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29 Sep 2024 07:16:35 EDT (-0400)
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From: Darren New
Subject: Re: Be very afraid...
Date: 25 Sep 2009 13:07:59
Message: <4abcf8ef$1@news.povray.org>
Orchid XP v8 wrote:
>>> Care to define what "extrude" means?
>>
>> It does exactly what you would think it does, given the name.
> 
> No, I mean... I don't know what the word "extrude" means.

http://lmgtfy.com/?q=define%3Aextrude

> I gather they've been working on documenting it / making it was obscure 
> more recently...

If by "recently" you mean two years ago, yes, probably. Watch the tutorials. 
They're good.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: nemesis
Subject: Re: Be very afraid...
Date: 25 Sep 2009 17:07:37
Message: <4abd3119$1@news.povray.org>
Invisible escreveu:
> The problem is that, fundamentally, it's very hard to manipulate 
> straight lines in a way that approximates curves. 10 years ago I used a 
> couple of editors that would let you do things like move several points 
> at once, or have a "magnet" feature where nearby points were sort of 
> "pulled" towards where you're clicking, but the basic problem is that 
> it's almost impossible to make anything good out of straight lines. 
> (Unless, of course, you're actually *trying* to make something with 
> straight lines - in which case it's fairly easy.)
> 
> For all the wizzy features of those editors of old, even creating an 
> object as trivial as a banana was impossibly difficult. And, for some 
> reason, modern editors seem to have drastically fewer tools to help. 

oh, please...

http://blenderartists.org/forum/attachment.php?attachmentid=85399&d=1253912116

all I did was start with the standard Blender box, select the top face 
and extrude it from various different view points (CTRL+left mouse 
button) and scale each new segment accordingly.

I then rendered after adding a subdivision surface modifier up to level 
3 in the top image and  without it in the bottom image to show the very 
geometric and simple cage that is what I effectively deal with...

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: nemesis
Subject: Re: Be very afraid...
Date: 25 Sep 2009 17:09:52
Message: <4abd31a0@news.povray.org>
Invisible escreveu:
> Warp wrote:
> 
>>   I think that the point is that nobody designs models using raw triangle
>> meshes. Instead, all models are designed using NURBS or other similar
>> spline-based surfaces which are easy to edit. The triangle mesh you see
>> in the end result has been automatically generated from those surface
>> models.
> 
> That would make a lot more sense, yes...

Subdivision surfaces are just like that, except generated smoothness is 
controlled by number of iterations.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: nemesis
Subject: Re: Be very afraid...
Date: 25 Sep 2009 17:41:51
Message: <4abd391f@news.povray.org>
Invisible escreveu:
> scott wrote:
>> It just took me about 1 minute to make a simple banana shape in 
>> Blender. Blender even gives you a box to start with, so I just rotated 
>> the top face a bit, scaled it down and extruded, then repeated 5 or 6 
>> times.  

bwahaha, I took 2 minutes of my time to do one of my own before seeing 
this... :P

> (FWIW, I *always* get Wing3D and Blender confused. But isn't Blender the 
> one that's supposedly impossible to learn due to the weird UI?)

Yes, it's so friggin' impossible that I bow in respect for the tortured 
souls that use it to produce some of these images:

http://blenderartists.org/forum/attachment.php?attachmentid=84834&d=1253361663
http://www.myline.be/myline/3D/268_1.jpg
http://www.artofinterpretation.com/images/philosophiaandherproblems-byrjt2007.jpg
http://www.blender.org/typo3temp/pics/782b767f1e.jpg
http://www.artofinterpretation.com/images/wc255-autumnsbane-byrjt2007.jpg
http://www.blender.org/typo3temp/pics/d3dd9a6f20.jpg

I don't find it inherently more difficult to learn than emacs, vim or 
any modern IDE.

> As far as I could tell, Wings [I think that's the one I tried] doesn't 
> even offer this much help...

Start by learning the "box modelling" technique.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Darren New
Subject: Re: Be very afraid...
Date: 25 Sep 2009 17:53:38
Message: <4abd3be2$1@news.povray.org>
nemesis wrote:
> Yes, it's so friggin' impossible that I bow in respect for the tortured 
> souls that use it to produce some of these images:

To be fair, each of those I'm guessing took weeks to model. :-) I just wish 
I could get that good. If I could reproduce a reasonable facsimile of what I 
saw in photographs, I'd be happy. :-)

> Start by learning the "box modelling" technique.

I'm waiting for a Minority-Report style 3D modeling interface.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: nemesis
Subject: Re: Be very afraid...
Date: 25 Sep 2009 21:51:55
Message: <4abd73bb$1@news.povray.org>
Darren New wrote:
> nemesis wrote:
>> Yes, it's so friggin' impossible that I bow in respect for the 
>> tortured souls that use it to produce some of these images:
> 
> To be fair, each of those I'm guessing took weeks to model. :-) I just 
> wish I could get that good. If I could reproduce a reasonable facsimile 
> of what I saw in photographs, I'd be happy. :-)

I too lack artistic skills and go for "copy".  My /modus operandi/ is: 
whenever I see a great picture, I try to reproduce it.  I fail more 
often than anything, sure... :)

>> Start by learning the "box modelling" technique.
> 
> I'm waiting for a Minority-Report style 3D modeling interface.

I remember that video... :)

while that doesn't happen, at least Blender 2.5 is getting quite a 
face-lift.  The splash screen alone looks as good as any found in modern 
IDEs:

http://blenderartists.org/forum/showthread.php?t=167428

The Hotkeys dropdown is sure to make some converts... :D


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From: Darren New
Subject: Re: Be very afraid...
Date: 25 Sep 2009 23:17:32
Message: <4abd87cc$1@news.povray.org>
nemesis wrote:
> while that doesn't happen, at least Blender 2.5 is getting quite a 
> face-lift. 

I would far rather they fix the bugs and finish the documentation than work 
on the splash screen.  However, I understand it *is* free software (thanks, 
Warp!) and that splash screens are probably much more fun to code. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: nemesis
Subject: Re: Be very afraid...
Date: 25 Sep 2009 23:45:32
Message: <4abd8e5c@news.povray.org>
Darren New wrote:
> nemesis wrote:
>> while that doesn't happen, at least Blender 2.5 is getting quite a 
>> face-lift. 
> 
> I would far rather they fix the bugs and finish the documentation than 
> work on the splash screen.  However, I understand it *is* free software 
> (thanks, Warp!) and that splash screens are probably much more fun to 
> code. :-)

You know that splash screen is just part of the overall new graphical 
user interface engine for 2.5, don't you?  Couple that with volumetrics 
and an optimized raytracing core, and Blender 2.5 will fly like never 
before...

nobody works on documentation when they're busy coding...  Managers 
should do that in their spare time! :D


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From: Darren New
Subject: Re: Be very afraid...
Date: 25 Sep 2009 23:47:04
Message: <4abd8eb8$1@news.povray.org>
nemesis wrote:
> You know that splash screen is just part of the overall new graphical 
> user interface engine for 2.5, don't you?

I haven't really been following it. It was more just being snarky. :-)

I'd probably use blender a whole bunch more but for the bugs I run into.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Chambers
Subject: Re: Be very afraid...
Date: 25 Sep 2009 23:49:07
Message: <4abd8f33$1@news.povray.org>
Orchid XP v8 wrote:
>>> Care to define what "extrude" means?
>>
>> It does exactly what you would think it does, given the name.
> 
> No, I mean... I don't know what the word "extrude" means.

To pull out.

...Chambers


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