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Hello again,
This is a snipit from Rune's Brushed Metal texture
#declare Brushed_Finish = finish {
ambient 0
diffuse 0.95
specular 0.96
roughness 0.0005
phong 0.43
phong_size 25
brilliance 3.15
reflection 0.33
reflect_metallic
metallic on
}
What do I do with "reflect_metallic" in v3.5
Would it be the same as: reflection { .33, .33 metallic } ?
Merci!
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Program ended abnormally on 15/09/2003 21:24, Due to a catastrophic Marc
Champagne error:
> Hello again,
>
> This is a snipit from Rune's Brushed Metal texture
>
> #declare Brushed_Finish = finish {
> ambient 0
> diffuse 0.95
> specular 0.96
> roughness 0.0005
> phong 0.43
> phong_size 25
> brilliance 3.15
> reflection 0.33
> reflect_metallic
> metallic on
> }
>
> What do I do with "reflect_metallic" in v3.5
>
> Would it be the same as: reflection { .33, .33 metallic } ?
>
Yes. "reflect_metallic" was a Megapov keyword, and its functionality was moved
to the new "metallic" keyword in the reflection block in 3.5.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Francois Labreque <fla### [at] videotronca> wrote in
news:3f667538$1@news.povray.org:
>> What do I do with "reflect_metallic" in v3.5
>>
>> Would it be the same as: reflection { .33, .33 metallic }
>> ?
> Yes. "reflect_metallic" was a Megapov keyword, and its
> functionality was moved to the new "metallic" keyword in
> the reflection block in 3.5.
Was reflect_metallic ever used in any official POV version ?
If not, then Rune's Brushed Metal texture was for Megapov and
not Pov, that would explain why I can't reproduce the actual
"brushed" appearance in Pov.
Let me know please
Thanks a million
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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In article <Xns### [at] 204213191226>,
Marc Champagne <marcch.AT.videotron.DOT.ca> wrote:
> Was reflect_metallic ever used in any official POV version ?
No.
> If not, then Rune's Brushed Metal texture was for Megapov and
> not Pov, that would explain why I can't reproduce the actual
> "brushed" appearance in Pov.
Well...this feature has nothing to do with a "brushed" appearance. That
is usually done by using an average texture with several different
normals. Metallic reflection affects the color of the reflection.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Marc Champagne wrote:
> It just confirms that he built this texture
> with megapov and not pov.
Thanks for the observation. Don't know why I didn't write that on the
page, but at least it should be quite easy to recognize by the presense
of the line "#version unofficial MegaPov 0.5;" in the scene file. I'll
update the file to POV-Ray 3.5 format when I get time.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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"Rune" <run### [at] runevisioncom> wrote in
news:3f679a5b@news.povray.org:
> Marc Champagne wrote:
>> It just confirms that he built this texture
>> with megapov and not pov.
>
> Thanks for the observation. Don't know why I didn't write
> that on the page, but at least it should be quite easy to
> recognize by the presense of the line "#version unofficial
> MegaPov 0.5;" in the scene file. I'll update the file to
I feel silly now :)
> POV-Ray 3.5 format when I get time.
How much is your brushed metal texture dependant on angle of
lighting?
Just wondering if I'm barking up the wrong tree trying to get
that nice brushed look you have on the example shown on your
web site.
I Just lost 5 minutes staring at your infinit menger
animation, very nice!
Thanks
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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