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From: Lance Birch
Subject: Re: POV 4 ideology proposal
Date: 14 Apr 1999 18:59:20
Message: <37150fb8.0@news.povray.org>
That's true but it's not the right effect, and media takes too long to
render (while it can be used to make the effect).  What I was saying is just
make it an entirely separate feature to media while being in the interior
statement... (because it's like media, but it'd be a separate algorithm to
calculate it...)

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind

Nathan Kopp wrote in message <3714E69D.6DD677E7@Kopp.com>...
>Lance Birch wrote:
>>
>> er... sure about that?  I don't know, wouldn't that just mean that the
>> object has kind of like a double sided thickness?  I mean, translucency
is
>> something that carries THROUGH the object...
>
>What do you mean by "through" the object?  Maybe you do want media?
>Or maybe what you're looking for is a mixture of double-sided shading
>and a bit of filter/transparancy (or no_shadow).
>
>I think that the double_sided keyword should take a float value that is
>used to attenuate the shading for the 'wrong' side.  That would add a
>bit more flexibility.
>
>-Nathan


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From: Lewis
Subject: Re: POV 4 ideology proposal
Date: 14 Apr 1999 19:05:44
Message: <37151135.65D450EB@netvision.net.il>
> The main reason I want to do this is because I think that for POV go get
> better for animation, it needs to be able to do an entire animation from
> a single script WITHOUT RE-PARSING BETWEEN FRAMES!!!!!
> 
Yeah!


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From: Mike
Subject: Re: POV 4 ideology proposal
Date: 15 Apr 1999 09:54:01
Message: <3715DFF9.C7A939E8@aol.com>
This is what I meant by making it adjustable.  Double_sidedness just mean you
can see the shading of the other side through the object, right?  You should be
able to use filter along with it.

It all depends on how far they go with it.  Perhaps it could be made into
something like irid, where you would get brackets and all kinds of cool stuff.
How about:

double_sided {
amount [float]
color [vector]
}

Filtering and transmittence should be part of the color and be seperate from the
double_sided keyword.  Translucency is just filtered opacity really.  The color
would specify the color of the lighted portion of the other side of the
surface.  The amount would be the brightness.  I don't think a shadow color
would be neccesary, but maybe that could be thrown in.

-Mike


> I think that the double_sided keyword should take a float value that is
> used to attenuate the shading for the 'wrong' side.  That would add a
> bit more flexibility.
>
> -Nathan


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From: Lance Birch
Subject: Re: POV 4 ideology proposal
Date: 15 Apr 1999 10:33:57
Message: <3715eac5.0@news.povray.org>
I agree with what you said except for:

> Translucency is just filtered opacity really.

Because it isn't... remember translucency is depth dependant...

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind


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From: Margus Ramst
Subject: Re: POV 4 ideology proposal
Date: 15 Apr 1999 13:15:06
Message: <3716108a.0@news.povray.org>
Lance Birch wrote in message <3715eac5.0@news.povray.org>...
>I agree with what you said except for:
>
>> Translucency is just filtered opacity really.
>
>Because it isn't... remember translucency is depth dependant...
>


Filter and transmit would be, too, in RL. In POV you just have to add light
attenuation to the object for this to happen.

Margus


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From: Mike
Subject: Re: POV 4 ideology proposal
Date: 16 Apr 1999 10:46:23
Message: <37173F15.6768A30B@aol.com>
True, but the double_sidedness would be a fast trick.  Depth could be
simulated with nothing more that a varied illumination from the other side.
What I'm thinking of is like a leaf or a curtain.  If there was a way to
specify how much of the illuminated side of the surface shows through, things
like the viens in a leaf or the weave in cloth could be simulated.

Perhaps an opacity_map could be specified within double_sided {} :)

-Mike

Lance Birch wrote:

> I agree with what you said except for:
>
> > Translucency is just filtered opacity really.
>
> Because it isn't... remember translucency is depth dependant...
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
> For a totally different experience, visit my Chroma Key Website:
> Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind


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From: Nigel Stewart
Subject: Re: POV 4 ideology proposal
Date: 26 Apr 1999 02:45:28
Message: <3723FC76.4DB935A2@eisa.net.au>
> Adding new objects, assuming you can provide the necessary functionality
> for them, is simplicity itself.

	As I see it, it's not the fact the POV in written in 
	C that makes it troublesome to provide a patch.  It's
	the monolithic parser - you can't add parsing functionality
	without hitting the code for every other type of 
	primitive.   I'd like to see some work towards 
	modularising the parser.  I think it can be done...

-- 
Nigel Stewart (nig### [at] eisanetau)  http://www.eisa.net.au/~nigels/
Postgrad Research Student, RMIT University, Melbourne, Australia
All extremists should be taken out and shot.


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From: Cliff Bowman
Subject: Re: POV 4 ideology proposal
Date: 12 May 1999 15:26:14
Message: <3739a85e.52687582@news.povray.org>
On 13 Apr 1999 16:55:57 -0500, par### [at] my-dejanewscom (Ron Parker)
wrote:

[snip]
>Finally, there are patches like my motion-blur patch that change lots of
>fundamental data structures.  Modularity won't help much there.
>
Any chance of coercing you into putting your web site in a sig line?
I'm going to have to start searching for this motion-blur patch and
docs.. Hmm, will check Twyst's site first...


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at
http://www.geocities.com/Area51/Dimension/7855/
PS change ".duffnet" to ".net" if replying via e-mail


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From: Cliff Bowman
Subject: Re: POV 4 ideology proposal
Date: 12 May 1999 15:26:15
Message: <3739a95f.52944926@news.povray.org>
On Wed, 14 Apr 1999 00:20:46 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:

>For all of you who dislike the concept of object oriened POV script, I think
>one thing should be clarified.  At least some of us are proposting a semi-
>object oriented language... where we implement the encapsulation and (in a 
>wierd way) inheritence, but NOT data hiding.  That means you can access
>parts of an object but you don't have to do so through methods.
>
>The main reason I want to do this is because I think that for POV go get
>better for animation, it needs to be able to do an entire animation from
>a single script WITHOUT RE-PARSING BETWEEN FRAMES!!!!!
>
Oh boy. Calms down to avoid calling  Nathan "God". OK, I'm ready.

You know, that idea isn't half bad. I could seriously make use of that
:)


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at
http://www.geocities.com/Area51/Dimension/7855/
PS change ".duffnet" to ".net" if replying via e-mail


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From: Ron Parker
Subject: Re: POV 4 ideology proposal
Date: 12 May 1999 18:40:35
Message: <3739f553.0@news.povray.org>
On Wed, 12 May 1999 18:26:43 GMT, Cliff Bowman wrote:
>On 13 Apr 1999 16:55:57 -0500, par### [at] my-dejanewscom (Ron Parker)
>wrote:
>
>[snip]
>>Finally, there are patches like my motion-blur patch that change lots of
>>fundamental data structures.  Modularity won't help much there.
>>
>Any chance of coercing you into putting your web site in a sig line?
>I'm going to have to start searching for this motion-blur patch and
>docs.. Hmm, will check Twyst's site first...

You'll find it there.  It's not on my website anyway.  But before you
can convince me to put my web site in a sig line, you'll have to convince
me to have a sig line.


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