Marc Champagne wrote:
> It just confirms that he built this texture
> with megapov and not pov.
Thanks for the observation. Don't know why I didn't write that on the
page, but at least it should be quite easy to recognize by the presense
of the line "#version unofficial MegaPov 0.5;" in the scene file. I'll
update the file to POV-Ray 3.5 format when I get time.
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
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