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Invisible escreveu:
> The problem is that, fundamentally, it's very hard to manipulate
> straight lines in a way that approximates curves. 10 years ago I used a
> couple of editors that would let you do things like move several points
> at once, or have a "magnet" feature where nearby points were sort of
> "pulled" towards where you're clicking, but the basic problem is that
> it's almost impossible to make anything good out of straight lines.
> (Unless, of course, you're actually *trying* to make something with
> straight lines - in which case it's fairly easy.)
>
> For all the wizzy features of those editors of old, even creating an
> object as trivial as a banana was impossibly difficult. And, for some
> reason, modern editors seem to have drastically fewer tools to help.
oh, please...
http://blenderartists.org/forum/attachment.php?attachmentid=85399&d=1253912116
all I did was start with the standard Blender box, select the top face
and extrude it from various different view points (CTRL+left mouse
button) and scale each new segment accordingly.
I then rendered after adding a subdivision surface modifier up to level
3 in the top image and without it in the bottom image to show the very
geometric and simple cage that is what I effectively deal with...
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