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3 Dec 2024 20:54:57 EST (-0500)
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From: yesbird
Subject: Re: categorising objects
Date: 1 Apr 2023 07:34:23
Message: <7e934f1c-9ccb-ab7f-b339-dcd425937d1b@gmail.com>
On 01/04/2023 14:01, jr wrote:
> thanks (still room for improvement, though :-)).  I guess I'm thinking of
> projects like 'Ton' does, eg.
>
<https://news.povray.org/povray.binaries.images/thread/%3Cweb.5d05f9ab6bc50fb5939601860%40news.povray.org%3E/>
Aaa ! Yes, now I understand your idea, but it seems to me that scaled
models can be of different categories too. Maybe we can use this
property as a tag, or similar to mark objects in other categories ?
--
YB


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From: Bald Eagle
Subject: Re: categorising objects
Date: 1 Apr 2023 10:50:00
Message: <web.64284456eebe96f31f9dae3025979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> more feedback will be appreciated, I feel the 'household/office objects'
> category (at least) needs .. something.

An orange stapler.


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From: Cousin Ricky
Subject: Re: categorising objects
Date: 1 Apr 2023 15:55:00
Message: <web.64288b33eebe96f360e0cc3d949c357d@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
>
> unsure of 'humanoid', in that group.  ought the OC have a 'person/character'
> category at level '2', perhaps with further sub-categories ?

Humanoids can include aliens as well as terrestrial humans.  Of course, the
likelihood of an actual ETI resembling humans is slim to none, but humanoid ETIs
are all over science fiction, an science fiction is all we have to go on, until
some real ETI shows up.

(I mead a *real* ETI.  Not a Frisbee, not a top secret military project, not a
reflection of a streetlight in your car window, not the planet Venus, and not
some hallucination/repressed fantasy of being probed.)

> more feedback will be appreciated, I feel the 'household/office objects'
> category (at least) needs .. something.

How about "Kitchen Items"?

>     Organic Forms
>         Humanoid
>         Terrestrial Flora
>         Terrestrial Fauna
>         Alien/SF Flora
>         Alien/SF Fauna

"Microbes" could round this out.  There is already a coronavirus in the
collection.


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From: jr
Subject: Re: categorising objects
Date: 2 Apr 2023 03:50:00
Message: <web.64293326eebe96f34301edef6cde94f1@news.povray.org>
hi,

yesbird <sya### [at] gmailcom> wrote:
> ... Maybe we can use this property as a tag, ...

yes.  the "rocket", for instance, would then be vehicles, rail and scale model.

(was initially thinking of using 'replica' but like 'scale model' better :-))


"Bald Eagle" <cre### [at] netscapenet> wrote:
> An orange stapler.

maybe we should keep to primary colours, to avoid pulling in 'colors.inc'.  ;-)


"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> Humanoids can include aliens as well as terrestrial humans.  ...

agree.  the problem is .. constructing a useful and inclusive hierarchy w/out
"redundant" stuff (find "naming" things difficult)


> How about "Kitchen Items"?

kitchen, yes, will take that.  (more please)


> "Microbes" could round this out.  There is already a coronavirus in the
> collection.

perhaps some 4th level 'microscopic' and 'macroscopic' ?  that said, the whole
'organic forms' "tree" needs revising, bettering.

thanks for all the comments, so far.


regards, jr.


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From: yesbird
Subject: Re: categorising objects
Date: 2 Apr 2023 10:09:20
Message: <0d9470da-85e5-4de1-1230-b1dd4ae72070@gmail.com>
On 02/04/2023 10:49, jr wrote:
> kitchen, yes, will take that.  (more please)
I looked through this classification, maybe we can use some categories
from it ?

https://www.printables.com/model?category=3
--
YB


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From: jr
Subject: Re: categorising objects
Date: 6 Apr 2023 08:15:00
Message: <web.642eb72deebe96f34301edef6cde94f1@news.povray.org>
hi,

thanking everyone for the links and suggestions, looking at stuff helped some
(may have :-)).

the following then is another draft, "RFC" etc.  thanks.


Areas of Interest
    Abstract Forms
    Buildings/Architecture
        Domestic
        Commercial
        Industrial
            Interior
            Exterior
    Household/Office Objects
        Furniture
        Furnishings/Decor
            Office
            Living room
            Kitchen
            Bathroom
            Bedroom
        Computers
    Games
        Ball Games
        Board Games
        Puzzles
        Video Games
    Landscapes
        Urban Landscapes
        Natural Landscapes
        Alien/SF Landscapes
    Organic Forms
        Terrestrial Flora
        Terrestrial Fauna
        Alien/SF Flora
        Alien/SF Fauna
            Microscopic
    Space
        Terrestrial
        Alien/SF
    Sports
    Vehicles
        Aircraft
        Watercraft
        Rail
        Road
            Military
    Characters
        Animal
        Pet
        Humanoid
        Robot
    Gadgets
    Scale Model
Contribution Types
    Objects
        Solid (CSG-able)
        Non-solid (Non-CSG-able)
    Materials
    Textures
        Pigments
        Finishes
        Normals
    Interiors
        Media
    Macros
    Functions
        Isosurface
        Positioning
        Other
    Transforms
    Cameras
Uncategorised


regards, jr.


