Invisible escreveu:
> Warp wrote:
>
>> I think that the point is that nobody designs models using raw triangle
>> meshes. Instead, all models are designed using NURBS or other similar
>> spline-based surfaces which are easy to edit. The triangle mesh you see
>> in the end result has been automatically generated from those surface
>> models.
>
> That would make a lot more sense, yes...
Subdivision surfaces are just like that, except generated smoothness is
controlled by number of iterations.
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|