POV-Ray : Newsgroups : povray.international : [en] Team Work Server Time
28 Sep 2024 02:16:55 EDT (-0400)
  [en] Team Work (Message 5 to 14 of 24)  
<<< Previous 4 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Jaime Vives Piqueres
Subject: Re: [int] Team Work
Date: 4 Jan 2002 14:54:53
Message: <3c36088d@news.povray.org>
Tony[B] wrote:

> You forgot the child.

  Well, depending of the view and size, we can use a Blobman model.
 

> I tried it. It does not play nice with the isosurface. It would make for a
> very slow render.

  Anyhow, in this case, are not more apropiated (and fast) height_fields 
with the same functions?
 
> OK. Since I came up with the idea, I guess I'm the manager. Hehe. 

 I was just about to say it! :)

> the full-resolution image. Jaime, I'm going to e-mail it to you so you can
> put it up on ignorancia.org, OK? 

  Ok, I will make a page for the "povray.inernational team work".  But, 
just for curiosity:

  1) Who is the author of this image?
  2) Can it be published on the web freely?

> Secondly, I'm going to post the source
> for what I've done so far in the international binaries group. I've just
> about got the camera set up right, and the walls are acceptable too. Both
> still need work.

  It can be posted also on p.i.b. the succesive WIP's of the project, 
mantaining the last one on the team page. Anyone making improvements or 
additions can show it trough p.b.i, and we can discuss here the inclusion 
on the "official" scene.
 
-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


Post a reply to this message

From: Txemi Jendrix
Subject: Re: [int] Team Work
Date: 4 Jan 2002 15:35:50
Message: <3c361226@news.povray.org>

news:3c36088d@news.povray.org...
> Tony[B] wrote:
>
> > You forgot the child.

I think I can take that job, using Poser3. Campanilla was a 1st try (for the
"Fantasy and Mystic" IRTC's round) and I would like to give it another
chance. If you think it's OK I'll put my hands on it.

>
> > I tried it. It does not play nice with the isosurface. It would make for
a
> > very slow render.
>
>   Anyhow, in this case, are not more apropiated (and fast) height_fields
> with the same functions?

I was thinking of a H.E.Day's work with heighfield pattern (done in Megapov)
with a sandy ground and black monolites that appeared evenly.

> > OK. Since I came up with the idea, I guess I'm the manager. Hehe.
>
>  I was just about to say it! :)

Hurray for the manager!!! ;-)

> > the full-resolution image. Jaime, I'm going to e-mail it to you so you
can
> > put it up on ignorancia.org, OK?
>
>   Ok, I will make a page for the "povray.inernational team work".  But,
> just for curiosity:
>
>   1) Who is the author of this image?
>   2) Can it be published on the web freely?

Ouch...

> > Secondly, I'm going to post the source
> > for what I've done so far in the international binaries group. I've just
> > about got the camera set up right, and the walls are acceptable too.
Both
> > still need work.

Fine, feed us Tony.

>   It can be posted also on p.i.b. the succesive WIP's of the project,
> mantaining the last one on the team page. Anyone making improvements or
> additions can show it trough p.b.i, and we can discuss here the inclusion
> on the "official" scene.

"Ground Control to Mayor Ton[y]
 Commencing countdown, engines on
 Check ignition and may God's love be with you.
  10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Liftoff " (David Bowie with a little tweak)

  Let's go ->>>>>>>>>>>>>
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


Post a reply to this message

From: Tony[B]
Subject: Re: [int] Team Work
Date: 4 Jan 2002 16:33:13
Message: <3c361f99@news.povray.org>
>   Well, depending of the view and size, we can use a Blobman model.

Or a Poser model. That would be the idea solution.

>   Anyhow, in this case, are not more apropiated (and fast) height_fields
> with the same functions?

Um... I tried that. For some reason I was horribly unsucessful. If you can
retool it to work like that, be my guest.

>  I was just about to say it! :)

:)

>   Ok, I will make a page for the "povray.inernational team work".  But,
> just for curiosity:
>
>   1) Who is the author of this image?

Michael Whelan.

>   2) Can it be published on the web freely?

AFAIK, it's not available on his website at this resolution any more, but it
used to be... I don't see why we should have any problems though. We're not
in any way trying to make money off of it, and we would of course credit
him.

>   It can be posted also on p.i.b. the succesive WIP's of the project,
> mantaining the last one on the team page. Anyone making improvements or
> additions can show it trough p.b.i, and we can discuss here the inclusion
> on the "official" scene.

An interesting idea. But I would prefer to keep all WIPs in p.i.b and the
milestones on your site. Is that OK?


Post a reply to this message

From: Tony[B]
Subject: Re: [int] Team Work
Date: 4 Jan 2002 16:35:57
Message: <3c36203d@news.povray.org>
> I think I can take that job, using Poser3. Campanilla was a 1st try (for
the
> "Fantasy and Mystic" IRTC's round) and I would like to give it another
> chance. If you think it's OK I'll put my hands on it.

Be my guest! I really should get Poser one of these days...

> I was thinking of a H.E.Day's work with heighfield pattern (done in
Megapov)
> with a sandy ground and black monolites that appeared evenly.

The heightfield for this image would be gigantic, unless we could find a way
of tiling a many large heightfields without it showing.

> Hurray for the manager!!! ;-)

Gracias. <takes a bow> :)

> Fine, feed us Tony.