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From: Bald Eagle
Subject: Re: categorising objects
Date: 6 Apr 2023 14:25:00
Message: <web.642f0df7eebe96f31f9dae3025979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

It would be quite nice if we could find a way to make this a sort of
collaborative document - perhaps some way to use OpenOffice.
https://wiki.openoffice.org/wiki/Documentation/OOo3_User_Guides/Calc_Guide/Sharing_documents_among_reviewers

Then, people could sign up to handle specific items, and hyperlinks could be
added to items already modeled, thus keeping everything together in one handy
reference document as well as keeping it up-to-date without having a 500-page
thread.


>     Abstract Forms

This is a hard one to pin down.  Many of these come about through doodling or
"failed" projects.  They are functions and surfaces and blobs.
I might call this a "meta-category", as it might be a good catch-all for things
like patterns, mathematical surfaces, functions, L-systems and other algorithms,
or even simple scenes using primitives and CSG that _result_ in "abstract forms"
(such as a Wada Basin).

>     Buildings/Architecture
>         Domestic
>         Commercial
>         Industrial
>             Interior
>             Exterior

Monuments, bridges, dams, tunnels, canals, etc.
Castles, earthworks, fortresses, battlements, etc.
Famous / historical buildings / structures.

>     Household/Office Objects
>         Furniture
>         Furnishings/Decor
>             Office
>             Living room
>             Kitchen
>             Bathroom
>             Bedroom
>         Computers
>     Games
>         Ball Games
>         Board Games
>         Puzzles
>         Video Games

Darts, outdoor games (badminton, bocci ball, croquet, lawn darts)

>     Landscapes
>         Urban Landscapes
>         Natural Landscapes
>         Alien/SF Landscapes
>     Organic Forms
>         Terrestrial Flora
>         Terrestrial Fauna
>         Alien/SF Flora
>         Alien/SF Fauna
>             Microscopic
>     Space
>         Terrestrial
>         Alien/SF

Planets.  uv maps, planetary statistics - size, orbital mechanics
nebulae, stars, black holes, quasars, pulsars, asteroids, comets, planetary
rings

>     Sports
>     Vehicles
>         Aircraft
>         Watercraft
>         Rail
>         Road
>             Military
>     Characters
>         Animal
>         Pet
>         Humanoid
>         Robot
>     Gadgets

Workshop tools, jigs, and fixtures.
Radios, stereos, speakers, antennae,

>     Scale Model
> Contribution Types
>     Objects
>         Solid (CSG-able)
>         Non-solid (Non-CSG-able)
>     Materials
>     Textures
>         Pigments
>         Finishes
>         Normals
>     Interiors
>         Media
>     Macros
>     Functions
>         Isosurface
>         Positioning
>         Other
>     Transforms
>     Cameras
> Uncategorised
>
>
> regards, jr.


To whatever extent possible, it would make such things more usable (and
therefore likely to be used more) if they were parameterized and coded for
clarity rather than speed/performance.

Have the object take its pigments/textures as arguments/variables, so that those
are all easily modified as well.

Objects that are designed to be placed ON something would likely best be modeled
with the bottom center at the origin, and likewise, things that get hung by
ropes, hooks, nails - would have the attachment point at the origin.

It's often "easy" to model the usual CGI something-or-other, but the more
sophisticated and sought after objects are the ones that have those added
elements of imperfection to make them more realistic and less plastic and fake
looking.

Also, a certain degree of modularity would help the collection expand more
rapidly.   It might be nice to make a screwdriver or chisel - but if you made a
HANDLE, then it would be easy to match that up with a variety of screwdrivers,
files, chisels, gouges, and other tools, especially if the handle is
parameterized and the textures can easily be changed from wood to metal to
plastic to carbon fiber....

"Combinatorial modeling"


- BW


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From: William F Pokorny
Subject: Re: categorising objects
Date: 6 Apr 2023 17:23:39
Message: <642f385b$1@news.povray.org>
On 4/6/23 08:13, jr wrote:
> the following then is another draft, "RFC" etc.

The categories Microscopic and Military looked like sub-categories by 
indentation. I'd think they both are major categories?

Isosurfaces - perhaps Isosurfaces & Parametrics ?

I see capital letters... He can find the shift keys! Keys which probably 
squeak like there is no tomorrow on being used. :-)

Bill P.


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From: jr
Subject: Re: categorising objects
Date: 14 Apr 2023 02:00:01
Message: <web.6438eb5deebe96f34301edef6cde94f1@news.povray.org>
hi,

I see capital letters... He can find the shift keys! Keys which probably
squeak like there is no tomorrow on being used. :-)

YOU AIN'T SEEN NOTHIN' YET...

