm still having hard time understanding whether you want a rail shooter
or a wide open sandbox, a game with an immersive storyline or a game with
basically no storyline at all. I still can't really grasp what exactly
you are looking for.
> !!!!! And I CAN'T BELIEVE the
> push-on-every-wall-to-check-for-hidden-passages concept from 1982's
> "Wizardry" exists to this day in the form of the
> check-every-drawer-for-money-and-clues tedium of "Bioshock" (and many others
> I'm sure) !!!!!
You are basing your opinion on current FPS games on one single example?
(Besides, you don't have to check every drawer in Bioshock if you don't
want to.)
--
- Warp
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"Warp" wrote in message news:5238a05e@news.povray.org...
> I'm still having hard time understanding whether you want a rail shooter
> or a wide open sandbox, a game with an immersive storyline or a game with
> basically no storyline at all. I still can't really grasp what exactly
> you are looking for.
"Rail shooter" sounds promising. I assume "rail" means I'd be continually
directed towards challenging enemies rather that running for hours through
empty areas or bumping into trivial or impossible fights because I'd misused
my "freedom" and wandered into the "wrong" area. Bioshock feels pretty
"rail", but all the chores ruin Bioshock.
> !!!!! And I CAN'T BELIEVE the
> push-on-every-wall-to-check-for-hidden-passages concept from 1982's
> "Wizardry" exists to this day in the form of the
> check-every-drawer-for-money-and-clues tedium of "Bioshock" (and many
> others
> I'm sure) !!!!!
> You are basing your opinion on current FPS games on one single example?
Correct. I've also played Borderlands 1 and Fallout 3, but those didn't have
the Wizardry problem (though they did have "fetch quests" which weren't much
better).
> (Besides, you don't have to check every drawer in Bioshock if you don't
> want to.)
Technically, no, but you're pretty screwed if you don't. It feels like you
have a lot of ammo, but if you run out of special ammo, the stockpile of
normal ammo goes ======> quickly. You pretty much have to scrounge.
- Shay
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