<ding!> Enjoy your meal.

> "Ground Control to Mayor Ton[y]
>  Commencing countdown, engines on
>  Check ignition and may God's love be with you.
>   10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Liftoff " (David Bowie with a little
tweak)
>
>   Let's go ->>>>>>>>>>>>>

Haha. :-D


Post a reply to this message

From: Fabien Mosen
Subject: Re: [int] Team Work
Date: 4 Jan 2002 17:14:44
Message: <3C3628BA.9090805@skynet.be>
Tony[B] wrote:

> AFAIK, it's not available on his website at this resolution any more, but it
> used to be... I don't see why we should have any problems though. We're not
> in any way trying to make money off of it, and we would of course credit
> him.


There is a golden rule in such cases : ASK !!

Fabien.


Post a reply to this message

From: JRG
Subject: Re: [int] Team Work
Date: 4 Jan 2002 18:16:10
Message: <3c3637ba@news.povray.org>
Tony[B] wrote:
> >   Well, depending of the view and size, we can use a Blobman model.
>
> Or a Poser model. That would be the ideal solution.

Nah, the ideal solution would be to model it by hand with Hamapatch: much more
satisfactory, much better if you own the needed skill. ;)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: Txemi Jendrix
Subject: Re: [int] Team Work
Date: 4 Jan 2002 22:11:02
Message: <3c366ec6@news.povray.org>

news:3c36203d@news.povray.org...
> > I think I can take that job, using Poser3.
>
> Be my guest! I really should get Poser one of these days...

OK, I'll need the image at a higher resolution (so you also like Michael
Whelan... great artist, isn't he?).

> The heightfield for this image would be gigantic, unless we could find a
way
> of tiling a many large heightfields without it showing.

I don't know (I think Jaime is the master with heightfields, I remember a
Canyon...).
H.E.Day's code was:
height_field {
pattern 400, 400 {
hf_gray_16
bozo
color_map {
[ 0.0 color rgb 0.5 ]
[ 0.2 color rgb 0.0375 ]
[ 1.0 color rgb 0.0 ]
}
warp {turbulence 1 lambda .25}
scale 0.05
}
smooth
scale <100,75,100>
translate <-50, 0, -50>
texture{
pigment{granite color_map {[0 rgb 1][1 rgb .5]}
scale 2
scale 5*y
}
finish {ambient 0 diffuse 1 crand .05}
}
}
It renders fast, and maybe could be a start
I'm going to start posing the child.
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


Post a reply to this message

From: Tony[B]
Subject: Re: [int] Team Work
Date: 5 Jan 2002 03:31:21
Message: <3c36b9d9@news.povray.org>
> OK, I'll need the image at a higher resolution (so you also like Michael
> Whelan... great artist, isn't he?).

Jaime should be putting it up on his site soon... or maybe we will need to
ask Mr. Whelan first. I don't know. It used to be on his website. He doesn't
have them so large any more. I'm not an old fan of his, a friend just sent
this one to me via ICQ mentioning he'd like to do it, and I liked it so much
I tried to do it myself. I really would like to see more of Mr. Whelan's
work some time (large, not the tiny things he has up now).

As for the heightfield... I suppose we could do with lower resolution and
make up with proper texturing. I posted my code in p.i.b yesterday, have a
look at it.


Post a reply to this message

From: Fabien Mosen
Subject: Re: [int] Team Work
Date: 5 Jan 2002 04:43:40
Message: <3C36CA2A.9070208@skynet.be>
Tony[B] wrote:

> Jaime should be putting it up on his site soon... or maybe we will need to
> ask Mr. Whelan first. I don't know. 


Maybe I should moderate what I said.  If it's just inspiration (same
kind of mood, same theme,...), there's no problem.  If it's a straight
remake, you could say that it's for "study" purposes, but, then, it
should be clearly labelled as such, and not be published on the web.

Fabien.


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: [int] Team Work
Date: 5 Jan 2002 10:14:06
Message: <3c37183d@news.povray.org>
Fabien Mosen wrote:

> Tony[B] wrote:
> 
>> Jaime should be putting it up on his site soon... or maybe we will need
>> to ask Mr. Whelan first. I don't know.
> 
> 
> Maybe I should moderate what I said.  If it's just inspiration (same
> kind of mood, same theme,...), there's no problem.  If it's a straight
> remake, you could say that it's for "study" purposes, but, then, it
> should be clearly labelled as such, and not be published on the web.

  No, Fabien, we talk (at least me) about the *original* image. Clearly, 
our work is not illegal as the original image is used only as inspiration, 
and the final image will surely not resemble too much the original.

  The problem is about publishing a hi-res version of the original image 
for everyone to have a reference. This picture is no more available at the 
official site at such resolution, and the FAQ on the site clearly states 
the images can't be published, except for scanned book covers. Seems that 
lately Michael Whelan reduced *very* drastically the size of the images on 
their site, suposedly because some people were stealing the hi-res images 
for ilegal purposes (entering contests, printing posters, etc...).

  The only solution I found to show everyone the original image (at a nice 
resolution), is to point to some other site (illegaly) showing it. There 
are several places on the net showing this image at hi-res, and linking 
them is not illegal, altough Michael Whelan seems to think the contrary 
(his statements are really restrictive, and he thinks that you are a 
criminal if you look at his images on ilegal sites).

  What do you all think? 

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


Post a reply to this message

<<< Previous 4 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.