POV-Ray : Newsgroups : povray.general : reflect_metallic equivalent : Re: reflect_metallic equivalent Server Time
4 Nov 2024 21:24:41 EST (-0500)
  Re: reflect_metallic equivalent  
From: Marc Champagne
Date: 16 Sep 2003 21:50:43
Message: <Xns93F8DDC722B14POVMIKA@204.213.191.226>
"Rune" <run### [at] runevisioncom> wrote in
news:3f679a5b@news.povray.org: 

> Marc Champagne wrote:
>> It just confirms that he built this texture
>> with megapov and not pov.
> 
> Thanks for the observation. Don't know why I didn't write
> that on the page, but at least it should be quite easy to
> recognize by the presense of the line "#version unofficial
> MegaPov 0.5;" in the scene file. I'll update the file to

I feel silly now :)

> POV-Ray 3.5 format when I get time. 

How much is your brushed metal texture dependant on angle of
lighting? 

Just wondering if I'm barking up the wrong tree trying to get
that nice brushed look you have on the example shown on your
web site. 

I Just lost 5 minutes staring at your infinit menger
animation, very nice! 

Thanks

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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