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From: scott
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 06:05:29
Message: <54f6e6f9$1@news.povray.org>
> With different companies developing their own systems. My concern is
> that we will have a rerun of the Betamax-VHS war.

Yes, and it'll be just your luck that your two favourite games won't 
support a common system. Still I wouldn't be surprised if DirectX starts 
to provide a common interface to these type of input devices if they get 
popular.


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From: Orchid Win7 v1
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 16:11:57
Message: <54f7751d$1@news.povray.org>
On 03/03/2015 12:59 AM, clipka wrote:
> It's pretty clear by now that VR isn't just a hype this time, but
> actually going to take off and fly.

Didn't they say that about 3D TV about five years ago?

When was the last time you saw a 3D TV that wasn't in a shop window?

Exactly.


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From: clipka
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 17:38:13
Message: <54f78955@news.povray.org>
Am 04.03.2015 um 10:54 schrieb scott:

> Having 120hz refresh is a good improvement over the Rift prototypes, but
> it should really have a variable refresh rate to match with the graphics
> output (like the nvidia gsync system) to minimise lag when the GPU can't
> keep up with exactly 120fps.

Bad, bad idea. That'll make your image appear to jitter when framerate 
drops. Headaches guaranteed.

Better have the GPU render to an interim image buffer (possibly at low 
framerate), and have a separate thingumajig do high-speed fixed-rate 
mapping of that interim image buffer to the VR display, taking into 
account the extrapolated direction you'll be facing the very moment the 
image will actually appear.


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From: clipka
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 17:43:13
Message: <54f78a81$1@news.povray.org>
Am 04.03.2015 um 11:07 schrieb Stephen:
> On 04/03/2015 09:54, scott wrote:
>> This technology has taken a huge step forward, hopefully enough people
>> will buy them to give them enough funding to develop the 2nd gen models.
>
> With different companies developing their own systems. My concern is
> that we will have a rerun of the Betamax-VHS war.

That's the one thing that worries me, too.

At the moment I would guess that the Oculus Rift will set the initial 
standard for the API, as the early availability of the dev kits has 
giving them a head start already, and the official integration into the 
Unity engine will help, too.

But once the baseline is settled, there's no telling which company will 
take over the leadership in the field.


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From: clipka
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 18:09:09
Message: <54f79095$1@news.povray.org>
Am 04.03.2015 um 22:11 schrieb Orchid Win7 v1:
> On 03/03/2015 12:59 AM, clipka wrote:
>> It's pretty clear by now that VR isn't just a hype this time, but
>> actually going to take off and fly.
>
> Didn't they say that about 3D TV about five years ago?

Not exactly. They didn't say anything about "this time", because it's 
the first time 3D TV is around in the first place (aside from a few 
individual one-time experiments with cardboard glasses solutions).

> When was the last time you saw a 3D TV that wasn't in a shop window?
>
> Exactly.

Ask Stephen. Not that I've actually seen it, but anyway.

But that a prophecy has been repeated over and over again and proven 
wrong each time doesn't mean it will be wrong forever. We've had several 
waves of 3D cinema hypes every few decades, but AFAIK this time it's the 
first time we've been getting blockbusters in 3D on a steady basis for 
half a decade and without an end in sight.

And yes, we've already had a VR hype some two and a half decades ago or 
so, but back then you could only get your hands on them at arcades 
because they were too expensive, and besides no consumer game would have 
supported them anyway. Now everybody and their uncle is gearing up to 
sell VR goggles for the masses, and VR support is already an established 
standard for some game types (most notably flight sims).


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From: Jim Henderson
Subject: Re: Clipka’s software lathe.
Date: 4 Mar 2015 21:39:18
Message: <54f7c1d6$1@news.povray.org>
On Wed, 04 Mar 2015 21:11:46 +0000, Orchid Win7 v1 wrote:

> On 03/03/2015 12:59 AM, clipka wrote:
>> It's pretty clear by now that VR isn't just a hype this time, but
>> actually going to take off and fly.
> 
> Didn't they say that about 3D TV about five years ago?
> 
> When was the last time you saw a 3D TV that wasn't in a shop window?

