POV-Ray : Newsgroups : povray.general : reflect_metallic equivalent : Re: reflect_metallic equivalent Server Time
4 Nov 2024 21:23:07 EST (-0500)
  Re: reflect_metallic equivalent  
From: Christopher James Huff
Date: 16 Sep 2003 00:12:18
Message: <cjameshuff-D583D3.00115816092003@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 Marc Champagne <marcch.AT.videotron.DOT.ca> wrote:

> Was reflect_metallic ever used in any official POV version ?

No.


> If not, then Rune's Brushed Metal texture was for Megapov and
> not Pov, that would explain why I can't reproduce the actual
> "brushed" appearance in Pov. 

Well...this feature has nothing to do with a "brushed" appearance. That 
is usually done by using an average texture with several different 
normals. Metallic reflection affects the color of the reflection.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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