(<https://www.youtube.com/watch?v=4cia_v4vxfE>  :-))



> The categories Microscopic and Military looked like sub-categories
> by indentation. I'd think they both are major categories?

unsure (did I mention I'm crap at naming stuff ? :-)), to me they're like
interior + exterior, "qualifiers", rather than categories per se; eg CR's
coronavirus, it'd be 'organic forms' and 'terrestrial fauna' primarily, I guess,
and 'microscopic' too.

a v brief recap of the mechanism.  the identation is, in a sense, misleading,
because it shows a hierarchy[*] (in the UI).  though if I select 'rail' for eg
the "rocket", then it is just 'rail'.  it only becomes a 'vehicle' when that
label too is selected.

[*] which could be constructed from the table, but currently isn't.


the recent suggestions (from both you and BE) have been added.  I probably went
over the top with the 'functions', nudged by you; must be all the recent work
on/with functions in the NGs.  :-)

I've decided to add 'inorganic' to the 'abstract forms', as BE points out,
difficult to (sub-)categorise.  'astronomy' under 'space' is meant for "based on
observation/measurement data using/providing objects, as many items in BE's list
imply.  re the architectural, 'infrastructure' standing for dams, canals, etc,
and 'historical/monument' to cover the castles + fortresses and so on.

below the final draft (close to, anyway).

(and sorry re delay, had meant to reply days ago)


regards, jr.

-----<snip>-----

Areas of Interest
    Abstract/Inorganic Forms
    Buildings/Architecture
        Domestic
        Commercial
        Industrial
        Historical/Monument
        Infrastructure
            Interior
            Exterior
    Household/Office Objects
        Computers
        Furniture
        Furnishings/Decor
            Office
            Living space
            Kitchen
            Bathroom
            Bedroom
    Games
        Ball Games
        Board Games
        Puzzles
        Video Games
    Landscapes
        Urban Landscapes
        Natural Landscapes
        Alien/SF Landscapes
    Organic Forms
        Terrestrial Flora
        Terrestrial Fauna
        Alien/SF Flora
        Alien/SF Fauna
            Microscopic
    Space
        Terrestrial
        Alien/SF
        Astronomy
    Sports
    Vehicles
        Aircraft
        Watercraft
        Rail
        Road
            Military
    Characters
        Animal
        Pet
        Humanoid
        Robot
    Gadgets
    Scale Model
Contribution Types
    Objects
        Solid (CSG-able)
        Non-solid (Non-CSG-able)
    Materials
    Textures
        Pigments
        Finishes
        Normals
    Interiors
        Media
    Macros
    Functions
        Isosurface
        Positioning
        Pattern/Object/Image
        Parametric
        HF
        Other
    Transforms
    Cameras
Uncategorised


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From: jr
Subject: Re: categorising objects
Date: 14 Apr 2023 02:00:01
Message: <web.6438eb6feebe96f34301edef6cde94f1@news.povray.org>
hi,

replying to the various categories suggested in reply to WFP,
but thanks, I knew there was more than just an orange stapler ;-).

re "Lakes of Wada" -- wow.


> It would be quite nice if we could find a way to make this a sort of
> collaborative document - perhaps some way to use OpenOffice.
> Then, people could sign up to handle specific items, and hyperlinks could be
> added to items already modeled, thus keeping everything together in one handy
> reference document as well as keeping it up-to-date without having a 500-page
> thread.

everything in one place and collaborative is appealing.  (personally have
no "office" s/ware other than Google Docs/Sheets/etc, which I never use)


> ...
> To whatever extent possible, it would make such things more usable (and
> therefore likely to be used more) if they were parameterized and coded for
> clarity rather than speed/performance.

> Have the object take its pigments/textures as arguments/variables, so that those
> are all easily modified as well.

> Objects that are designed to be placed ON something would likely best be modeled
> with the bottom center at the origin, and likewise, things that get hung by
> ropes, hooks, nails - would have the attachment point at the origin.

> It's often "easy" to model the usual CGI something-or-other, but the more
> sophisticated and sought after objects are the ones that have those added
> elements of imperfection to make them more realistic and less plastic and fake
> looking.

> Also, a certain degree of modularity would help the collection expand more
> rapidly.   It might be nice to make a screwdriver or chisel - but if you made a
> HANDLE, then it would be easy to match that up with a variety of screwdrivers,
> files, chisels, gouges, and other tools, especially if the handle is
> parameterized and the textures can easily be changed from wood to metal to
> plastic to carbon fiber....

> "Combinatorial modeling"

worth repeating, _very_ much agree.  modular, "inter-operating" objects
would be ideal.

thinking that, perhaps, "BE + CR" would make a fine combo to set out a list
of suggested criteria for (future) object collection submissions.  ;-)


regards, jr.


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