Last week.

> Exactly.

I don't understand the point in the context of having seen one last 
week. ;)

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: scott
Subject: Re: Clipka’s software lathe.
Date: 5 Mar 2015 03:25:36
Message: <54f81300$1@news.povray.org>
>> Having 120hz refresh is a good improvement over the Rift prototypes, but
>> it should really have a variable refresh rate to match with the graphics
>> output (like the nvidia gsync system) to minimise lag when the GPU can't
>> keep up with exactly 120fps.
>
> Bad, bad idea. That'll make your image appear to jitter when framerate
> drops. Headaches guaranteed.

Strange, apparently it signficantly reduces the jitter and lag when the 
GPU can't quite render at the monitor refresh rate. AIUI the way it 
works is if your monitor is capable of 144 Hz (as most gsync monitors 
are) and you're in a busy bit of a game and the GPU can only render at 
(say) 100 Hz, then instead of jumping between 72 and 144 Hz continuously 
the monitor will refresh at a steady 100 Hz to exactly match the GPU. I 
believe in VR lag is one of the main things that gives you headaches, so 
the fact that the display is exactly in sync with the GPU should improve 
things?

> Better have the GPU render to an interim image buffer (possibly at low
> framerate), and have a separate thingumajig do high-speed fixed-rate
> mapping of that interim image buffer to the VR display, taking into
> account the extrapolated direction you'll be facing the very moment the
> image will actually appear.

I think I remember reading thet top nVidia cards do that already, they 
just use the actual previous framebuffer at full resolution and shift it.


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From: scott
Subject: Re: Clipka’s software lathe.
Date: 5 Mar 2015 03:29:55
Message: <54f81403$1@news.povray.org>
> When was the last time you saw a 3D TV that wasn't in a shop window?

This morning? :-)

TBH if you want a decent specced TV you'll be hard pressed to find many 
without 3D. I didn't particularly want 3D but in order to get other 
things (like >2 HDMI inputs, >60Hz refresh, iPlayer/YouTube etc) you 
pretty much have to get 3D too.

I tried the 3D once with a PS3 game and thought it was pretty rubbish - 
using the tinted glasses was better, never used it since.


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From: Stephen
Subject: Re: Clipka’s software lathe.
Date: 5 Mar 2015 06:14:19
Message: <54f83a8b$1@news.povray.org>
On 05/03/2015 08:29, scott wrote:
>> When was the last time you saw a 3D TV that wasn't in a shop window?
>
> This morning? :-)
>

Me too. :-)

> TBH if you want a decent specced TV you'll be hard pressed to find many
> without 3D. I didn't particularly want 3D but in order to get other
> things (like >2 HDMI inputs, >60Hz refresh, iPlayer/YouTube etc) you
> pretty much have to get 3D too.
>
> I tried the 3D once with a PS3 game and thought it was pretty rubbish -
> using the tinted glasses was better, never used it since.
>

Thanks Scott. You prompted me to try Elite in 3D, again.
When I first tried it. The screen looked like one of those old arcade 
games. 2D -> 3D with different distinct layers. It has improved so much 
that you don't notice it is 3D. :-D

That is not going to stop me buying an Oculus Rift when the commercial 
version is available, though.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Clipka’s software lathe.
Date: 5 Mar 2015 06:19:51
Message: <54f83bd7$1@news.povray.org>
On 04/03/2015 11:05, scott wrote:
>> With different companies developing their own systems. My concern is
>> that we will have a rerun of the Betamax-VHS war.
>
> Yes, and it'll be just your luck that your two favourite games won't
> support a common system. Still I wouldn't be surprised if DirectX starts
> to provide a common interface to these type of input devices if they get
> popular.
>

How true and as Congreve said: it's "The way of the world".
Although I will have to find another game I would play. ;-)

-- 

Regards
     Stephen


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