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Am 04.03.2015 um 10:54 schrieb scott:
> Having 120hz refresh is a good improvement over the Rift prototypes, but
> it should really have a variable refresh rate to match with the graphics
> output (like the nvidia gsync system) to minimise lag when the GPU can't
> keep up with exactly 120fps.
Bad, bad idea. That'll make your image appear to jitter when framerate
drops. Headaches guaranteed.
Better have the GPU render to an interim image buffer (possibly at low
framerate), and have a separate thingumajig do high-speed fixed-rate
mapping of that interim image buffer to the VR display, taking into
account the extrapolated direction you'll be facing the very moment the
image will actually appear.
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