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True, but the double_sidedness would be a fast trick. Depth could be
simulated with nothing more that a varied illumination from the other side.
What I'm thinking of is like a leaf or a curtain. If there was a way to
specify how much of the illuminated side of the surface shows through, things
like the viens in a leaf or the weave in cloth could be simulated.
Perhaps an opacity_map could be specified within double_sided {} :)
-Mike
Lance Birch wrote:
> I agree with what you said except for:
>
> > Translucency is just filtered opacity really.
>
> Because it isn't... remember translucency is depth dependant...
>
> --
> Lance.
>
> ---
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